Recommended Characters based on Z Ability IV
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HP: 23933
Strike ATK: 2616
Strike DEF: 1762
Blast ATK: 2590
Blast DEF: 1745
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 13.88%
Ki Recover: 23.27%
Vanish Recover: 20.00%
Change CD: 10s
I should finish off with something unique...
Draw a Special Move Arts Card next.
Restores own health by 30% and Ki by 40.
Charges own Unique Gauge by 30%.
Gradually restores ally health each timer count for 60 timer counts.
Requirements: 20 timer counts must elapse.
Conclusion of the Cell Games
Deals massive Explode damage when this character is defeated if there is a remaining battle member.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.
The following effects occur when the Final Counter hits:
Destroys all of your enemy's cards.
Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.
The following effects also occur if there are at least 2 enemy battle members remaining:
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Applies the following effects to self when battle starts:
Charges Unique Gauge by 85%.
+90% to damage inflicted (cannot be cancelled).
+40% to damage inflicted against "Element: YEL" (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).
Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled).
Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.
Perfect Power
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Charges own Unique Gauge while this character is on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores health by 20%.
Restores Ki by 60.
Restores Vanishing Gauge by 100%.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted for 70 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.
Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
+20% to damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
The following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once).
Also charges own Unique Gauge by 20% per defeated battle member.
Strike (Impact)
Restores own Ki by 5 on hit.
Blast (Impact)
+150% to Blast damage inflicted against enemy's armor.
Applies the following effects to self upon activation:
Restores Ki by 50.
Charges Unique Gauge by 20% (activates three times).
+20% to Blast damage inflicted for 20 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Inflicts all enemies with 3 substitution counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects occur according to the number of remaining battle members:
3 members: 10% chance to inflict Faint on hit.
2 members: 20% chance to inflict Faint on hit.
1 member: 30% chance to inflict Faint on hit.
*Blast Armor when charging forward.
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