Recommended Characters based on Z Ability IV
























































































































































































































































































































































































































































Gasha Banners

HP: 25002
Strike ATK: 2500
Strike DEF: 1703
Blast ATK: 2538
Blast DEF: 1703
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.26%
Ki Recover: 23.85%
Vanish Recover: 20.00%
Change CD: 10s


Prepare to join this filthy orb in oblivion!
・Draw Special Move Arts next
・Health +15%
・Ki +40
・Unique Gauge +50%
・Special Move Arts cost -20 (10 counts)
・Remove Special Move Arts seal
*Requirement:
20 timer counts elapsed
Starter Ability
・Damage +270%
・Damage Guard +170%
・Ki Recovery +90%
・Draw Speed +1
・Strike Arts cost -5
・Blast Arts cost -10
・Nullify Paralyze
・Revive (70% health)
*All uncancellable
A Super-Elite Saiyan's Overwhelming Power
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
▼When Hit by Enemy Arts (1 Time)
*Activations shared before and after reviving
*Activations reset when Unique Gauge becomes full
・Destroy 2 enemy cards
・Enemy Ki -30
・Seal all enemy Main Abilities (5 counts)
▼On Dokabaki Impact Win
・Damage +50% (5 counts)
Also, if enemy is "Character: Goku":
・All enemy sub counts +3
▼Based on Strike/Blast Arts Uses
*Uses reset on switch
[1st]
・Damage +20% (15 counts)
・Nullify Special Cover Changes (5 counts)
[4th]
・Draw up to 3 cards if hand has 3 or fewer
・Cancel Attribute Downgrades
▼On Vanishing Step
・Draw 1 card if hand has 3 or fewer
・Ally sub counts -2
・Seal enemy Special Move Arts (5 counts)
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -7
Special Cover Change
[Effective Against]
・Strike Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Charge Type
▼On Strike/Blast Arts Use With Full Unique Gauge
*Activations shared before and after reviving
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (3 times)
・Damage Guard +10% (uncancellable) (3 times)
・Critical Rate +20% (10 counts) (non-stacking)
・Draw Speed +1 (5 counts)
*Charges:
Rapidly, according to Ki charge time
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge



Strike (Impact) with Blast Damage armor.

Blast (Impact)
On activation, Ki Recovery +20% (15 counts)

・Draw 1 card
・Ki +40
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・Sub counts on switch -2 (10 counts) (non-stacking)
・Cancel Attribute Downgrades/Abnormal Conditions


Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
・Special Move damage +120% (3 counts) (uncancellable) (1 time)
▼On Hit
・Enemy damage received +30% (15 counts)
・Enemy Health Restoration -80% (15 counts)
*Blast Armor when charging forward
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I cannot allow this to stand!
・Draw Special Move Arts next
・Health +20%
・Ki +50
・Vanishing Gauge +100%
・Remove Special Move Arts seal
*Requirement:
10 timer counts elapsed
The Noble Saiyan's Rage
▼On Revival or Battlefield Entry
・Draw Special Arts next (1 time)
・Unique Gauge +50% (1 time)
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Damage +30% (10 counts)
・Special Move damage +50% (uncancellable) (1 time)
・Critical Rate +20% (10 counts)
・Health Restoration +20% (uncancellable) (1 time)
・Protect hand (5 counts)
▼On Dokabaki Impact Win
・Damage +50% (5 counts)
Also, if enemy is "Character: Goku":
・All enemy sub counts +3
▼On Strike/Blast Arts Use
*Activations reset on switch
・Health +5% (1 time)
・Draw 1 card if hand has 3 or fewer (1 time)
・Nullify Special Cover Changes (5 counts) (1 time)
・Ally sub counts -1 (2 times)
▼When Hit by Enemy Arts (1 Time)
*Activations shared before and after reviving
*Activations reset when Unique Gauge becomes full
・Destroy 2 enemy cards
・Enemy Ki -30
・Seal all enemy Main Abilities (5 counts)
▼On Vanishing Step
・Draw 1 card if hand has 3 or fewer
・Ally sub counts -3
・Seal enemy Special Move Arts (5 counts)
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -7
Special Cover Change
[Effective Against]
・Blast Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Charge Type
▼On Strike/Blast Arts Use With Full Unique Gauge
*Activations shared before and after reviving
・Health +10%
・Ki +30
・Damage +20% (uncancellable) (3 times)
・Damage Guard +10% (uncancellable) (3 times)
・Critical Rate +20% (10 counts) (non-stacking)
・Draw Speed +1 (5 counts)
*Charges:
Rapidly, according to Ki charge time
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge



Strike (Impact) with Blast Damage armor.

Blast (Impact)
On activation, Ki Recovery +20% (15 counts)

▼On Activation
・Draw 1 card
・Ki +40
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・Nullify Element disadvantages (5 counts)
・Cancel Attribute Downgrades
▼On Hit
・Vanishing Gauge +50%
・Inflict enemy with Heavy Bleed
[Comboable Into]
・Strike Arts
・Blast Arts
・Special Arts
・Special Move Arts


Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
・Penetrate Endurance (3 counts)
▼On Hit
・Enemy damage received +30% (15 counts)
・Enemy Health Restoration -80% (15 counts)
*Blast Armor when charging forward
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