Recommended Characters based on Z Ability IV
HP: 23115
Strike ATK: 2346
Strike DEF: 1532
Blast ATK: 2453
Blast DEF: 1487
Pierce Resist: 103
Slice Resist: 98
Impact Resist: 100
Explode Resist: 99
Critical Rate: 13.73%
Ki Recover: 24.63%
Vanish Recover: 20.00%
Change CD: 10s
Utterly Impervious Power
Draw a Special Move Arts Card next.
Restores own Ki by 50.
+100% to the next Special Move damage inflicted (cannot be cancelled).
Requirements: 15 timer counts must elapse.
Fusion Reborn
Applies the following effects to self once 40 timer counts have elapsed from battle start:
Restores health by 20%.
+50% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Evil-Shattering Miraculous Power
+30% to damage inflicted against "Tag: Transforming Warrior" (cannot be cancelled).
Applies the following effects to self based on the number of battle members when this character enters the battlefield:
3 battle members: +50% to Blast damage inflicted and -5 to Blast Arts cost.
2 battle members: +50% to Blast damage inflicted and -7 to Blast Arts cost.
1 battle member: +50% to damage inflicted and -7 to Strike & Blast Arts costs.
Effects reset after character switch.
Strike (Impact)
Blast (Impact)
The following effects occur on hit:
Immobilizes the enemy.
+20% to damage inflicted for 10 timer counts.
Reduces next damage sustained by 25% (cannot be stacked). This applies until enemy combo is finished.
*Blast Armor when charging forward.
Deals major Impact damage.
+25% to Special Move damage inflicted for 5 timer counts upon activation.
Utterly Impervious Power
Draw a Special Move Arts Card next.
Restores own Ki by 50.
+100% to the next Special Move damage inflicted (cannot be cancelled).
-15 to own Special Move Arts cost (cannot be cancelled).
Requirements: 15 timer counts must elapse.
Fusion Reborn
Applies the following effects to self when battle starts:
+80% to damage inflicted (cannot be cancelled).
Reduces damage received by 40% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+40% to Ki Recovery (cannot be cancelled).
Applies the following effects to self according to the number of timer counts elapsed from battle start:
20 counts elapsed: +25% to damage inflicted (cannot be cancelled).
40 counts elapsed: Restores health by 20% and +25% to damage inflicted (cannot be cancelled).
Evil-Shattering Miraculous Power
+30% to damage inflicted against "Tag: Transforming Warrior" or "Tag: Powerful Opponent" (cannot be cancelled).
Applies the following effects to self according to the number of battle members when this character enters the battlefield:
3 battle members: +50% to Blast damage inflicted and -5 to Blast Arts cost.
2 battle members: +50% to Blast damage inflicted and -7 to Blast Arts cost.
1 battle member: +50% to damage inflicted and -7 to Strike & Blast Arts costs.
Effects reset after character switch.
Shortens allies' substitution counts by 5 when enemy activates Rising Rush while this character is on the battlefield (activates once).
Hell-Born Radiance
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Inflicts all enemies with Attribute Downgrade "+25 to Strike Arts cost" for 3 timer counts.
Applies the following effects to self every time when faced with an enemy:
Restores health by 5%.
Restores Ki by 25.
The following effects occur when enemy switches characters while this character is on the battlefield (activates eight times):
Restores own Vanishing Gauge by 40%.
Shortens allies' substitution counts by 2.
Hope Formed from Allies
Applies the following effects to self when this character enters the battlefield if there is a defeated battle member:
Restores Ki by 20.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
The following effects also occur if there are 2 defeated battle members:
Draw a Special Move Arts Card next.
Seals enemy's Special Move Arts.
The sealed Arts cannot be used for 10 timer counts.
Strike (Impact)
Blast (Impact)
The following effects occur on hit:
+25% to damage inflicted for 15 timer counts.
Reduces next damage sustained by 25% (cannot be stacked) (applies until enemy combo is finished).
Immobilizes the enemy.
*Blast Armor when charging forward.
Deals massive Impact damage.
+30% to Special Move damage inflicted for 5 timer counts upon activation.