Recommended Characters based on Z Ability IV
Gasha Banners
LEGENDS FESTIVAL STEP-UP - GOD-DESTROYING VIVID BLUE LIGHT -
GOD-DESTROYING VIVID BLUE LIGHT SP Guaranteed Ticket Summon
LEGENDS ANNIVERSARY STEP-UP - BLAZING AZURE COMBINATION -
BLAZING AZURE COMBINATION SP Guaranteed Ticket Summon
BLAZING AZURE COMBINATION SP Guaranteed Ticket Summon
HP: 24783
Strike ATK: 2694
Strike DEF: 1690
Blast ATK: 2567
Blast DEF: 1724
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 13.78%
Ki Recover: 22.12%
Vanish Recover: 20.00%
Change CD: 10s
Ultimate Strongest Intimidation
Draw a Special Move Arts Card next.
Restores own health by 20% and Ki by 50.
Charges own Unique Gauge by 100%.
Restores own Vanishing Gauge by 100%.
Destroys all of your enemy's cards.
Requirements: 15 timer counts must elapse.
Ultimate Warrior Facing a Fierce Fight
Applies the following effects to self after fusing:
Restores Ki by 100.
+30% to damage inflicted (cannot be cancelled).
Nullifies unfavorable Element factors for damage sustained for 15 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 50 timer counts (cannot be cancelled).
Cancels Attribute Downgrades and Abnormal Conditions.
The following effects occur when this character enters the battlefield:
Restores own Ki by 40.
Nullifies own unfavorable Element factors for damage sustained for 15 timer counts (activates three times).
Destroys all of your enemy's Blast Arts Cards.
Applies the following effects to self when this character uses an Arts:
Randomly draws 1 new card (activates once).
Activation count resets after character switch.
Restores health by 10% and Ki by 50 (activates once).
Activation count resets after character switch.
Reduces Impact damage received by 15% for 5 timer counts.
Changes own Blast Arts Cards to Strike Arts Cards upon landing a Strike or Blast Arts hit (activates once).
Activation count resets after character switch.
Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
Furious Attack that Breaks the Dimensional Wall
Applies the following effects to Strike Arts command chained to a Strike or Blast Arts:
Nullifies enemy's special actions that activate when changing cover.
Nullifies enemy's Evade or Counter actions that activate while receiving an attack.
*These effects will not activate in Hyperdimensional Co-Op or Full Power Battle.
Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge every time this character uses a Strike, Blast, or Special Move Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores health by 10% and Ki by 50.
Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike, Blast, or Special Move Arts when the Unique Gauge is full:
+50% to damage inflicted for 2 timer counts.
Nullifies unfavorable Element factors for 2 timer counts.
The following effects occur if own health is 50% or below when this character is switched to standby:
Restores own health by 10%.
Shortens own substitution count by 3.
+20% to damage inflicted by allies for 20 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).
Strike (Impact) with Blast Damage armor.
Blast (Impact)
Applies the following effects to self upon activation:
Restores health by 15% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Charges Unique Gauge by 40%.
The following effects occur on hit:
Randomly draws 1 new card when you have 3 or fewer cards.
Inflicts all enemies with 3 substitution counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
*Blast Armor when charging forward.
Deals massive Impact damage.
The following effects occur upon activation:
+50% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Shortens allies' substitution counts by 3.
*Nullifies Blast Arts when charging forward.
Power of the Synchronized Blue Gods
Tag Switch to "Vegeta".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
Restores own Vanishing Gauge by 50% (activates twice).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts (activates twice).
Cancels own Attribute Downgrades.
Requirements: Max Switch Gauge.
Warriors Up for a Fierce Fight
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
+40% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Special Arts Card next (activates once).
Restores own Ki by 30.
+70% to damage inflicted (cannot be cancelled) (activates once).
Randomly destroys two of your enemy's Blast Arts Cards.
The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Nullifies own unfavorable Element factors for damage sustained for 15 timer counts.
Shortens allies' substitution counts by 10.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Reduces enemy Ki by 70.
*Activation count is shared between Goku and Vegeta.
Reduces Impact damage received by 15% for 5 timer counts when this character uses an Arts.
Combination to Shatter Adversity
Slightly charges own Synchro Gauge every time this character uses their Switch Ability.
Fuse into "Gogeta" with 100% health by tapping the Synchro Gauge when full.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge every time this character uses a Strike, Blast, or Special Move Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
Charges Synchro Gauge by 25% (activates once).
Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike, Blast, or Special Move Arts when the Unique Gauge is full:
+50% to damage inflicted for 2 timer counts.
Increases Dragon Balls by 1 (activates once).
The following effects occur if own health is 50% or below when this character is switched to standby:
Restores own health by 30% (activates once).
*Activation count is shared between Goku and Vegeta.
Charges own Synchro Gauge by 50% (activates once).
*Activation count is shared between Goku and Vegeta.
+20% to damage inflicted by allies for 20 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).
Strike (Impact) with Blast Damage armor.
Blast (Impact)
Randomly draws 1 new card.
Restores own health by 15% (activates twice).
Restores own Ki by 50.
+20% to damage inflicted for 15 timer counts.
Charges own Switch Gauge by 60% (activates once).
Applies Attribute Upgrade "Shortens substitution count by 3" to self for 15 timer counts (cannot be stacked).
Destroys all of your enemy's Special Arts Cards.
Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Charges own Switch Gauge by 100% (activates once).
Shortens allies' substitution counts by 3.
*Blast Armor when charging forward.
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Power of the Synchronized Blue Gods
Tag Switch to "Goku".
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
Restores own Vanishing Gauge by 50% (activates twice).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts (activates twice).
Cancels own Attribute Downgrades.
Requirements: Max Switch Gauge.
Warriors Up for a Fierce Fight
Applies the following effects to self when this character enters the battlefield via Tag Switch (activates once):
+40% to Blast damage inflicted (cannot be cancelled).
+70% to Ki Recovery (cannot be cancelled).
-10 to Special Move Arts cost (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Special Arts Card next (activates once).
Restores own Ki by 30.
Randomly destroys two of your enemy's Blast Arts Cards.
The following effects occur if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):
Nullifies own unfavorable Element factors for damage sustained for 15 timer counts.
Shortens allies' substitution counts by 10.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Reduces enemy Ki by 70.
*Activation count is shared between Goku and Vegeta.
Reduces Impact damage received by 15% for 5 timer counts when this character uses an Arts.
Combination to Shatter Adversity
Slightly charges own Synchro Gauge every time this character uses their Switch Ability.
Fuse into "Gogeta" with 100% health by tapping the Synchro Gauge when full.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge every time this character uses a Strike, Blast, or Special Move Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 30.
Charges Synchro Gauge by 25% (activates once).
Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike, Blast, or Special Move Arts when the Unique Gauge is full:
+50% to damage inflicted for 2 timer counts.
Increases Dragon Balls by 1 (activates once).
The following effects occur if own health is 50% or below when this character is switched to standby:
Restores own health by 30% (activates once).
*Activation count is shared between Goku and Vegeta.
Charges own Synchro Gauge by 50% (activates once).
*Activation count is shared between Goku and Vegeta.
+20% to damage inflicted by allies for 20 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).
Strike (Impact) with Blast Damage armor.
Blast (Impact)
Randomly draws 1 new card.
Restores own health by 15% (activates twice).
Restores own Ki by 50.
+20% to damage inflicted for 15 timer counts.
Charges own Switch Gauge by 60% (activates once).
Applies Attribute Upgrade "Shortens substitution count by 3" to self for 15 timer counts (cannot be stacked).
Destroys all of your enemy's Special Arts Cards.
Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Charges own Switch Gauge by 100% (activates once).
Shortens allies' substitution counts by 3.
*Blast Armor when charging forward.
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