Recommended Characters based on Z Ability IV
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Android #17 & Android #18
Android #17 & Android #18
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1st Form Frieza
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Broly
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Gohan (Kid)
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Vegeta
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Perfect Cell
Legendary Super Saiyan Broly
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Final Form Frieza: Full Power
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Full Power Boujack
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Super Saiyan Broly: Full Power
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Android #21
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Syn Shenron
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Golden Frieza
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Piccolo
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Super #17
Hit
Android #13
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Metal Cooler
Legendary Super Saiyan Broly
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Super Janemba
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Legendary Super Saiyan Broly
Demon King Piccolo
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Vegeta
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Metal Cooler
Omega Shenron
Final Form Cooler
Turles
Jiren
Super Saiyan Rosé Goku Black
Super Baby 2
Super #17
Baby Vegeta
Goku Black
Final Form Frieza
Full Power Boujack
Syn Shenron
Hit
Hyper Meta-Rilldo
2nd Form Frieza
Buu: Super
Android #13
Legendary Super Saiyan Broly
Nail
God of Destruction Beerus
Chilled
Super Janemba
Boujack
Super Namekian Lord Slug
Majin Buu: Pure Evil
Vegeta
Android #18
Android #17
Zamasu
Majin Buu: Good
Perfect Form Cell
Cooler
2nd Form Cell
1st Form Frieza
Demon King Piccolo
1st Form Cell
Turles
3rd Form Frieza
1st Form Frieza
Fused with Nail Piccolo
Nail
2nd Form Cell
Turles
1st Form Cell
Fused with Nail Piccolo
2nd Form Frieza
1st Form Frieza
DBL91-03U
Ultimate Gohan Absorbed Buu: Super
Ultimate Gohan Absorbed Buu: Super
Ultimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: SuperUltimate Gohan Absorbed Buu: Super
Base Stats

HP: 25047

Strike ATK: 2729

Strike DEF: 1710

Blast ATK: 2486

Blast DEF: 1693

Pierce Resist: 100

Slice Resist: 100

Impact Resist: 100

Explode Resist: 100

Critical Rate: 14.59%

Ki Recover: 24.55%

Vanish Recover: 20.00%

Change CD: 10s

Traits
Main Ability

To commemorate the end of all those who could challenge me...
・Draw Ultimate Arts next
・Health +40%
・Ki +50
・Nullify Element disadvantages (5 counts)
・Cancel enemy Buff Effects

*Requirement:
25 timer counts elapsed

ULTRA Ability

Resonance of Force (Regeneration)
▼When Leader
・Damage +30% (uncancellable)
・Ki Recovery +30% (uncancellable)

▼When Not Leader, Per Regeneration Battle/Support Member
・Damage +5% (uncancellable)
・Ki Recovery +5% (uncancellable)

*Up to 3 support members will be counted

Unique Ability

Starter Ability
・Damage +330%
・Damage Guard +250%
・Draw Speed +1
・Nullify Paralyze
・Nullify Immobilize/Heavily Immobilize

*All uncancellable

Best of all, there's no time limit on these powers!
▼Every 10 Timer Counts Elapsed from Battle Start
・Health +5%
・Damage +30% (up to 180%)
・Special Move damage +10% (up to 60%)
・Damage Guard +5% (up to 30%)
・Ki Recovery +20% (up to 120%)
・All Arts costs -1 (up to -6)

▼On Battlefield Entry
・Destroy 1 card, then draw Special Arts next (1 time)
・Draw 1 card if hand has 3 or fewer
・Ki +40
・Nullify Special Cover Changes (5 counts)

Also, if enemy health is 50% or more:
・Draw 1 card if hand has 3 or fewer
・Protect hand (3 counts)
・All enemy Health Restoration -40% (10 counts)

▼When Hit by Enemy Strike/Blast Arts (1 Time)
*Activations reset on switch or Autocounter activation
・Enemy Ki -35
・All enemy Special Move/Ultimate/Awakened Arts costs +15 (5 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)

▼When Hit by Enemy Special Arts (3 Times)
・Enemy Ki -70

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Ally sub counts -5
・Cancel enemy Buff Effects (3 times)

Special Cover Change
[Effective Against]


[Comboable Into]

Unique Gauge
Counter Type ⇒ Release Type

*Starts as Counter Type

▼[Counter Type] When Unique Gauge Reaches 0%
・Switch to Release Type
・Unique Gauge +100%
・Ki +50

▼[Release Type] Until Unique Gauge Reaches 0%
・Health Restoration +40% (uncancellable)
・Protect Ki (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Attribute Downgrades (uncancellable)

*[Counter Type] Consumed:
By 35%, on Autocounter activation

*[Release Type] Decreases:
Very slowly, when on battlefield

Autocounter
Autocounter Type A

▼After Special Arts Activation, When Hit by Counterable Attack
・Destroy 1 card, then draw Special Move Arts next (2 times)
・Health +20%
・Ultimate damage +20% (uncancellable)
・Ally sub counts -3
・Enemy Dragon Balls -1
・Enemy sub counts on switch +4 (10 counts)

[Counterable Attacks]


[Comboable Into]

Z Ability
Held Arts Cards
Strike [Low Area: Strike Damage UP] - Strike damage +50% on use (2 counts)
Blast - No additional effects
Strike Arts Card
Strike (Restore Health)
Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast Arts Card
Blast (Restore Health)
Blast (Impact)
On activation, health +3%
Extra Arts Card
Super Ghost Kamikaze Attack
Based on Special Arts uses:
[1st]
・Draw 1 card
・Ki +40
・Unique Gauge +100%
・Nullify Special Cover Changes (5 counts)

Also, after Special Arts activation:
・Autocounters available +3

[2nd and on]
*Change to ranged Special Arts
▼On Activation
・Draw 1 card
・Ki +40

▼On Hit
・Nullify Special Cover Changes (5 counts)
・Nullify Endurance (10 counts)
・Cancel Attribute Downgrades
・All enemy damage received +20% (10 counts)

[Comboable Into]
Special Arts Card
Ill Flasher
Massive Damage (Impact)

▼On Activation
・Special Move damage +20% (3 counts)
・Nullify Element disadvantages (5 counts) (3 times)

▼On Hit
・Draw Special Arts next
・Ki +30

*Blast Armor when charging forward
Ultimate Arts Card
Vanishing Ball
Supreme Damage (Explode)

▼On Activation
・Ultimate damage +20% (3 counts)
・Nullify Endurance (10 counts)

▼On Hit
・Deal half of the damage to enemy standby members

*Blast Armor when charging forward
Traits
Zenkai Main Ability
Zenkai Unique Ability
Z Ability
Zenkai Ability

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Held Arts Cards
Strike [Low Area: Strike Damage UP] - Strike damage +50% on use (2 counts)
Blast - No additional effects