Recommended Characters based on Z Ability IV
HP: 23239
Strike ATK: 2436
Strike DEF: 1555
Blast ATK: 2460
Blast DEF: 1555
Pierce Resist: 100
Slice Resist: 101
Impact Resist: 100
Explode Resist: 99
Critical Rate: 15.05%
Ki Recover: 23.22%
Vanish Recover: 20.00%
Change CD: 10s
You're beginning to wonder how you ever beat me before...
Draw the Ultimate Arts Card "Metallic Super Nova" next.
Restores own Ki by 40.
Inflicts all enemies with Attribute Downgrade "+20% to Explode damage received" for 40 timer counts.
Requirements: 25 timer counts must elapse.
Overwhelming Force
+25% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
+50% to damage inflicted (cannot be stacked).
Reduces damage received by 20% (cannot be stacked).
+10% to damage inflicted every time this character uses a Strike or Blast Arts (activates five times).
Effects and activation counts reset after characters switch.
Full-Metal Resurrection
Applies the following effects to self after enemy attack is over:
+20% to Strike damage inflicted (cannot be cancelled) (up to 60%).
-5 to Special Move Arts cost (cannot be cancelled) (activates three times).
Reduces damage received by 20% until combo ends when changing cover.
Restores 50% of damage received when changing cover.
Strike (Impact)
Restores own health by 3% upon activation.
Blast (Impact)
Restores own health by 3% upon activation.
Restores own Ki by 50 upon activation.
The following effects occur on hit:
Draw a Strike Arts Card next.
Inflicts all enemies with 2 substitution counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
*Blast Armor when charging forward.
Deals major Explode damage.
Cancels enemy Buff Effects upon activation (activates once).
20% chance to inflict Faint on hit.
Deals massive Explode damage.
+50% to Ultimate damage inflicted for 3 timer counts upon activation.
A portion of the damage inflicted will also be dealt to enemy members on standby on hit (this cannot cause them to be defeated).
*Blast Armor when charging forward.
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