Recommended Characters based on Z Ability IV





































































































































































































































































































HP: 23277
Strike ATK: 2440
Strike DEF: 1599
Blast ATK: 2514
Blast DEF: 1647
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 13.38%
Ki Recover: 23.21%
Vanish Recover: 20.00%
Change CD: 10s
Countdown to Perfection
Draw a Special Arts Card next.
Restores own health by 20% and Ki by 30.
+20% to own Critical Rate for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Requirements: 15 timer counts must elapse.
Imperfect Form
Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Also applies the following effects to self if there is a "Tag: Android", "Tag: Event Exclusive", or "Tag: Powerful Opponent" battle member other than this character in the party:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Special Arts Card next (activates twice).
Restores own Ki by 20.
+40% to damage inflicted (cannot be cancelled) (activates once).
Seals enemy's Rising Rush for 5 timer counts.
The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield (activates once):
Reduces Impact, Explode & Slice damage received by 10% for 5 timer counts (cannot be cancelled).
Inflicts enemy with Attribute Downgrade "+10 to all Arts costs" for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "-10% to Strike, Blast, & Special Move Arts Power" for 5 timer counts.
Activation count resets after character switch.
The following effects occur when this character is switched to standby:
Restores own health by 10%.
+10% to damage inflicted by allied "Tag: Android", "Tag: Event Exclusive", or "Tag: Powerful Opponent" for 15 timer counts.
Absorbed Technique
The following effects occur upon using a Strike, Blast, or Special Move Arts while enemy is inflicted with Flash:
Randomly draws 1 new card when you have 3 or fewer cards.
+20% to damage inflicted (up to 60%).
Increases own Arts Card Draw Speed by 1 level for 10 timer counts (cannot be stacked).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Seals enemy's Special Move Arts.
The sealed Arts cannot be used for 5 timer counts.
The following effects occur upon landing a Strike or Blast Arts hit (activates once):
-5 to own Strike & Blast Arts costs for 10 timer counts.
Inflicts all enemies with 2 substitution counts.
Activation count resets after character switch.
The following effects occur when enemy switches characters while this character is on the battlefield:
Restores own health by 5%.
Reduces enemy Ki by 30.
Shortens allies' substitution counts by 5 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield.



Strike (Impact)
+10% to Strike damage inflicted for 5 timer counts upon activation.

Blast (Impact)
+100% to Blast damage inflicted against enemy's armor.

Applies the following effects to self upon activation:
Restores Ki by 50.
+30% to damage inflicted for 10 timer counts (cannot be stacked).
Also applies the following effects to self based on the number of times Special Arts Card "Solar Flare" is used:
Card 2: +30% to damage inflicted (cannot be cancelled).
Card 3: +30% to Special Move damage inflicted (cannot be cancelled).
Card 4 onward: Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 10 timer counts.
The following effects occur on hit:
Randomly draws 1 new card.
Shortens allies' substitution counts by 2.
Inflicts enemy with Flash.
Randomly destroys 2 enemy cards.
Reduces enemy Ki by 50.

Deals massive Explode damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
The following effects occur on hit:
Restores own Vanishing Gauge by 50% (activates three times).
100% chance to inflict Heavy Bleed.
Battle Member: RP +30% (designated season only)
+30% to RP earned after a win in "The Cell Games #4".
*If there are multiple bonus effects, only the highest will be used.
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