Recommended Characters based on Z Ability IV
Gasha Banners
HP: 26012
Strike ATK: 2598
Strike DEF: 1703
Blast ATK: 2623
Blast DEF: 1720
Pierce Resist: 103
Slice Resist: 95
Impact Resist: 102
Explode Resist: 100
Critical Rate: 14.87%
Ki Recover: 24.85%
Vanish Recover: 20.00%
Change CD: 10s
This was supposed to be our big showdown!
Draw the Ultimate Arts Card "Spirit Divider" next.
Restores own health by 20% and Ki by 50.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" to self for 20 timer counts.
Restores own Vanishing Gauge by 100%.
Inflicts all enemies with Attribute Downgrade "+25% to Slice Damage Received" for 20 timer counts.
Requirements: 25 timer counts must elapse.
Resonance of Force (Fusion Warrior)
If this character is the Leader, applies the following effects to self when battle starts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
If this character is not the Leader, applies the following effects to self per "Tag: Fusion Warrior" battle/support member when battle starts:
+5% to damage inflicted (cannot be cancelled).
+5% to Ki Recovery (cannot be cancelled).
*Up to 3 support members will be counted.
Ultimate Warrior of Hope
Applies the following effects to self when battle starts:
+110% to damage inflicted (cannot be cancelled).
Reduces damage received by 50% (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
+20% to damage inflicted (cannot be stacked).
Reduces damage received by 20% for 15 timer counts.
The following effects occur every time this character uses a Strike or Blast Arts Card:
Restores own Ki by 5.
Increases Arts Card Draw Speed by 1 level for 4 timer counts.
Inflicts all enemies with Attribute Downgrade "+15% to Damage Received" for 10 timer counts.
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
Stronger Together
Knocks enemy back to long range if cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Arts
Special Move Arts
Restores own Unique Gauge by 10% every time an enemy uses a Strike or Blast Arts Card while this character is on the battlefield.
The following effects occur after enemy attack is over:
Restores own health by 10% (activates seven times).
Restores own Unique Gauge by 20%.
Shortens allies' substitution counts by 1.
While charging forward with a Strike Arts, if own Unique Gauge is at 30% or more, consumes entire Unique Gauge to counter enemy's Tap Shots or Blast Arts, dealing Impact damage to the enemy.
*The damage from this attack is treated as if it's from a Strike Arts, and any abilities that applied to the Arts Card used beforehand will apply to the counter as well.
*The damage from this attack cannot cause the enemy to be defeated.
*This character's Unique Gauge decreases while they're on the battlefield and recovers while they're on standby.
Applies the following effects to self when counter activates:
Restores Ki by 20.
+100% to Strike Arts damage inflicted for 2 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Strike (Impact)
Blast (Impact)
Applies the following effects to self upon activation:
Restores Ki by 40.
Nullifies own unfavorable Element factors for 5 timer counts.
Applies the following effects to self on hit:
Draw a Blast Arts Card next.
+20% to damage inflicted for 15 timer counts.
-3 to Arts costs for 10 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
Deals massive Impact damage.
Restores own Ki by 30 upon activation.
Randomly draws at most 4 new cards when you have 3 or fewer cards on hit.
*Blast Armor when charging forward.
Deals supreme Slice damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.
Also nullifies own unfavorable Element factors for 3 timer counts if there is a defeated battle member.
*Blast Armor when charging forward.
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