Recommended Characters based on Z Ability IV
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Legends Weekend
Legends Weekend
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WORLD CHAMPIONSHIP 2025-2026 FINALS SELECTS
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ULTRA RISING - Fusion Reborn!! -
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ULTRA RISING - MARK OF THE MAJIN -
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ULTRA RISING - MAJIN WHO GAINED ULTIMATE POWER -
Dragon Ball Super Super Selection Step Summon!
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LEGENDS STEP-UP - TRIAL OF THE SECOND DEMON WORLD -
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ULTRA RISING - PLANETARY INVADER -
ULTRA RISING - THE SOLITARY ASSASSIN -
ULTRA RISING - CALL ME SUPER VEGITO!! -
ULTRA RISING - THE LEGENDARY SUPER SAIYAN -
ULTRA RISING - ULTIMATE GOD-BREAKING FUSION -
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ULTRA RISING - FULGURANT VIOLET BEAST -
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NEW YEAR'S ULTRA RISING 2026
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LEGENDS FESTIVAL STEP-UP - TEAM-UP! THE DIVINE AND THE DEADLY
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ULTRA RISING - EMPEROR REBORN -
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Start Dash Summon
LEGENDS ULTRA SELECTION
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LEGENDS FUTURE
Super Master's Pack #7
Dragon Ball DAIMA PICKUP
BOOST UP SUMMON -Future-
OCTOBER LIMITED!!
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Master's Pack Z
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LEGENDS STEP-UP - THUNDERING GOLDEN SURGE -
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BOOST UP SUMMON -GT-
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LEGENDS STEP-UP - ENCROACHING DESPAIR -
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LEGENDS STEP-UP - THE BOND OF UNIVERSE 6'S FUSION WARRIOR! -
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WORLD TOURNAMENT Summon
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LEGENDS MEGA RISING - Invasion!! The Dreaded Ginyu Force -
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Tutorial Summon
Start Dash Summon
Super Master's Pack #7
Super Master's Pack #7 SPARKING Rarity Guaranteed Ticket Summon
LIMITED REVIVAL
Legends Welcome
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LEGENDS COMEBACK
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Dragon Ball DAIMA SPECIAL SUMMON - ADVENTURE! THE DEMON REALM! -
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Super Master's Pack #6
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Legends Welcome
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LEGENDS COMEBACK
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Start Dash Summon

HP: 23347
Strike ATK: 2545
Strike DEF: 1592
Blast ATK: 2287
Blast DEF: 1631
Pierce Resist: 102
Slice Resist: 101
Impact Resist: 99
Explode Resist: 98
Critical Rate: 14.50%
Ki Recover: 24.04%
Vanish Recover: 20.00%
Change CD: 10s
Face-Off
Inflicts all allies and enemies with "No Switching" for 10 timer counts.
Destroys all of your own and enemy's cards.
+20% to damage inflicted for 20 timer counts.
Restores own Vanishing Gauge by 100%.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.
Requirements: 20 timer counts must elapse.
I couldn't agree more...
Applies the following effects to self when this character enters the battlefield:
+70% to damage inflicted (cannot be stacked).
Reduces damage received by 25% (cannot be stacked).
Additional +10% to Strike damage inflicted per Dragon Ball you possess for 15 timer counts.
Also applies the following effects if a "Tag: GT" other than this character is a battle member:
+50% to Ki Recovery for 15 timer counts.
+30% to Vanishing Gauge Recovery for 15 timer counts.
Combat Discipline
Applies the following effects to self according to the number of timer counts elapsed with current character:
3 counts elapsed: +20% to damage inflicted.
5 counts elapsed: Increases Arts Card Draw Speed by 1 level.
8 counts elapsed: Restores Ki by 50.
Effect resets after character switch.
Strike [Damage UP] - Damage +10% on use (10 counts)
Blast - No additional effects
StrikeStrike (Impact)
BlastBlast (Impact)
BarrierNullifies enemy attacks, excluding certain moves like Rising Rush.
The following effects occur if attacks are nullified:
Knocks enemy back to long range if they are at close range.
Restores own Ki by 30.
+30% to Strike damage inflicted for 15 timer counts.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Burst AttackDeals massive Explode damage.
Applies the following effects to self upon activation:
+25% to Special Move damage inflicted for 5 timer counts.
Cancels Abnormal Conditions.
Face-Off
・Draw Special Arts next
・Ki +50
・Vanishing Gauge +100%
・Damage +20% (20 counts)
・Draw Speed +1 (10 counts)
・Prevent ally switching (5 counts)
・Destroy entire enemy hand
・Prevent all enemy switching (10 counts)
*Requirement:
20 timer counts elapsed
Starter Ability
・Damage +150%
・Damage Guard +130%
・Ki Recovery +40%
・Protect Dragon Balls (40 counts)
*All uncancellable
I couldn't agree more...
▼On Battlefield Entry
・Health +10%
・Ki +30
Also, per Dragon Ball:
・Damage +20% (15 counts) (up to 80%)
・Damage Guard +10% (15 counts) (up to 40%)
・Strike Arts cost -1 (15 counts)
Also, if at least 1 other ally battle member is ![]()
・Ki Recovery +50% (15 counts)
・Vanishing Gauge Recovery +30% (15 counts)
・Nullify Special Cover Changes (5 counts)
Combat Discipline
▼Based on Timer Counts While on Battlefield
*Effects reset on switch
[2 elapsed]
・Damage +30% (uncancellable)
[4 elapsed]
・Draw Speed +1 (uncancellable)
[7 elapsed]
・Ki +50
・Strike damage +40% (uncancellable)
6,000 Degree Threat
▼On Strike Arts Hit
・Draw Strike Arts next (1 time)
*Activations reset on switch
・Dragon Balls +1 (1 time)
・Enemy damage received +15% (15 counts)
・Enemy Health Restoration -20% (15 counts)
▼When Hit by Enemy Strike/Blast Arts
・Next activated Special Move damage +10% (up to 50%)
・Enemy Strike/Blast Arts power -15% (20 counts) (1 time)
*Activations reset on switch
Latent Power of the Shadow Dragons
▼On Battlefield Entry With 7 Dragon Balls (3 Times)
・Draw up to 4 cards if hand has 3 or fewer
・Health +10%
・Ki +70
・Remove Rising Rush seal
▼On Rising Rush Activation
・Dragon Balls +1
・Nullify Element disadvantages (3 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
Strike [Damage UP] - Damage +10% on use (10 counts)
Blast - No additional effects
StrikeStrike (Impact)
BlastBlast (Impact)
BarrierCounter-Type Special Arts
Nullify enemy attack
*Excluding certain attacks
▼On Nullification
*Comboable if enemy is at close range
・Draw Special Move Arts next
・Ki +50
・Damage +30% (15 counts)
・Next activated Special Move damage +30% (non-stacking) (uncancellable)
Burst AttackMassive Damage (Explode)
▼On Activation
・Special Move damage +30% (5 counts)
・Cancel Abnormal Conditions
▼On Hit
・Draw up to 3 cards if hand has 3 or fewer
・Cancel enemy Attribute Upgrades



















































