Recommended Characters based on Z Ability IV
Gasha Banners

HP: 25047
Strike ATK: 2729
Strike DEF: 1710
Blast ATK: 2486
Blast DEF: 1693
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.59%
Ki Recover: 24.55%
Vanish Recover: 20.00%
Change CD: 10s
To commemorate the end of all those who could challenge me...
・Draw Ultimate Arts next
・Health +40%
・Ki +50
・Nullify Element disadvantages (5 counts)
・Cancel enemy Buff Effects
*Requirement:
25 timer counts elapsed
Resonance of Force (Regeneration)
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)
▼When Not Leader, Per ![]()
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Starter Ability
・Damage +330%
・Damage Guard +250%
・Draw Speed +1
・Nullify Paralyze
・Nullify Immobilize/Heavily Immobilize
*All uncancellable
Best of all, there's no time limit on these powers!
▼Every 10 Timer Counts Elapsed from Battle Start
・Health +5%
・Damage +30% (up to 180%)
・Special Move damage +10% (up to 60%)
・Damage Guard +5% (up to 30%)
・Ki Recovery +20% (up to 120%)
・All Arts costs -1 (up to -6)
▼On Battlefield Entry
・Destroy 1 card, then draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Ki +40
・Nullify Special Cover Changes (5 counts)
Also, if enemy health is 50% or more:
・Draw 1 card if hand has 3 or fewer
・Protect hand (3 counts)
・All enemy Health Restoration -40% (10 counts)
▼When Hit by Enemy Strike/Blast Arts (1 Time)
*Activations reset on switch or Autocounter activation
・Enemy Ki -35
・All enemy Special Move/Ultimate/Awakened Arts costs +15 (5 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)
▼When Hit by Enemy Special Arts (3 Times)
・Enemy Ki -70
▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)
Special Cover Change
[Effective Against]
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Unique Gauge
Counter Type ⇒ Release Type
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*Starts as Counter Type
▼[Counter Type] When Unique Gauge Reaches 0%
・Switch to Release Type
・Unique Gauge +100%
・Ki +50
▼[Release Type] Until Unique Gauge Reaches 0%
・Health Restoration +40% (uncancellable)
・Protect Ki (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Attribute Downgrades (uncancellable)
*[Counter Type] Consumed:
By 35%, on Autocounter activation
*[Release Type] Decreases:
Very slowly, when on battlefield
Autocounter
Autocounter Type A
▼After Special Arts Activation, When Hit by Counterable Attack
・Destroy 1 card, then draw Special Move Arts next (2 times)
・Health +20%
・Ultimate damage +20% (uncancellable)
・Ally sub counts -3
・Enemy Dragon Balls -1
・Enemy sub counts on switch +4 (10 counts)
[Counterable Attacks]
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Strike [Low Area: Strike Damage UP] - Strike damage +50% on use (2 counts)
Blast - No additional effects
Strike (Restore Health)Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast (Restore Health)Blast (Impact)
On activation, health +3%
Super Ghost Kamikaze AttackBased on Special Arts uses:
[1st]
・Draw 1 card
・Ki +40
・Unique Gauge +100%
・Nullify Special Cover Changes (5 counts)
Also, after Special Arts activation:
・Autocounters available +3
[2nd and on]
*Change to ranged Special Arts
▼On Activation
・Draw 1 card
・Ki +40
▼On Hit
・Nullify Special Cover Changes (5 counts)
・Nullify Endurance (10 counts)
・Cancel Attribute Downgrades
・All enemy damage received +20% (10 counts)
Ill FlasherMassive Damage (Impact)
▼On Activation
・Special Move damage +20% (3 counts)
・Nullify Element disadvantages (5 counts) (3 times)
▼On Hit
・Draw Special Arts next
・Ki +30
*Blast Armor when charging forward
Vanishing BallSupreme Damage (Explode)
▼On Activation
・Ultimate damage +20% (3 counts)
・Nullify Endurance (10 counts)
▼On Hit
・Deal half of the damage to enemy standby members
*Blast Armor when charging forward
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Strike [Low Area: Strike Damage UP] - Strike damage +50% on use (2 counts)
Blast - No additional effects









































































