Recommended Characters based on Z Ability IV







































































































































































































































































































































Gasha Banners

HP: 25172
Strike ATK: 2661
Strike DEF: 1777
Blast ATK: 2525
Blast DEF: 1777
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.09%
Ki Recover: 24.11%
Vanish Recover: 20.00%
Change CD: 10s
After all you've done...you don't deserve to live.
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Destroy entire enemy hand
・Enemy Ki -100
*Requirement:
25 timer counts elapsed
Resonance of Force (Saiyan)
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per "Tag: Saiyan" Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Starter Ability
・Unique Gauge +30%
・Damage +300%
・Damage Guard +200%
・Ki Recovery +50%
・Draw Speed +1
・Strike/Blast Arts costs -10
・Nullify Abnormal Conditions (60 counts)
*All uncancellable
Final Clash of Fate
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
・Enemy Ki -30
・All enemy Draw Speed -1 (5 counts)
Also, based on Unique Gauge consumption count:
[1st and on]
・Damage Guard +30% (10 counts)
・Destroy 2 enemy cards
[2nd and on]
・Penetrate Endurance (5 counts)
・Nullify Element disadvantages (5 counts)
▼On Arts Hit
・Unique Gauge +5%
・Damage +30% (10 counts)
・Sub counts on switch -1 (3 times)
*Activations and effect reset on switch
▼When Ally Is Hit by Enemy Arts
・Unique Gauge +5%
・Next activated Special Move damage +20% (up to 100%)
・On next activated Special Move Arts hit, Faint infliction chance +5% (up to 30%)
▼When Enemy Attack Ends
・Cancel Attribute Downgrades/Abnormal Conditions
▼When Ally Is Defeated by Attack (1 Time)
・Activate KO Guard
*Except when defeated due to enemy Self-Destruct
▼On KO Guard Activation
・Unique Gauge +50%
・Ally Health Restoration +20% (30 counts)
Also, based on activation target:
[Self]
・Health +70%
[Other ally]
・Health +20%
・Ally health +10%
Special Cover Change
[Effective Against]
・Blast Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Time Type
▼When Unique Gauge Becomes Full
・Health +10%
・Nullify damage received Element disadvantage (20 counts) (uncancellable)
・Ally health +15%
・Ally damage +25% (30 counts) (uncancellable)
・All enemy Special Move/Ultimate/Awakened Arts power -25% (20 counts)
▼On Strike/Blast Arts Use With Full Unique Gauge
・Draw up to 2 cards if hand has 3 or fewer
・Ki +50
・Damage +15% (uncancellable) (2 times)
・Draw Speed +1 (15 counts) (uncancellable)
・Prevent all enemy switching (3 counts)
*Charges:
Gradually, while not defeated
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge
Final Clash of Fate
[Start of battle / Self]
・+100% to damage inflicted (cannot be cancelled).
・-15% to damage received (cannot be cancelled).
・+50 to Ki Recovery (cannot be cancelled).
[On Strike or Blast Arts attack / Self]
・+10% to damage inflicted (cannot be cancelled).
・+10% to Special Move Gauge.
[After receiving an attack / Self]
・+20% to damage inflicted for 1 turn.
・+10% to Special Move damage inflicted (cannot be cancelled) (activates three times).
・+10% to Ultimate damage inflicted (cannot be cancelled) (activates three times).
・+5% to Special Move Gauge.
Incandescent Roar
[Before receiving a Blast Arts attack / Health is 50% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates twice).
[End of turn / Own health is 50% or below / Self]
・Restores health by 3% (activates once).
・-10% to damage received (cannot be cancelled) (activates once).
・Cancels Attribute Downgrades.
[Start of 3rd turn / Activate Special Action / Multi-target]
・+20% to damage inflicted by allies in range.
・Upgrades own Special Move Arts.
・Restores ally health by 2%.
・Inflicts all enemies with Attribute Downgrade "-15% to damage inflicted".
[Tournament of Power] Resonance of Force (Saiyan)
[Start of battle / Allies]
・+10% to Health Restoration (cannot be cancelled).
[Start of battle / Per allied "Tag: Saiyan" / Self]
・+5% to damage inflicted (cannot be cancelled).
・+5% to Ki Recovery (cannot be cancelled).
[Start of turn / Self]
・+5% to Special Move Gauge.



Strike (Impact)
On hit, enemy Ki -30
*Blast Armor when charging forward

Blast (Impact)
On hit, enemy Ki -30

▼On Activation
・Ki +40
・Damage Guard Penetration +15% (10 counts)
・All enemy Health Restoration -50% (15 counts)
▼On Hit
・Draw Special Move Arts next (2 times)
・Draw 1 card if hand has 3 or fewer
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
・Strike Arts
・Blast Arts
・Special Move Arts
・Ultimate Arts

Massive Damage (Impact)
▼On Activation
・Health +10%
・Special Move damage +40% (3 counts)
・Cancel enemy Buff Effects
▼On Hit
・All enemy Ki Recovery -50% (10 counts)
・All enemy Arts costs +15 (10 counts)
*Blast Armor when charging forward

Supreme Damage (Impact)
▼On Activation
・Unique Gauge +30%
・Ultimate damage +50% (3 counts)
・Penetrate Endurance (5 counts)
▼On Hit
・Enemy Dragon Balls -2
・Seal all enemy Main Abilities (10 counts)
*Blast Armor when charging forward
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