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Perfect Form Cell
Perfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form CellPerfect Form Cell
Base Stats

HP: 23933

Strike ATK: 2616

Strike DEF: 1762

Blast ATK: 2590

Blast DEF: 1745

Pierce Resist: 100

Slice Resist: 100

Impact Resist: 100

Explode Resist: 100

Critical Rate: 13.88%

Ki Recover: 23.27%

Vanish Recover: 20.00%

Change CD: 10s

Traits
Main Ability

I should finish off with something unique...
Draw a Special Move Arts Card next.
Restores own health by 30% and Ki by 40.
Charges own Unique Gauge by 30%.
Gradually restores ally health each timer count for 60 timer counts.

Requirements: 20 timer counts must elapse.

Unique Ability

Conclusion of the Cell Games
Deals massive Explode damage when this character is defeated if there is a remaining battle member.
Half of the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.

The following effects occur when the Final Counter hits:

Destroys all of your enemy's cards.
Inflicts enemy with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 5 timer counts.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 30 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts.

The following effects also occur if there are at least 2 enemy battle members remaining:

Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.

Applies the following effects to self when battle starts:

Charges Unique Gauge by 85%.
+90% to damage inflicted (cannot be cancelled).
+40% to damage inflicted against "Element: YEL" (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
-10 to Blast & Special Move Arts costs (cannot be cancelled).

Additional +20% to damage inflicted if there are 3 "Tag: Saiyan" or "Tag: Son Family" enemy battle members (cannot be cancelled).

Shortens own substitution count by 4 when enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.

Perfect Power
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

Charges own Unique Gauge while this character is on the battlefield.
Once the Unique Gauge is full, it resets to zero and applies the following effects to self:

Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores health by 20%.
Restores Ki by 60.
Restores Vanishing Gauge by 100%.
+60% to damage inflicted (cannot be cancelled) (activates once).
+20% to damage inflicted for 70 timer counts (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level for 70 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.

Applies the following effects to self every time the enemy uses an Arts Card while this character is on the battlefield:

Randomly draws 1 new card when you have 3 or fewer cards.
+20% to damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.

The following effects occur when this character enters the battlefield:

Restores own Ki by 30.
+15% to damage inflicted by allied "Episode: Cell Saga (Z)" or "Tag: Regeneration" other than this character (cannot be cancelled) (activates once).

Also charges own Unique Gauge by 20% per defeated battle member.

Limited Z Ability
Z Ability
Held Arts Cards
Strike - Normal Strike Cards
Blast [Damage UP] - Blast Cards with +10% to damage inflicted to self for 10 timer counts effect when used.
Strike Arts Card
Strike (Restore Ki)
Strike (Impact)
Restores own Ki by 5 on hit.
Blast Arts Card
Blast (Anti-Armor)
Blast (Impact)
+150% to Blast damage inflicted against enemy's armor.
Extra Arts Card
Punishment Storm
Applies the following effects to self upon activation:

Restores Ki by 50.
Charges Unique Gauge by 20% (activates three times).
+20% to Blast damage inflicted for 20 timer counts.
Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.

Inflicts all enemies with 3 substitution counts on hit.

[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Special Arts Card
Perfect Kamehameha
Deals massive Impact damage.
Applies the following effects to self upon activation:

+30% to Special Move damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

The following effects occur according to the number of remaining battle members:

3 members: 10% chance to inflict Faint on hit.
2 members: 20% chance to inflict Faint on hit.
1 member: 30% chance to inflict Faint on hit.

*Blast Armor when charging forward.
Traits
Zenkai Main Ability
Zenkai Unique Ability
Limited Z Ability
Z Ability
Zenkai Ability

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Held Arts Cards
Strike - Normal Strike Cards
Blast [Damage UP] - Blast Cards with +10% to damage inflicted to self for 10 timer counts effect when used.