Recommended Characters based on Z Ability IV
HP: 22128
Strike ATK: 2245
Strike DEF: 1422
Blast ATK: 2375
Blast DEF: 1422
Pierce Resist: 101
Slice Resist: 99
Impact Resist: 102
Explode Resist: 98
Critical Rate: 13.12%
Ki Recover: 22.41%
Vanish Recover: 20.00%
Change CD: 10s
Let's get things started!
Transform into Super Saiyan.
Restores own Ki by 40.
Requirements: 10 timer counts must elapse.
Unlimited Power
Special Move damage inflicted increases according to the number of timer counts elapsed with current character (up to 50%).
5 counts: +20% to Special Move damage.
10 counts: +50% to Special Move damage.
Effect resets after character switch or transformation.
The Star Arrives
+40% to damage inflicted for 20 timer counts when this character enters the battlefield.
Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.
Strike (Impact)
Blast (Impact)
+20% to Blast damage inflicted for 10 timer counts.
-10 to own Blast Arts cost for 10 timer counts.
Deals massive Explode damage.
+10% to damage inflicted for 15 timer counts upon activation.
*Blast Armor when charging forward.
Let's get things started!
Transform into "Super Saiyan".
Restores own Ki by 40.
-20 to own Special Move Arts cost (cannot be cancelled).
Requirements: 10 timer counts must elapse.
Unlimited Power
Increases Special Move damage inflicted according to the number of timer counts elapsed with current character (up to 50%).
5 counts elapsed: +20% to Special Move damage inflicted.
8 counts elapsed: +50% to Special Move damage inflicted.
Effect resets after character switch or transformation.
The Star Arrives
+40% to damage inflicted for 20 timer counts when this character enters the battlefield.
Restores own Ki by 30 when this character evades an enemy attack with a Vanishing Step.
Colliding Strength
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores Ki by 3.
+5% to Blast damage inflicted for 10 timer counts.
Invincible Fusion Power
Reduces damage received from "Tag: Powerful Opponent" by 10% (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
+20% to Blast damage inflicted for 15 timer counts.
Reduces damage received by 10% for 10 timer counts.
Strike (Impact)
Blast (Impact)
+20% to Blast damage inflicted for 10 timer counts.
-10 to own Blast Arts cost for 10 timer counts.
Deals massive Explode damage.
+10% to damage inflicted for 15 timer counts upon activation.
*Blast Armor when charging forward.
Beyond the Strongest
Draw a Special Move Arts Card next.
+30% to damage inflicted for 15 timer counts.
Restores own health by 20%.
Requirements: 10 timer counts must elapse.
Unlimited Power
Special Move damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%).
5 counts: +20% to Special Move damage.
10 counts: +50% to Special Move damage.
15 counts: +70% to Special Move damage.
Effect resets after character switch.
The Star Arrives
+100% to Blast damage inflicted while enemy's Armor is in effect (cannot be cancelled).
+40% to damage inflicted for 20 timer counts when this character enters the battlefield.
Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.
Strike (Impact)
Blast (Impact)
+20% to Blast damage inflicted for 10 timer counts.
-10 to own Blast Arts cost for 10 timer counts.
Enhances the next Special Move Arts Card used:
+30% to Special Move damage (cannot be cancelled, cannot be stacked).
-20 to Special Move Arts cost (cannot be cancelled, cannot be stacked).
[Normal]
Deals massive Explode damage.
+15% to damage inflicted for 15 timer counts upon activation.
[Upgraded]
Deals massive Explode damage.
Inflicts all enemies with "No Switching" for 3 timer counts upon activation.
+15% to damage inflicted for 15 timer counts upon activation.
*Blast Armor when charging forward.
Beyond the Strongest
Draw a Special Move Arts Card next.
Restores own health by 20% and Ki by 30.
+30% to damage inflicted for 30 timer counts.
Requirements: 10 timer counts must elapse.
Unlimited Power
Increases Special Move damage inflicted according to the number of timer counts elapsed with current character (up to 70%).
5 counts elapsed: +20% to Special Move damage inflicted.
8 counts elapsed: +50% to Special Move damage inflicted.
12 counts elapsed: +70% to Special Move damage inflicted.
Effect resets after character switch.
The Star Arrives
+100% to Blast damage inflicted while enemy's Armor is in effect (cannot be cancelled).
+40% to damage inflicted when this character enters the battlefield (cannot be stacked).
Applies the following effects to self when this character evades an enemy attack with a Vanishing Step:
Restores Ki by 30.
Restores own Vanishing Gauge by 50% (activates twice).
Colliding Strength
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores Ki by 3.
+5% to Blast damage inflicted for 10 timer counts.
Invincible Fusion Power
Reduces damage received from "Tag: Powerful Opponent" by 10% (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
+20% to damage inflicted (cannot be stacked).
Reduces damage received by 10% (cannot be stacked).
Strike (Impact)
Blast (Impact)
+20% to Blast damage inflicted for 10 timer counts.
-10 to own Blast Arts cost for 10 timer counts.
Enhances the next Special Move Arts Card used:
+30% to Special Move damage (cannot be cancelled, cannot be stacked).
Deals massive Explode damage.
+10% to damage inflicted for 15 timer counts upon activation.
*Blast Armor when charging forward.