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HP: 23349
Strike ATK: 2135
Strike DEF: 1603
Blast ATK: 2253
Blast DEF: 1587
Pierce Resist: 100
Slice Resist: 103
Impact Resist: 99
Explode Resist: 99
Critical Rate: 13.98%
Ki Recover: 23.81%
Vanish Recover: 20.00%
Change CD: 10s
My body feels so light!
Transform into "Agile Style".
Restores own Vanishing Gauge by 100%.
Requirements: 15 timer counts must elapse.
The only chance we have of winning, is if I go with you.
The following effects occur when battle starts:
+20% to damage inflicted by allies or your Buddy.
+60% to Blast damage inflicted (cannot be cancelled).
Demonic Power
Restores 20% of damage received after enemy attack is over. (Restores up to 20% of own health.)
Reduces damage received by 30% until combo ends when changing cover.
Strike (Impact)
Blast (Impact)
+50% to Blast damage inflicted against enemy's armor.
Gradually restores own health each timer count for 60 timer counts.
+10% to Blast damage inflicted for 60 timer counts.
Deals major Explode damage.
Cancels enemy Attribute Upgrades on hit (activates once).
My body feels so light!
Transform into "Agile Style".
Restores own Vanishing Gauge by 100%.
Gain Attribute Upgrade "shortens substitution count by 1" (cannot be cancelled).
Requirements: 15 timer counts must elapse.
The only chance we have of winning, is if I go with you.
The following effects occur when battle starts:
+20% to damage inflicted by allies or your Buddy.
+60% to Blast damage inflicted (cannot be cancelled).
+50% to own Ki Recovery (cannot be cancelled).
Demonic Power
Restores 20% of damage received after enemy attack is over (up to 20% of own health).
Reduces damage received by 50% until combo ends when changing cover.
+20% to damage inflicted for 20 timer counts when activated.
Tag-Teaming with Rivals
The following effects occur when this character is switched to standby:
Gradually restores allies other than this character's health each timer count for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Obsession with Victory
The following effects occur when this character enters the battlefield:
+20% to Strike damage inflicted for 15 timer counts.
Reduces enemy Ki by 10.
Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts costs" for 10 timer counts.
Strike (Impact)
Blast (Impact)
+50% to Blast damage inflicted against enemy's armor.
Gradually restores own health each timer count for 60 timer counts.
+15% to Blast damage inflicted for 60 timer counts.
Deals major Explode damage.
Restores own Ki by 20 upon activation.
Cancels enemy Attribute Upgrades on hit (activates once).
It's all yours!
Draw a Special Arts Card next.
Restores own Ki by 50.
Destroys all of your enemy's cards.
Requirements: 10 timer counts must elapse.
Winning Strategy
Applies the following effects to self depending on the number of timer counts elapsed since transforming:
10 timer counts elapsed: -20 to Special Move Arts cost (cannot be cancelled).
20 timer counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
30 timer counts elapsed: -10 to Strike & Blast Arts costs (cannot be cancelled).
Latent Demonic Power
Restores 20% of damage received after enemy attack is over. (Restores up to 20% of own health.)
Also applies the following effects to self if own health is 50% or less (activates once):
+20% to damage inflicted.
Reduces damage received by 20%.
Reduces damage received by 30% until combo ends when changing cover.
Strike (Impact)
Blast (Impact)
+50% to Blast damage inflicted against enemy's armor.
Draw a Special Move Arts Card next (activates twice).
+80% to the next Special Move damage inflicted (activates twice)
+20% to Blast damage inflicted for 15 timer counts.
Deals massive Pierce damage.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts upon activation.
100% chance to inflict Heavy Bleed on hit.
*Blast Armor while charging forward.
It's all yours!
Draw a Special Arts Card next.
Restores own Ki by 60.
Destroys all of your enemy's cards.
Requirements: 10 timer counts must elapse.
Winning Strategy
+20% to Strike damage inflicted after transforming (cannot be cancelled).
Applies the following effects to self depending on the number of timer counts elapsed after transforming:
10 timer counts elapsed: -20 to Special Move Arts cost (cannot be cancelled).
20 timer counts elapsed: Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
30 timer counts elapsed: -10 to Strike & Blast Arts costs (cannot be cancelled).
Latent Demonic Power
Restores 20% of damage received after enemy attack is over (up to 20% of own Health).
Also applies the following effects to self if own remaining health is 50% or below (activates once):
+20% to damage inflicted (cannot be cancelled).
Reduces damage received by 20% (cannot be cancelled).
Reduces damage received by 30% until combo ends when changing cover.
+20% to damage inflicted for 20 timer counts when activated.
Tag-Teaming with Rivals
The following effects occur when this character is switched to standby:
Gradually restores allies other than this character's health each timer count for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.
Obsession with Victory
The following effects occur when this character enters the battlefield:
+20% to Strike damage inflicted (cannot be stacked).
Reduces enemy Ki by 10.
Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts costs" for 10 timer counts.
Strike (Impact)
Blast (Impact)
+50% to Blast damage inflicted against enemy's armor.
Draw a Special Move Arts Card next (activates two times).
Restores own Ki by 30.
+80% to the next Special Move damage inflicted (activates two times).
+20% to Blast damage inflicted for 15 timer counts.
Deals massive Pierce damage.
Applies the following effects to self upon activation:
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts.
100% chance to inflict Heavy Bleed on hit.
*Blast Armor when charging forward.