Recommended Characters based on Z Ability IV
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SUPERHEROES OF JUSTICE Ticket Summon
HP: 23815
Strike ATK: 2508
Strike DEF: 1711
Blast ATK: 2314
Blast DEF: 1705
Pierce Resist: 96
Slice Resist: 100
Impact Resist: 99
Explode Resist: 105
Critical Rate: 13.68%
Ki Recover: 24.77%
Vanish Recover: 20.00%
Change CD: 10s
Your life ends here!!
Draw a Special Arts Card next.
Restores own Ki by 50.
+50% to damage inflicted for 60 timer counts (cannot be cancelled).
Increases own Arts Card Draw Speed by 1 level for 60 timer counts (cannot be cancelled).
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Requirements: 5 timer counts must elapse.
I'm about to activate Cell Max!!
Deals major Explode damage when this character is defeated if there is a remaining battle member.
The damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.
Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
+50% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
-10 to Strike Arts cost (cannot be cancelled).
+30% to damage inflicted during Final Counter for 80 timer counts (cannot be cancelled).
+60% to damage inflicted during Final Counter for 40 timer counts (cannot be cancelled).
Nullifies "Abnormal Conditions: Bleed, Heavy Bleed, Extreme Bleed" for 40 timer counts (cannot be cancelled).
Nullifies "Abnormal Condition: Paralyze" for 40 timer counts (cannot be cancelled).
Applies the following effects to allied "Tag: Powerful Opponent", "Tag: Android", or "Element: GRN" according to the number of timer counts elapsed from battle start:
40 counts elapsed: +15% to damage inflicted (cannot be cancelled).
*Effect activates even if this character is defeated.
80 counts elapsed: +20% to damage inflicted (cannot be cancelled).
*Effect activates even if this character is defeated.
Also applies the following effects to allied "Tag: Powerful Opponent", "Tag: Android", or "Element: GRN" if this character is defeated:
40 counts elapsed: Restores health by 15%.
80 counts elapsed: Restores health by 20%.
Return of the Red Ribbon Army
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Restores allies other than this character's health by 3% (activates seven times).
Applies Attribute Upgrade "Shortens substitution count by 1" to allies for 10 timer counts.
+5% to damage inflicted by allied "Tag: Powerful Opponent", "Tag: Android", or "Element: GRN" for 20 timer counts.
The following effects occur when this character is switched to standby:
Randomly draws 1 new card when you have 3 or fewer cards (activates twice).
*Times where 4 cards are held are also counted as activations.
Restores ally Ki by 30.
+15% to damage inflicted by allies for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
The following effects occur when this character is defeated:
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Applies Attribute Upgrade "Shortens substitution count by 1" to allies (cannot be cancelled).
Reduces enemy's Dragon Balls by 2.
Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Shortens own substitution count by 10 when enemy activates Rising Rush.
Strike (Impact)
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts on hit.
Physical Blast (Impact)
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts on hit.
Draw a Strike Arts card next.
Restores own Ki by 30.
+40% to Strike damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 10 timer counts.
Deals massive Impact damage.
The following effects occur upon activation:
+20% to Special Move damage inflicted for 3 timer counts.
Cancels enemy's Buff Effects.
Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 15 timer counts.
+10% to damage inflicted during Final Counter (cannot be cancelled).
Battle Member: RP +30% (designated season only)
+30% to RP earned after a win in "SUPER HERO Super Duel".
*If there are multiple bonus effects, only the highest will be used.
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