Recommended Characters based on Z Ability IV






























































































































































































































































































































































Gasha Banners

HP: 25786
Strike ATK: 2635
Strike DEF: 1746
Blast ATK: 2392
Blast DEF: 1720
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 13.62%
Ki Recover: 22.63%
Vanish Recover: 20.00%
Change CD: 10s


My only choice is to go Kaioken times three!
・Transform into "Kaioken x3"
・Health +30%
・Ki +50
・Damage +100% (uncancellable)
*Effect resets on switch
・Unique Gauge charge rate +100% (uncancellable)
*Effect resets on switch
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
20 timer counts elapsed
Starter Ability
・Damage +280%
・Damage Guard +180%
・Ki Recovery +50%
・Draw Speed +1
・Strike/Blast Arts costs -5
*All uncancellable
Decisive Super Battle!!
▼On Battlefield Entry
・Draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +20
・Nullify Special Cover Changes (5 counts)
・Enemy Ki -30
Also, based on battlefield entry count:
*Effects reset on switch or transformation
[1st and 2nd]
・Damage +100% (uncancellable)
・Unique Gauge charge rate +100% (uncancellable)
[3rd and 4th]
・Damage +50% (uncancellable)
・Unique Gauge charge rate +50% (uncancellable)
▼On Strike/Blast Arts Hit
*Activations reset on switch
・Draw 1 card if hand has 3 or fewer (2 times)
・Ki +30 (1 time)
・Ally damage +20% (15 counts) (1 time)
・Ally sub counts -2 (1 time)
▼On Dokabaki Impact Win
・Damage +50% (5 counts)
Also, if enemy is "Character: Vegeta":
・Draw Special Move Arts next
▼When on Battlefield and Enemy Switches
・Ki +20
・Enemy Draw Speed -1 (10 counts)
▼When on Battlefield and Enemy Uses Vanishing Step
・Ki +20
・Strike damage +30% (20 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts
・Damage Guard +20% (3 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
・Cancel enemy Attribute Upgrades (1 time)
Special Cover Change
[Effective Against]
・Blast Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Sustained Damage Type
▼When Unique Gauge Becomes Full
・Health +15%
・Damage Guard +20% (15 counts)
・Nullify damage received Element disadvantage (5 counts)
・Ally damage +20% (15 counts)
・Ally sub counts -3
・Destroy 2 enemy cards
*Charges:
When hit by enemy Arts
*Consumed:
Entirely, when Unique Gauge is full



Strike (Impact)
On activation, enemy Health Restoration -10% (15 counts)
*Blast Armor when charging forward

Blast (Impact)

・Ki +40
・Damage +30% (10 counts)
・Draw Speed +1 (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Nullify Element disadvantages (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)


Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
▼On Hit
・Ki Recovery +100% (15 counts) (non-stacking)
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Deadly Gambit
・Draw Special Move Arts next
・Health +30%
・Ki +50
・Vanishing Gauge +100%
・Special Move damage +30% (15 counts) (uncancellable)
・Nullify Special Cover Changes (5 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
5 timer counts elapsed
Fierce Attack Forged in Pain
▼On Battlefield Entry
・Draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
・Nullify Special Cover Changes (5 counts)
・Enemy Ki -30
Also, based on battlefield entry count:
*Effects reset on switch
[1st and 2nd]
・Damage +100% (uncancellable)
・Unique Gauge charge rate +100% (uncancellable)
[3rd and 4th]
・Damage +50% (uncancellable)
・Unique Gauge charge rate +50% (uncancellable)
▼On Strike/Blast Arts Hit
*Activations reset on switch
・Draw 1 card if hand has 3 or fewer (2 times)
・Ki +30 (1 time)
・Ally damage +20% (15 counts) (1 time)
・Ally sub counts -2 (1 time)
▼On Dokabaki Impact Win
・Damage +50% (5 counts)
Also, if enemy is "Character: Vegeta":
・Draw Special Move Arts next
▼When on Battlefield and Enemy Switches
・Ki +20
・Enemy Draw Speed -1 (10 counts)
▼When on Battlefield and Enemy Uses Vanishing Step
・Ki +20
・Strike damage +30% (20 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts
・Damage Guard +20% (3 counts)
・Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
・Cancel enemy Attribute Upgrades (1 time)
Special Cover Change
[Effective Against]
・Strike Arts
[Comboable Into]
・Special Move Arts
Unique Gauge
Sustained Damage Type
▼When Unique Gauge Becomes Full
・Health +15%
・Damage Guard +20% (15 counts)
・Nullify damage received Element disadvantage (5 counts)
・Ally damage +20% (15 counts)
・Ally sub counts -3
・Destroy 2 enemy cards
*Charges:
When hit by enemy Arts
*Consumed:
Entirely, when Unique Gauge is full



Strike (Impact)
On activation, enemy Health Restoration -10% (15 counts)
*Blast Armor when charging forward

Blast (Impact)

▼On Activation
・Ki +40
・Draw Speed +1 (10 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Nullify Element disadvantages (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
▼On Hit
・Inflict enemy with Flash
・Destroy entire enemy hand
・Enemy damage received +30% (10 counts)


Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
・Penetrate Endurance (3 counts)
▼On Hit
・Ki Recovery +100% (15 counts) (non-stacking)
*Blast Armor when charging forward
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