Recommended Characters based on Z Ability IV
Gasha Banners

HP: 26198
Strike ATK: 2582
Strike DEF: 1694
Blast ATK: 2499
Blast DEF: 1728
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.74%
Ki Recover: 23.21%
Vanish Recover: 20.00%
Change CD: 10s
A pure and perfect multiverse. Made clean by Zamasu's hand!
・Destroy 2 cards, then draw 1 each of Special/Ultimate Arts
・Health +40%
・Ki +40
・Damage +30% (30 counts) (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
25 timer counts elapsed
Resonance of Force (Future)
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per ![]()
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Starter Ability
・Damage +300%
・Damage Guard +200%
・Ki Recovery +50%
・Draw Speed +1
・Sub counts on switch -2
*All uncancellable
Body Distorted by Hatred and Rage
▼On Final Counter
・Deal major damage to enemy (Explode)
Also, deal 100% of the damage to enemy standby members
・Inflict all enemies with Heavy Bleed
・Inflict all enemies with Strong Poison
・Inflict all enemies with Paralyze
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Nullify damage received Element disadvantage (5 counts)
・Nullify Attribute Downgrades (5 counts)
・All enemy Draw Speed -1 (5 counts)
▼On Arts Use
*Activations reset on switch
・Unique Gauge +20% (1 time)
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch or when Unique Gauge is full
・Damage Guard +30% (10 counts)
・Enemy Ki -30
Also, if health is 50% or lower:
・Unique Gauge charge rate +200% (20 counts) (non-stacking)
・Ally sub counts -2
・Destroy 2 enemy cards (1 time)
*Activations reset on switch
▼When on Battlefield and Ally Is Prevented from Switching (2 Times)
・Seal enemy Strike/Blast/Special Move Arts (3 counts)
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Sub counts -10
・Cancel enemy Buff Effects (1 time)
Special Cover Change
[Effective Against]
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Unique Gauge
Counter Type ⇒ Time Type
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*Starts as Counter Type
*Starts with 50% charge
Autocounter Type B
▼[Counter Type] When Hit by Counterable Attack
・Deal massive damage to enemy (Impact)
・Switch to Time Type
[Counterable Attacks]
・Forward-charging Ultimate/Awakened Arts
・Rising Rush
▼When Unique Gauge Becomes Full or on Autocounter Activation
・Health +20%
・Ki +30
・Critical Rate +20% (10 counts) (uncancellable)
・Draw Speed +1 (10 counts) (uncancellable)
・Nullify Element disadvantages (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (5 counts)
・Cancel Attribute Downgrades
*Charges:
While on the battlefield
*Consumed:
Entirely, on Autocounter activation
Entirely, when Unique Gauge is full
Strike [High Area: Health Restoration DOWN] - Enemy Health Restoration -40% on hit (15 counts)
Blast - No additional effects
Strike (Faint)Strike (Impact)
Inflict enemy with Faint on hit (5% chance)
*Blast Armor when charging forward
BlastBlast (Impact)
Frenzied Divine Storm▼On Activation
・Ki +50
・Damage +30% (10 counts)
・Protect hand (5 counts)
▼On Hit
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
*Blast Armor when charging forward
Divine Sundering HammerMassive Damage (Impact)
▼On Activation
・Special Move damage +60% (3 counts)
・Enemy Dragon Balls -1 (2 times)
▼On Hit
・Inflict enemy with Heavy Bleed
・Inflict enemy with Strong Poison
*Blast Armor when charging forward
Purifying HellfireSupreme Damage (Explode)
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (5 counts)
▼On Hit
・Destroy entire enemy hand
・Prevent all enemy switching (5 counts)
*Blast Armor when charging forward
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Strike [High Area: Health Restoration DOWN] - Enemy Health Restoration -40% on hit (15 counts)
Blast - No additional effects



















































































































