Recommended Characters based on Z Ability IV
Gasha Banners

HP: 25299
Strike ATK: 2414
Strike DEF: 1802
Blast ATK: 2581
Blast DEF: 1793
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.57%
Ki Recover: 26.10%
Vanish Recover: 20.00%
Change CD: 10s
The Light Peeking Through the Cracks of the Door
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Unique Gauge +100%
・Cancel Attribute Downgrades/Abnormal Conditions
・Remove card slot seal
*Requirement:
25 timer counts elapsed
Resonance of Force (GT)
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per ![]()
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Starter Ability
・Damage +310%
・Damage Guard +240%
・Ki Recovery +100%
・Draw Speed +1
'Also, if at least 1 other ally battle member is ![]()
・Damage +20%
・Damage Guard +20%
・Endurance (50% recovery)
*All uncancellable
Overwhelming Full Power Without Equal
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼Based on Strike/Blast Arts Uses
*Uses reset on switch or Special Move Arts use
[1st and on]
・Damage Guard Penetration +20% (10 counts)
[3rd]
・Draw Special Move Arts next
・Ki +50
・Special Move damage +30% (5 counts)
▼When on Battlefield, Based on Times Hit By Enemy Strike/Blast Arts
*Count resets on switch
[1st and on]
・All enemy Strike/Blast Arts costs +5 (10 counts)
[3rd]
・Seal enemy Strike/Blast/Special Arts (3 counts)
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Health +15% (3 times)
Also, if at least 1 other ally battle member is ![]()
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
▼When on Standby and Enemy Rising Rush Wager Is Lost (1 Time)
・Activate RR Disrupt and enter battlefield
▼When Enemy Cover Changes Against Strike/Blast Arts (1 Time)
・Activate Anti-Cover Change Attack
・Deal major damage to outgoing enemy (Impact)
Also, deal 100% of the damage to incoming enemy
・Nullify Element disadvantages (3 counts)
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Special Cover Change
[Effective Against]
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Unique Gauge
Release Type ⇔ Sustained Damage Type
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*Starts as Release Type
*Starts with 100% charge
▼While Release Type
・Damage +50% (uncancellable)
・Damage Guard +20% (uncancellable)
・Critical Rate +40% (uncancellable)
・Nullify Abnormal Conditions
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Sustained Damage Type
▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Draw Special Arts next
・Health +20%
・Cancel Attribute Downgrades
*[Sustained Damage Type] Charges:
Greatly, each time when hit by enemy Arts
*[Release Type] Decreases:
When on battlefield
Blast [Damage UP] - Damage +10% on use (10 counts)
Blast [Blast Damage UP] - Blast damage +20% on use (2 counts)
Strike (Restore Health)Strike (Impact)
On activation, health +4%
*Blast Armor when charging forward
Blast (Damage UP)Blast (Impact)
On activation, damage +15% (10 counts)
Full Power Heat Burst▼On Activation
・Health +10%
・Ki +50
▼On Hit
・Draw 1 card if hand has 3 or fewer
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
Flash KamehamehaMassive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
▼On Hit
・Vanishing Gauge +70%
・Ally sub counts -2
*Blast Armor when charging forward
Destruction 10x KamehamehaSupreme Damage (Impact)
▼On Activation
・Ultimate damage +30% (3 counts)
・Critical damage +30% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Enemy Ki -100
*Blast Armor when charging forward
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Blast [Damage UP] - Damage +10% on use (10 counts)
Blast [Blast Damage UP] - Blast damage +20% on use (2 counts)























































































