Recommended Characters based on Z Ability IV
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HP: 24418
Strike ATK: 2617
Strike DEF: 1705
Blast ATK: 2672
Blast DEF: 1671
Pierce Resist: 102
Slice Resist: 97
Impact Resist: 102
Explode Resist: 99
Critical Rate: 13.31%
Ki Recover: 23.40%
Vanish Recover: 20.00%
Change CD: 10s
Hero Change
[If Unique Gauge is full]
This character enters "Core Breaker" preparation mode.
The following effects occur and own Unique Gauge gradually decreases while this character is on the battlefield:
Restores ally health by 10%.
Shortens allies' substitution counts by 10.
Reduces enemy's Dragon Balls by 1.
The following effects also occur if there is a defeated battle member:
Restores own health by 25%.
Nullifies own unfavorable Element factors for damage sustained for 30 timer counts.
Reduces enemy's Dragon Balls by 1.
*If this character is sealed while in "Core Breaker" preparation mode, it will be cancelled and own Unique Gauge will disappear.
*If this character is defeated while in "Core Breaker" preparation mode, it will be cancelled.
*This character's Switch Ability will become unusable until the end of battle after entering "Core Breaker" preparation mode.
Activates "Core Breaker", which targets the entire battlefield, once own Unique Gauge reaches 0%.
Applies the following effects to self upon activation and deals supreme Impact damage.
Tag Switch to "Gamma 2".
Restores health by 15%.
+20% to damage inflicted (cannot be cancelled).
Restores Vanishing Gauge by 100%
Nullifies unfavorable Element factors for 2 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 2 timer counts.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause enemy members on standby to be defeated.
*This attack cannot be evaded with a Vanishing Step.
*This attack cannot be cover changed against.
*Own Unique Gauge will disappear after this attack hits.
*In Full Power Battle, this attack will not activate during a Dual Break, and will instead activate once the Dual Break has finished.
*Cancels Abnormal Conditions that restrict this character's movement, including Immobilize, Heavily Immobilize, Flash, and Faint, when they attack.
[If Unique Gauge is not full]
Tag Switch to "Gamma 2".
Restores own health by 10% and Ki by 40.
+20% to damage inflicted (cannot be cancelled) (activates once).
Nullifies own unfavorable Element factors for 3 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts.
Requirements: Max Switch Gauge.
Heroic Combo
Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Nullifies Abnormal Conditions for 60 timer counts (cannot be cancelled).
-5 to Blast Arts cost (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Restores own Ki by 25.
+70% to damage inflicted (cannot be cancelled) (activates once).
Cancels own Attribute Downgrades.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
The following effects occur according to the number of timer counts elapsed from battle start:
20 counts elapsed: +15% to damage inflicted by allies (cannot be cancelled).
40 counts elapsed: +20% to own Health Restoration (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield via Tag Switch:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 30%.
-5 to Arts costs for 10 timer counts.
+50% to Ki Recovery for 10 timer counts.
Applies the following effects to self upon landing a Strike or Blast Arts hit:
Restores Vanishing Gauge by 10%.
Charges Switch Gauge by 30% (activates once).
*Activation count resets after a Tag Switch is performed.
Energy Unleashed
The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 10%.
Shortens allies' substitution counts by 2.
Reduces enemy Ki by 20.
Activation count resets when characters switch or a Tag Switch is performed.
Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur when changing cover:
Nullifies own unfavorable Element factors for damage sustained for 3 timer counts.
Randomly destroys one of your own cards and draws a Special Move Arts Card next (activates once).
Inflicts all enemies with "No Switching" for 3 timer counts.
The following effects occur when enemy performs a cover change while this character is on the battlefield:
Increases own Arts Card Draw Speed by 1 level for 5 timer counts.
Restores ally health by 5%.
Randomly destroys 2 enemy cards.
Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled).
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).
Strike (Impact)
Blast (Impact)
+150% to Blast damage inflicted against enemy's armor.
Draw a Special Move Arts Card next (activates once).
Restores own health by 10% and Ki by 50.
Reduces enemy Ki by 40.
Seals enemy's Special Arts.
The sealed Arts cannot be used for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
Also applies the following effects to self if there is a defeated battle member:
Charges Unique Gauge by 25% (activates once).
*The Unique Gauge will not charge if it is currently decreasing or has already disappeared.
Increases Switch Gauge by 30%.
Restores Vanishing Gauge by 70%.
Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Reduces enemy's Dragon Balls by 1 (activates twice).
Also nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts if there is a defeated battle member.
*Blast Armor when charging forward.
Battle Member: RP +30% (designated season only)
+30% to RP earned after a win in "SUPER HERO Super Duel".
*If there are multiple bonus effects, only the highest will be used.
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Hero Change
[If Unique Gauge is full]
This character enters "Core Breaker" preparation mode.
The following effects occur and own Unique Gauge gradually decreases while this character is on the battlefield:
Tag Switch to "Gamma 1".
Restores ally health by 10%.
Shortens allies' substitution counts by 10.
Reduces enemy's Dragon Balls by 1.
The following effects also occur if there is a defeated battle member:
Restores own health by 25%.
Nullifies own unfavorable Element factors for damage sustained for 30 timer counts.
Reduces enemy's Dragon Balls by 1.
*If this character is sealed while in "Core Breaker" preparation mode, it will be cancelled and own Unique Gauge will disappear.
*If this character is defeated while in "Core Breaker" preparation mode, it will be cancelled.
*This character's Switch Ability will become unusable until the end of battle after entering "Core Breaker" preparation mode.
Activates "Core Breaker", which targets the entire battlefield, once own Unique Gauge reaches 0%.
Applies the following effects to self upon activation and deals supreme Impact damage.
Tag Switch to "Gamma 2".
Restores health by 15%.
+20% to damage inflicted (cannot be cancelled).
Restores Vanishing Gauge by 100%
Nullifies unfavorable Element factors for 2 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 2 timer counts.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause enemy members on standby to be defeated.
*This attack cannot be evaded with a Vanishing Step.
*This attack cannot be cover changed against.
*Own Unique Gauge will disappear after this attack hits.
*In Full Power Battle, this attack will not activate during a Dual Break, and will instead activate once the Dual Break has finished.
*Cancels Abnormal Conditions that restrict this character's movement, including Immobilize, Heavily Immobilize, Flash, and Faint, when they attack.
[If Unique Gauge is not full]
Tag Switch to "Gamma 1".
Restores own health by 10% and Ki by 40.
+20% to damage inflicted (cannot be cancelled) (activates once).
Nullifies own unfavorable Element factors for 3 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 3 timer counts.
Requirements: Max Switch Gauge.
Heroic Combo
The following effects occur when this character enters the battlefield:
Restores own Ki by 25.
+50% to own Ki Recovery (cannot be cancelled) (activates once).
Cancels own Attribute Downgrades.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 10 timer counts.
The following effects occur according to the number of timer counts elapsed from battle start:
20 counts elapsed: +15% to damage inflicted by allies (cannot be cancelled).
40 counts elapsed: +20% to own Health Restoration (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield via Tag Switch:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 30%.
-5 to Arts costs for 10 timer counts.
+50% to Ki Recovery for 10 timer counts.
Applies the following effects to self upon landing a Strike or Blast Arts hit:
Restores Vanishing Gauge by 10%.
Charges Switch Gauge by 30% (activates once).
*Activation count resets after a Tag Switch is performed.
Energy Unleashed
The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield (activates once):
Restores own health by 10%.
Shortens allies' substitution counts by 2.
Reduces enemy Ki by 20.
Activation count resets when characters switch or a Tag Switch is performed.
Nullifies enemy's attack if a cover change is performed against their Blast Arts attack (activates during assists).
The following effects occur when changing cover:
Nullifies own unfavorable Element factors for damage sustained for 3 timer counts.
Randomly destroys one of your own cards and draws a Special Arts Card next (activates once).
Inflicts all enemies with "No Switching" for 3 timer counts.
Applies the following effects to enemy when performing a special cover change (activates during assists):
Destroys all cards.
Inflicts Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
The following effects occur when enemy performs a cover change while this character is on the battlefield:
Increases own Arts Card Draw Speed by 1 level for 5 timer counts.
Restores ally health by 5%.
Randomly destroys 2 enemy cards.
Slightly charges own Unique Gauge every time this character uses their Switch Ability.
Applies the following effects to self once Unique Gauge is full (activates once):
Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled).
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).
Strike (Impact)
Blast (Impact)
+150% to Blast damage inflicted against enemy's armor.
Draw a Special Move Arts Card next (activates once).
Restores own health by 10% and Ki by 50.
+15% to damage inflicted for 15 timer counts.
Reduces enemy Ki by 40.
Cancels enemy Attribute Upgrades.
Also applies the following effects to self if there is a defeated battle member:
Charges Unique Gauge by 25% (activates once).
*The Unique Gauge will not charge if it is currently decreasing or has already disappeared.
Increases Switch Gauge by 30%.
Restores Vanishing Gauge by 70%.
Deals massive Impact damage.
The following effects occur upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts.
Reduces enemy's Dragon Balls by 1 (activates twice).
Also nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts if there is a defeated battle member.
*Blast Armor when charging forward.
Battle Member: RP +30% (designated season only)
+30% to RP earned after a win in "SUPER HERO Super Duel".
*If there are multiple bonus effects, only the highest will be used.
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