Recommended Characters based on Z Ability IV
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HP: 25432
Strike ATK: 2531
Strike DEF: 1703
Blast ATK: 2506
Blast DEF: 1686
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 13.03%
Ki Recover: 21.92%
Vanish Recover: 20.00%
Change CD: 10s
The Awakened Beast's Power
Transform into "Beast".
Restores own health by 30% and Ki by 50.
Reduces Impact & Slice damage received by 30% for 20 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and the following effects occur:
Draw a Special Arts Card next.
Charges own Unique Gauge by 100%.
Destroys all of your enemy's cards.
Reduces enemy Vanishing Gauge to 0%.
[If Unique Gauge is not full]
Resets own Unique Gauge to zero and charges it by 30%.
Requirements: 25 timer counts must elapse.
Ultimate Power Born of Fury
The following effects occur when battle starts:
+100% to damage inflicted (cannot be cancelled).
+40% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
+30% to Blast damage inflicted by allies (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Restores own Ki by 25.
Randomly draws 1 new card when you have 3 or fewer cards.
Cancels own Attribute Downgrades.
Randomly destroys 1 enemy card.
Applies the following effects to self according to the number of timer counts elapsed from battle start:
10 counts elapsed: +20% to damage inflicted (cannot be cancelled) and -5 to Arts costs (cannot be cancelled).
25 counts elapsed: +20% to damage inflicted (cannot be cancelled) and +60% to Ki Recovery (cannot be cancelled).
40 counts elapsed: +20% to damage inflicted (cannot be cancelled) and charges Unique Gauge by 50%.
Applies the following effects to self every 4 timer counts while this character is on the battlefield:
Restores Ki by 15.
+10% to Special Move damage inflicted for 30 timer counts.
-3 to Special Move Arts cost for 30 timer counts.
Dedicated to Protecting One's Friends
Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Slightly charges own Unique Gauge every time an ally is hit with an enemy's Arts attack.
The following effects occur once Unique Gauge is full (activates once):
Nullifies own unfavorable Element factors for damage sustained for 30 timer counts.
Restores ally health by 15%.
Shortens allies' substitution counts by 10.
Reduces enemy's Dragon Balls by 1.
Applies the following effects to self after enemy attack is over:
Restores health by 10% (activates three times).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Applies the following effects to self every time another battle member is hit with an enemy's Arts attack:
+20% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
The following effects occur when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Charges own Unique Gauge by 30%.
+20% to allies' Health Restoration for 3 timer counts.
Shortens allies' substitution counts by 4.
Inflicts enemy with Attribute Downgrade "-40% to Special Move, Ultimate & Awakened Arts Power" for 3 timer counts.
Cancels enemy's Buff Effects.
Strike (Impact) with Blast Damage armor.
Blast (Impact)
Inflicts all enemies with Attribute Downgrade "+15 to all Arts costs" for 3 timer counts on hit.
Draw a Special Move Arts Card next (activates twice).
Restores own health by 10% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Destroys all of your enemy's Special Arts Cards.
Inflicts all enemies with Attribute Downgrade "-30% to Health Restoration" for 30 timer counts.
Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Vanishing Gauge by 70% (activates three times).
+30% to Special Move damage inflicted for 3 timer counts.
[If Unique Gauge is full]
Applies the following effects to self upon activation:
Randomly draws 1 new card.
Increases Dragon Balls by 1 (activates three times).
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
*Blast Armor when charging forward.
Battle Member: RP +30% (designated season only)
+30% to RP earned after a win in "SUPER HERO Super Duel".
*If there are multiple bonus effects, only the highest will be used.
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...Is that all you've got?
Draw a Special Move Arts Card next.
Restores own health by 20% and Ki by 50.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
The following effects also occur according to the number of defeated battle members:
1 battle member: Restores own health by 15% and +30% to the next Special Move damage inflicted.
2 battle members: Charges own Unique Gauge by 100% and seals enemy's Rising Rush for 15 timer counts.
Requirements: 15 timer counts must elapse.
Rage-Fueled Awakening
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 30.
Cancels own Attribute Downgrades.
Randomly destroys 1 enemy card.
Applies the following effects to self according to the number of timer counts elapsed from battle start:
25 counts elapsed: +20% to damage inflicted (cannot be cancelled) and +60% to Ki Recovery (cannot be cancelled).
40 counts elapsed: +20% to damage inflicted (cannot be cancelled).
Applies the following effects to self every 4 timer counts while this character is on the battlefield:
Restores Ki by 15.
Restores Vanishing Gauge by 70% (activates three times).
+10% to Special Move damage inflicted for 30 timer counts.
-3 to Special Move Arts cost for 30 timer counts.
Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):
Slide moving or standing still.
Sidestepping to the left or right.
Receiving an attack.
*Excludes Abnormal Conditions and special states caused by certain Arts.
*Excludes changing cover.
Almighty Strike
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Rapidly charges own Unique Gauge according to Ki charge time while this character is on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Restores Ki by 50.
Increases Arts Card Draw Speed by 1 level for 20 timer counts (cannot be stacked) (cannot be cancelled).
Nullifies unfavorable Element factors for 10 timer counts (activates three times).
Applies the following effects to self after enemy attack is over:
Restores health by 10% (activates three times).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Applies the following effects to self every time another battle member is hit with an enemy's Arts attack:
+20% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
The following effects occur when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Charges own Unique Gauge by 50%.
+20% to allies' Health Restoration for 3 timer counts.
Shortens allies' substitution counts by 4.
Inflicts enemy with Attribute Downgrade "-40% to Special Move, Ultimate & Awakened Arts Power" for 3 timer counts.
Cancels enemy's Buff Effects.
Strike (Impact) with Blast Damage armor.
Blast (Impact)
Inflicts all enemies with Attribute Downgrade "+15 to all Arts costs" for 3 timer counts on hit.
Draw a Special Move Arts Card next (activates twice).
Restores own health by 10% and Ki by 50.
+20% to damage inflicted for 15 timer counts.
Destroys all of your enemy's Special Arts Cards.
Inflicts all enemies with Attribute Downgrade "-30% to Health Restoration" for 30 timer counts.
Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Vanishing Gauge by 70% (activates three times).
+40% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
Randomly draws 1 new card.
Increases Dragon Balls by 1.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
*Blast Armor when charging forward.
Battle Member: RP +30% (designated season only)
+30% to RP earned after a win in "SUPER HERO Super Duel".
*If there are multiple bonus effects, only the highest will be used.
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