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Goku & Final Form Frieza
 Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza Goku & Final Form Frieza
Base Stats

HP: 25180

Strike ATK: 2696

Strike DEF: 1671

Blast ATK: 2630

Blast DEF: 1645

Pierce Resist: 99

Slice Resist: 101

Impact Resist: 99

Explode Resist: 101

Critical Rate: 14.20%

Ki Recover: 24.41%

Vanish Recover: 20.00%

Change CD: 10s

Traits
Main Ability
Unique Ability
Limited Z Ability
Z Ability
Held Arts Cards
Strike [Damage UP] - Strike Cards with +10% to damage inflicted for 10 timer counts effect when used.
Blast [Damage UP] - Blast Cards with +10% to damage inflicted to self for 10 timer counts effect when used.
Traits
Switch Ability

Don't tell me what to do!
Tag Switch to "Frieza".
Switches own Element to "Element: BLU".
Restores own health by 15% and Ki by 40.
Restores own Vanishing Gauge by 70%.
+30% to damage inflicted for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts (cannot be cancelled).

Requirements: Max Switch Gauge.

Unique Ability

Miraculous Duo
Applies the following effects to self when battle starts or when this character enters the battlefield via Tag Switch:

+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
+60% to Ki Recovery (cannot be cancelled).
-3 to Strike and Blast Arts costs (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Effects reset when Tag Switching to "Frieza".

The following effects occur when this character enters the battlefield:

Restores own Ki by 25.
+50% to damage inflicted (cannot be cancelled) (activates once).
Reduces damage received by 10% (cannot be cancelled) (activates once).
Increases own Dragon Balls by 1 (activates once).
+20% to damage inflicted by allied "Tag: Universe Rep" for 20 timer counts.
Reduces enemy Ki by 25.
Randomly destroys 1 enemy card.

Applies the following effects to self according to the number of times this character has Tag Switched to "Goku":

1st time: +30% to damage inflicted (cannot be cancelled) and -3 to Strike and Blast Arts costs (cannot be cancelled).
2nd time onward: +50% to damage inflicted (cannot be cancelled) and -6 to Strike and Blast Arts costs (cannot be cancelled).

Effects reset when Tag Switching to "Frieza".

The following effects occur when enemy activates Rising Rush while this character is on standby:

Shortens own substitution count by 7.
Cancels enemy Buff Effects.
*Effect activates even if this character is defeated.

Fight to Decide One's Fate
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

While this character is in one of the following states, if own Unique Gauge is at 1% or above, consumes entire Unique Gauge to autocounter enemy's Rising Rush (activates once).

Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
Changing cover.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Own Unique Gauge will disappear after autocounter activates once.
*This character's Unique Gauge gradually decreases while they're on the battlefield or on standby.
*Autocounter will not activate when changing cover if an ability effect is preventing this character from performing special actions that activate when changing cover.

[Comboable Arts]
Special Move Arts

The following effects occur when this character enters the battlefield if there is a defeated battle member:

Restores own health by 20% (activates twice).
Shortens allies' substitution counts by 3.
Randomly destroys 3 enemy cards (activates once).
Reduces enemy Ki by 30.
Seals all enemies' Main Abilities for 3 timer counts.

Also charges own Unique Gauge by 100% if there are 2 defeated battle members.
*Unique Gauge will not charge if it has already disappeared.

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

Restores health by 2%.
Restores Ki by 5.

Also applies the following effects to self if there is a defeated battle member:

+20% to damage inflicted for 10 timer counts.
+20% to Health Restoration for 10 timer counts.

The following effects occur every time the enemy uses a Special Move, Awakened, or Ultimate Arts while this character is on the battlefield:

Nullifies unfavorable Element factors for damage sustained for 5 timer counts (activates three times).
Cancels own Attribute Downgrades and Abnormal Conditions.
Shortens allies' substitution counts by 5.

Limited Z Ability
Z Ability
Held Arts Cards
Strike [Damage UP] - Strike Cards with +10% to damage inflicted for 10 timer counts effect when used.
Blast [Damage UP] - Blast Cards with +10% to damage inflicted to self for 10 timer counts effect when used.
Strike Arts Card
Strike (Damage UP)
Strike (Impact)
+15% to damage inflicted for 10 timer counts upon activation.
Blast Arts Card
Blast (Damage UP)
Blast (Impact)
+15% to damage inflicted for 10 timer counts upon activation.
Extra Arts Card
Swift Shoulder Throw
Applies the following effects to self upon activation:

Randomly draws one card (activates twice).
Restores Ki by 40.
+20% to damage inflicted for 20 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.

The following effects occur on hit:

Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Inflicts all enemies with 3 substitution counts.

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts

*Blast Armor when charging forward.
Special Arts Card
Dragon Rise Combo
Deals massive Impact damage.
Applies the following effects to self upon activation:

+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

*Blast Armor when charging forward.
Traits
Zenkai Main Ability
Zenkai Unique Ability
Limited Z Ability
Z Ability
Zenkai Ability

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Held Arts Cards
Strike [Damage UP] - Strike Cards with +10% to damage inflicted for 10 timer counts effect when used.
Blast [Damage UP] - Blast Cards with +10% to damage inflicted to self for 10 timer counts effect when used.
Traits
Switch Ability

I'll take the lead now!!
Tag Switch to "Goku".
Switches own Element to "Element: PUR".
Draw a Strike Arts card next.
Restores own health by 20% and Ki by 40.
+30% to Strike damage inflicted for 15 timer counts.
Gradually restores own health each timer count for 15 timer counts.

Requirements: Max Switch Gauge.

Unique Ability

Miraculous Duo
Applies the following effects to self when this character enters the battlefield via Tag Switch:

+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
+20% to Special Move damage inflicted (cannot be cancelled).
-3 to Strike and Blast Arts costs (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Effects reset when Tag Switching to "Goku".

The following effects occur when enemy switches characters while this character is on the battlefield:

Draw a Special Move Arts Card next (activates once).
Activation count resets when characters switch or a Tag Switch is performed.
Restores own Ki by 30.
+30% to Special Move damage inflicted (cannot be stacked).
Effect resets when characters switch or a Tag Switch is performed.
Seals 1 enemy card slot randomly (up to 1 slot simultaneously).
The sealed card slot cannot be used for 5 timer counts.

The following effects occur when this character enters the battlefield:

Restores own Ki by 25.
+20% to damage inflicted by allied "Tag: Universe Rep" for 20 timer counts.
Reduces enemy Ki by 25.
Randomly destroys 1 enemy card.

Applies the following effects to self according to the number of times this character has Tag Switched to "Frieza":

1st time: -5 to Special Move Arts cost (cannot be cancelled) and +30% to Critical Rate (cannot be cancelled).
2nd time onward: -10 to Special Move Arts cost (cannot be cancelled) and +60% to Critical Rate (cannot be cancelled).

Effects reset when Tag Switching to "Goku".

The following effects occur when enemy activates Rising Rush while this character is on standby:

Shortens own substitution count by 7.
Cancels enemy Buff Effects.
*Effect activates even if this character is defeated.

Fight to Decide One's Fate
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

While this character is in one of the following states, if own Unique Gauge is at 1% or above, consumes entire Unique Gauge to autocounter enemy's Rising Rush (activates once).

Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
Changing cover.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Own Unique Gauge will disappear after autocounter activates once.
*This character's Unique Gauge gradually decreases while they're on the battlefield or on standby.
*Autocounter will not activate when changing cover if an ability effect is preventing this character from performing special actions that activate when changing cover.

[Comboable Arts]
Special Move Arts

The following effects occur when this character enters the battlefield if there is a defeated battle member:

Restores own health by 20% (activates twice).
Shortens allies' substitution counts by 3.
Randomly destroys 3 enemy cards (activates once).
Reduces enemy Ki by 30.
Seals all enemies' Main Abilities for 3 timer counts.

Also charges own Unique Gauge by 100% if there are 2 defeated battle members.
*Unique Gauge will not charge if it has already disappeared.

The following effects occur after enemy attack is over:

Restores own health by 10% (activates three times).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+5 to all Arts costs" for 5 timer counts.

The following effects occur every time the enemy uses a Special Move, Awakened, or Ultimate Arts while this character is on the battlefield:

Nullifies unfavorable Element factors for damage sustained for 5 timer counts (activates three times).
Cancels own Attribute Downgrades and Abnormal Conditions.
Shortens allies' substitution counts by 5.

Limited Z Ability
Z Ability
Held Arts Cards
Strike [Damage UP] - Strike Cards with +10% to damage inflicted for 10 timer counts effect when used.
Blast [Damage UP] - Blast Cards with +10% to damage inflicted to self for 10 timer counts effect when used.
Strike Arts Card
Strike
Strike (Impact) with Blast Damage armor.
Blast Arts Card
Blast
Blast (Impact)
Extra Arts Card
You will have a taste of defeat!
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores own Ki by 50.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 4 timer counts.
Restores own Vanishing Gauge by 70% if there is a defeated battle member.
Special Arts Card
Death Pressure
Deals massive Impact damage.
Applies the following effects to self upon activation:

+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

*Blast Armor when charging forward.
Traits
Zenkai Main Ability
Zenkai Unique Ability
Limited Z Ability
Z Ability
Zenkai Ability

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Held Arts Cards
Strike [Damage UP] - Strike Cards with +10% to damage inflicted for 10 timer counts effect when used.
Blast [Damage UP] - Blast Cards with +10% to damage inflicted to self for 10 timer counts effect when used.