Recommended Characters based on Z Ability IV
Gasha Banners

HP: 25555
Strike ATK: 2608
Strike DEF: 1759
Blast ATK: 2647
Blast DEF: 1812
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 13.58%
Ki Recover: 22.87%
Vanish Recover: 20.00%
Change CD: 10s
I know it's going to take more than talk to change your mind.
・Destroy 1 card, then draw Ultimate Arts next
・Health +10%
・Ki +50
・Ally health +20%
・Cancel ally Attribute Downgrades/Abnormal Conditions
・Enemy Dragon Balls -3
*Requirement:
25 timer counts elapsed
Resonance of Force (GT)
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per ![]()
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Starter Ability
・Damage +300%
・Damage Guard +210%
・Ki Recovery +70%
・Draw Speed +1
・Sub counts on switch -2
・Endurance (50% recovery)
*All uncancellable
The Strongest Warrior Clad in Crimson
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +50
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Destroy 1 enemy card
Also, if there is a defeated battle member (1 time):
・Unique Gauge charge rate +50% (uncancellable)
▼On Ally Battlefield Entry
・Unique Gauge +5%
・Next activated Arts damage +20% (up to 100%)
▼When Hit by Enemy Arts
・Unique Gauge +10%
・Ally sub counts -1
・Seal enemy card slot (5 counts) (1 time)
*Activations reset on switch
・All enemy Arts costs +10 (5 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Cancel enemy Buff Effects (3 times)
▼On Ally Cover Change
・Health +5%
・Damage +20% (20 counts)
▼On Switch Attack Activation
・Deal major damage to enemy (Impact)
・Nullify Element disadvantages (3 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -2
[Comboable Into]
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Special Cover Change
[Effective Against]
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Unique Gauge
Time Type ⇔ Release Type
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*Starts as Time Type
*Starts with 40% charge
*Will not charge while Release Type
▼[Time Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Health +15%
・Nullify Combo-Breaking Actions (15 counts)
・Protect hand (10 counts)
・Sub counts -5
・Switch Attacks available +1
▼[Release Type] On Arts Use
・Draw 1 card
・Ki +30
・Vanishing Gauge +30%
・Damage +20% (5 counts)
▼When Unique Gauge Reaches 0%
・Switch to Time Type
*[Time Type] Charges:
Gradually, while not defeated
*[Release Type] Decreases/Consumed:
Very slowly, when on battlefield
By 30%, on Strike/Blast Arts use
Strike - No additional effects
Blast [Low Area: Damage UP] - Damage +25% on use (10 counts)
Strike (Strike Damage UP)Strike (Impact)
On activation, Strike damage +20% (5 counts)
*Blast Armor when charging forward
Blast (Blast Damage UP)Blast (Impact)
On activation, Blast damage +20% (5 counts)
Afterimage Strike▼On Activation
・Ki +30
・Unique Gauge +15%
・Damage +30% (10 counts) (non-stacking)
・Cancel Attribute Downgrades/Abnormal Conditions (5 counts)
▼On Hit
・Draw up to 2 cards if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
*Blast Armor when charging forward
Maximum Final FlashMassive Damage (Impact)
▼On Activation
・Unique Gauge +10%
・Special Move damage +40% (3 counts)
・Critical Rate +30% (3 counts)
Also, if Unique Gauge is Release Type:
・Special Move damage +30% (3 counts) (uncancellable)
・All enemy Health Restoration -50% (10 counts)
Great Final FlashSupreme Damage (Impact)
▼On Activation
・Ultimate damage +40% (3 counts)
・Critical Rate +30% (3 counts)
・Nullify Endurance (3 counts)
Also, if Unique Gauge is Release Type:
・Ultimate damage +30% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts)
*Blast Armor when charging forward
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Strike - No additional effects
Blast [Low Area: Damage UP] - Damage +25% on use (10 counts)
























































































