Recommended Characters based on Z Ability IV



























































































































































































































Gasha Banners

HP: 24046
Strike ATK: 2550
Strike DEF: 1702
Blast ATK: 2647
Blast DEF: 1709
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.11%
Ki Recover: 24.44%
Vanish Recover: 20.00%
Change CD: 10s


I'll shatter through my limits, in my own way, on my own terms!
・Transform into "Super Saiyan God SS Evolved"
・Draw up to 4 cards if hand has 3 or fewer
・Health +50%
・Ki +50
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
・Sub counts on switch -2 (uncancellable)
*Requirement:
15 timer counts elapsed
Starter Ability
・Unique Gauge +30%
・Damage +280%
・Damage Guard +180%
・Ki Recovery +60%
・Draw Speed +1
・Strike/Blast Arts costs -5
・Endurance (30% recovery)
*All uncancellable
Challenger Entrusted With a Promise
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
▼After Arts Use if Ki Is 40 or Lower (1 Time)
*Activations shared before and after transforming
*Activations reset on switch
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Ally sub counts -2
・Cancel enemy Attribute Upgrades
▼When Ally Is Defeated (1 Time)
*Activations shared before and after transforming
・Damage +20% (uncancellable)
・Ally health +20%
・All enemy Strike/Blast Arts power -15% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)
▼When on Battlefield and Enemy Switches
・Vanishing Gauge +60% (2 times)
・Damage +10% (15 counts)
・Enemy Ki -30
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Destroy 2 enemy cards
▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts
・Nullify damage received Element disadvantage (3 counts) (uncancellable)
Special Cover Change
[Effective Against]
・Blast Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Evolve Type
▼On Arts Use With Full Unique Gauge
*Max buffs shared before and after transforming
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (up to 60%)
・Special Move Arts cost -10 (uncancellable) (up to 30)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Levels Up:
When Unique Gauge is consumed (max: Level 3)
*Charges:
Slightly, each time a Strike/Blast Arts is used
[Additional Charge Conditions]
Level 2+: gradually, according to Ki charge time
Level 3: while on the battlefield
*Consumed:
Entirely, on Arts use with a full Unique Gauge



Strike (Impact) with Blast Damage armor.

Blast (Impact)
On hit, Damage Guard Penetration +10% (10 counts)

▼On Activation
・Ki +50
・Damage +20% (10 counts)
▼On Hit
・Draw 1 card if hand has 3 or fewer
・Draw Speed +1 (5 counts)
・Unique Gauge charge rate +30% (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts
*Blast Armor when charging forward


Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
Also, based on Unique Gauge level:
[Level 2+]
・Critical Rate +20% (3 counts)
[Level 3]
・Special Move damage +30% (3 counts)
▼On Hit
・All enemy sub counts on switch +5 (15 counts)
*Blast Armor when charging forward
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God-Surpassing Evolution
・Destroy 2 cards, then draw 1 each of Special/Special Move Arts
・Health +30%
・Ki +50
・Nullify Element disadvantages (15 counts)
・All enemy damage received +20% (15 counts)
*Requirement:
10 timer counts elapsed
Power of Blazing Azure Pride
▼On Transformation or Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Damage Guard +20% (10 counts)
・Nullify Special Cover Changes (5 counts)
・Remove card slot seal
・Protect hand (5 counts)
▼After Arts Use if Ki Is 40 or Lower (1 Time)
*Activations shared before and after transforming
*Activations reset on switch
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Ally sub counts -2
・Cancel enemy Attribute Upgrades
▼When Ally Is Defeated (1 Time)
*Activations shared before and after transforming
・Damage +20% (uncancellable)
・Ally health +20%
・All enemy Strike/Blast Arts power -15% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)
▼When on Battlefield and Enemy Switches
・Vanishing Gauge +60% (2 times)
・Damage +10% (15 counts)
・Enemy Ki -30
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Health +10%
・Destroy 2 enemy cards
▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts
・Nullify damage received Element disadvantage (3 counts) (uncancellable)
Special Cover Change
[Effective Against]
・Blast Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Evolve Type
▼On Arts Use With Full Unique Gauge
*Max buffs shared before and after transforming
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (up to 60%)
・Special Move Arts cost -10 (uncancellable) (up to 30)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Levels Up:
When Unique Gauge is consumed (max: Level 3)
*Charges:
Slightly, each time a Strike/Blast Arts is used
[Additional Charge Conditions]
Level 2+: gradually, according to Ki charge time
Level 3: while on the battlefield
*Consumed:
Entirely, on Arts use with a full Unique Gauge



Strike (Impact) with Blast Damage armor.

Blast (Impact)
On hit, Damage Guard Penetration +10% (10 counts)

▼On Activation
・Ki +50
・Damage +20% (10 counts)
▼On Hit
・Draw 1 card if hand has 3 or fewer
・Draw Speed +1 (5 counts)
・Unique Gauge charge rate +30% (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
・Enemy Health Restoration -50% (10 counts)
[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts
*Blast Armor when charging forward


Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
Also, based on Unique Gauge level:
[Level 2+]
・Critical Rate +20% (3 counts)
[Level 3]
・Special Move damage +30% (3 counts)
・Penetrate Endurance (3 counts) (uncancellable)
*Blast Armor when charging forward
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