Recommended Characters based on Z Ability IV
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HP: 25180
Strike ATK: 2696
Strike DEF: 1671
Blast ATK: 2630
Blast DEF: 1645
Pierce Resist: 99
Slice Resist: 101
Impact Resist: 99
Explode Resist: 101
Critical Rate: 14.20%
Ki Recover: 24.41%
Vanish Recover: 20.00%
Change CD: 10s
Don't tell me what to do!
Tag Switch to "Frieza".
Switches own Element to "Element: BLU".
Restores own health by 15% and Ki by 40.
Restores own Vanishing Gauge by 70%.
+30% to damage inflicted for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts (cannot be cancelled).
Requirements: Max Switch Gauge.
Miraculous Duo
Applies the following effects to self when battle starts or when this character enters the battlefield via Tag Switch:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
+60% to Ki Recovery (cannot be cancelled).
-3 to Strike and Blast Arts costs (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Effects reset when Tag Switching to "Frieza".
The following effects occur when this character enters the battlefield:
Restores own Ki by 25.
+50% to damage inflicted (cannot be cancelled) (activates once).
Reduces damage received by 10% (cannot be cancelled) (activates once).
Increases own Dragon Balls by 1 (activates once).
+20% to damage inflicted by allied "Tag: Universe Rep" for 20 timer counts.
Reduces enemy Ki by 25.
Randomly destroys 1 enemy card.
Applies the following effects to self according to the number of times this character has Tag Switched to "Goku":
1st time: +30% to damage inflicted (cannot be cancelled) and -3 to Strike and Blast Arts costs (cannot be cancelled).
2nd time onward: +50% to damage inflicted (cannot be cancelled) and -6 to Strike and Blast Arts costs (cannot be cancelled).
Effects reset when Tag Switching to "Frieza".
The following effects occur when enemy activates Rising Rush while this character is on standby:
Shortens own substitution count by 7.
Cancels enemy Buff Effects.
*Effect activates even if this character is defeated.
Fight to Decide One's Fate
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
While this character is in one of the following states, if own Unique Gauge is at 1% or above, consumes entire Unique Gauge to autocounter enemy's Rising Rush (activates once).
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
Changing cover.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Own Unique Gauge will disappear after autocounter activates once.
*This character's Unique Gauge gradually decreases while they're on the battlefield or on standby.
*Autocounter will not activate when changing cover if an ability effect is preventing this character from performing special actions that activate when changing cover.
[Comboable Arts]
Special Move Arts
The following effects occur when this character enters the battlefield if there is a defeated battle member:
Restores own health by 20% (activates twice).
Shortens allies' substitution counts by 3.
Randomly destroys 3 enemy cards (activates once).
Reduces enemy Ki by 30.
Seals all enemies' Main Abilities for 3 timer counts.
Also charges own Unique Gauge by 100% if there are 2 defeated battle members.
*Unique Gauge will not charge if it has already disappeared.
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores health by 2%.
Restores Ki by 5.
Also applies the following effects to self if there is a defeated battle member:
+20% to damage inflicted for 10 timer counts.
+20% to Health Restoration for 10 timer counts.
The following effects occur every time the enemy uses a Special Move, Awakened, or Ultimate Arts while this character is on the battlefield:
Nullifies unfavorable Element factors for damage sustained for 5 timer counts (activates three times).
Cancels own Attribute Downgrades and Abnormal Conditions.
Shortens allies' substitution counts by 5.
Strike (Impact)
+15% to damage inflicted for 10 timer counts upon activation.
Blast (Impact)
+15% to damage inflicted for 10 timer counts upon activation.
Applies the following effects to self upon activation:
Randomly draws one card (activates twice).
Restores Ki by 40.
+20% to damage inflicted for 20 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
The following effects occur on hit:
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Inflicts all enemies with 3 substitution counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
*Blast Armor when charging forward.
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
*Blast Armor when charging forward.
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I'll take the lead now!!
Tag Switch to "Goku".
Switches own Element to "Element: PUR".
Draw a Strike Arts card next.
Restores own health by 20% and Ki by 40.
+30% to Strike damage inflicted for 15 timer counts.
Gradually restores own health each timer count for 15 timer counts.
Requirements: Max Switch Gauge.
Miraculous Duo
Applies the following effects to self when this character enters the battlefield via Tag Switch:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
+20% to Special Move damage inflicted (cannot be cancelled).
-3 to Strike and Blast Arts costs (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Effects reset when Tag Switching to "Goku".
The following effects occur when enemy switches characters while this character is on the battlefield:
Draw a Special Move Arts Card next (activates once).
Activation count resets when characters switch or a Tag Switch is performed.
Restores own Ki by 30.
+30% to Special Move damage inflicted (cannot be stacked).
Effect resets when characters switch or a Tag Switch is performed.
Seals 1 enemy card slot randomly (up to 1 slot simultaneously).
The sealed card slot cannot be used for 5 timer counts.
The following effects occur when this character enters the battlefield:
Restores own Ki by 25.
+20% to damage inflicted by allied "Tag: Universe Rep" for 20 timer counts.
Reduces enemy Ki by 25.
Randomly destroys 1 enemy card.
Applies the following effects to self according to the number of times this character has Tag Switched to "Frieza":
1st time: -5 to Special Move Arts cost (cannot be cancelled) and +30% to Critical Rate (cannot be cancelled).
2nd time onward: -10 to Special Move Arts cost (cannot be cancelled) and +60% to Critical Rate (cannot be cancelled).
Effects reset when Tag Switching to "Goku".
The following effects occur when enemy activates Rising Rush while this character is on standby:
Shortens own substitution count by 7.
Cancels enemy Buff Effects.
*Effect activates even if this character is defeated.
Fight to Decide One's Fate
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
While this character is in one of the following states, if own Unique Gauge is at 1% or above, consumes entire Unique Gauge to autocounter enemy's Rising Rush (activates once).
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
Changing cover.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Own Unique Gauge will disappear after autocounter activates once.
*This character's Unique Gauge gradually decreases while they're on the battlefield or on standby.
*Autocounter will not activate when changing cover if an ability effect is preventing this character from performing special actions that activate when changing cover.
[Comboable Arts]
Special Move Arts
The following effects occur when this character enters the battlefield if there is a defeated battle member:
Restores own health by 20% (activates twice).
Shortens allies' substitution counts by 3.
Randomly destroys 3 enemy cards (activates once).
Reduces enemy Ki by 30.
Seals all enemies' Main Abilities for 3 timer counts.
Also charges own Unique Gauge by 100% if there are 2 defeated battle members.
*Unique Gauge will not charge if it has already disappeared.
The following effects occur after enemy attack is over:
Restores own health by 10% (activates three times).
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+5 to all Arts costs" for 5 timer counts.
The following effects occur every time the enemy uses a Special Move, Awakened, or Ultimate Arts while this character is on the battlefield:
Nullifies unfavorable Element factors for damage sustained for 5 timer counts (activates three times).
Cancels own Attribute Downgrades and Abnormal Conditions.
Shortens allies' substitution counts by 5.
Strike (Impact) with Blast Damage armor.
Blast (Impact)
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores own Ki by 50.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 4 timer counts.
Restores own Vanishing Gauge by 70% if there is a defeated battle member.
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
*Blast Armor when charging forward.
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