Recommended Characters based on Z Ability IV
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HP: 25389
Strike ATK: 2624
Strike DEF: 1684
Blast ATK: 2624
Blast DEF: 1684
Pierce Resist: 99
Slice Resist: 102
Impact Resist: 101
Explode Resist: 98
Critical Rate: 13.60%
Ki Recover: 24.97%
Vanish Recover: 20.00%
Change CD: 10s
Okay, then. Guess it's my turn.
Draw the Ultimate Arts Card "Explosive Beast Rush" next.
Restores own health by 30% and Ki by 50.
Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" to self for 15 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
The following effects also occur if there is a defeated battle member:
Reduces enemy's Dragon Balls by 2.
+20% to damage inflicted for 30 timer counts.
Requirements: 25 timer counts must elapse.
The Awakened Beast
Applies the following effects to self when battle starts:
Charges Unique Gauge by 100%.
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 60% (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 40.
+60% to damage inflicted (cannot be cancelled) (activates once).
Nullifies unfavorable Element factors for damage sustained for 10 timer counts (activates five times).
Nullifies Attribute Downgrades and Abnormal Conditions for 10 timer counts (activates five times).
The following effects also occur if there is a defeated battle member:
Randomly destroys 1 enemy card.
Restores own health by 25% (activates three times).
Reduces damage received by 10% (cannot be cancelled) (activates once).
Also draw a Special Arts Card next if there is a defeated "Character: Piccolo" or "Character: Pan" battle member (activates once).
Heroic Protector of Earth
The following effects occur when changing cover:
Randomly destroys 1 enemy card.
Knocks enemy back to long range if a cover change is performed against their Strike or Blast Arts attack (activates twice) (activates during assists).
*Cover changes performed against attacks other than Strike or Blast Arts attacks are also counted as activations.
*Nullified activations are not counted.
[Comboable Arts]
Special Move Arts
Shortens own substitution count by 3 when enemy uses a Special Move, Awakened, or Ultimate Arts.
Applies the following effects to self when an enemy activates Rising Rush (activates once):
Restores health by 30%.
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Restores Ki by 40.
+25% to damage inflicted for 30 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts.
+15% to Ultimate damage inflicted (cannot be cancelled).
Strike (Impact) with Blast Damage armor.
Blast (Impact)
Inflicts enemy with Attribute Downgrade "+10 to all Arts costs" for 3 timer counts on hit.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and the following effects occur:
Destroys all of your enemy's cards (activates twice).
Randomly draws 1 new card.
Restores own Ki by 50.
+40% to damage inflicted for 10 timer counts.
Nullifies own unfavorable Element factors for 5 timer counts.
Restores own Vanishing Gauge by 70%.
[If Unique Gauge is not full]
Randomly draws 1 new card.
Restores own Ki by 30.
+30% to damage inflicted for 10 timer counts.
[If Unique Gauge is full]
Deals massive Impact damage.
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
+60% to Special Move damage inflicted for 3 timer counts.
Restores Vanishing Gauge by 70%.
Nullifies unfavorable Element factors for 3 timer counts.
*Blast Armor when charging forward.
[If Unique Gauge is not full]
Deals massive Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
*Blast Armor when charging forward.
Deals supreme Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Also applies the following effects to self if there is a defeated battle member:
Restores Vanishing Gauge by 70%.
Randomly draws at most 4 new cards when you have 3 or fewer cards.
*Blast Armor when charging forward.
Battle Member: RP +30% (designated season only)
+30% to RP earned after a win in "SUPER HERO Super Duel".
*If there are multiple bonus effects, only the highest will be used.
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