Recommended Characters based on Z Ability IV
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Broly
Gasha Banners

HP: 26574
Strike ATK: 2558
Strike DEF: 1739
Blast ATK: 2413
Blast DEF: 1722
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.89%
Ki Recover: 24.30%
Vanish Recover: 20.00%
Change CD: 10s
Limitless Super Evolution
・Draw Special Move Arts next
・Health +20%
・Ki +50
Also, if there is a defeated battle member:
・Damage Guard Penetration +60% (10 counts) (uncancellable)
・Enemy Ki -100
*Requirement:
10 timer counts elapsed
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Special Move damage +30% (15 counts)
・Nullify Element disadvantages (3 counts)
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Unyielding Super Clash
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼On Arts Use or When Hit by Enemy Arts
・Overdrive Gauge +5%
・Damage +25% (15 counts)
・Enemy Ki -15
▼On Cover Change
・Destroy 1 enemy card
・Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
・Health +15%
▼When on Battlefield and Enemy Cover Changes
・Nullify Element disadvantages (3 counts)
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +30% (3 counts)
・Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
・Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
・Cancel enemy Buff Effects
Special Cover Change
[Effective Against]
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Unique Gauge
Guard Type
▼When Unique Gauge Becomes Full
・Health +15% (2 times)
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Special Move/Ultimate/Awakened Arts power -20% (15 counts)
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, when Guard Action activates (cooldown: 5 counts)
Guard Action
Guard Action Type B
▼When Unique Gauge Is Full and Hit by Guardable Attack
・Activate Guard Action
・Deal damage to enemy (Impact)
・Damage Guard +50% (2 counts)
・Nullify Special Cover Changes (10 counts)
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Strike [Health Restoration DOWN] - Enemy Health Restoration -20% on hit (15 counts)
Blast [Special Move Damage UP] - Special Move damage +20% on use (5 counts)
Strike (Restore Health)Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast (Restore Health)Blast (Impact)
On activation, health +3%
Gigantic Throw▼On Activation
・Health +10%
・Ki +50
・All enemy damage received +30% (20 counts)
▼On Hit
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
[Comboable Into]
*Blast Armor when charging forward
Special Arts Card
Gigantic RoarMassive Damage (Impact)
▼On Activation
・Special Move damage +60% (3 counts)
・Nullify Endurance (3 counts)
▼On Hit
・Destroy entire enemy hand
・Seal enemy Special Arts (10 counts)
*Nullifies Blast Arts when charging forward
Rage At Its Zenith
・Draw Special Arts next
・Ki +40
・Enemy Dragon Balls -1
Also, if there is a defeated battle member:
・Unique Gauge +100%
*Requirement:
20 timer counts elapsed
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Special Move damage +30% (15 counts)
・Nullify Element disadvantages (3 counts)
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Starter Ability
・Damage +340%
・Damage Guard +300%
・Health Restoration +20%
・Ki Recovery +70%
・Draw Speed +1
・Endurance (40% recovery)
*All uncancellable
Incomparable Battle Instincts
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼On Arts Use or When Hit by Enemy Arts
・Damage +25% (15 counts)
・Enemy Ki -15
▼On Cover Change
・Destroy 1 enemy card
・Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
・Health +15%
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +30% (3 counts)
・Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
・Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
・Cancel enemy Buff Effects
Special Cover Change
[Effective Against]
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Unique Gauge
Counter Type
▼When Unique Gauge Becomes Full
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Rising Rush (15 counts)
・Seal all enemy Main Abilities (15 counts)
*Charges:
While on the battlefield
Each time when hit by enemy Arts
*Consumed:
Entirely, on Autocounter activation
Autocounter
Autocounter Type A
▼When Unique Gauge Is Full and Hit by Counterable Attack
・Transform into "Super Saiyan"
・Destroy 1 card, then draw Special Move Arts next
・Health +40%
・Ki +100
・Damage +30% (uncancellable)
・Remove Special Move Arts seal
[Counterable Attacks]
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Strike [Health Restoration DOWN] - Enemy Health Restoration -20% on hit (15 counts)
Blast [Special Move Damage UP] - Special Move damage +20% on use (5 counts)
Strike (Restore Health)Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast (Restore Health)Blast (Impact)
On activation, health +3%
Power of a Great Ape Unleashed・Draw Strike Arts next
・Health +10%
・Ki +50
・Unique Gauge +20%
・Nullify Special Cover Changes (5 counts)
・All enemy damage received +30% (20 counts)
Special Arts Card
Gigantic HammerMassive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
▼On Hit
・Destroy entire enemy hand
・Seal enemy Special Arts (10 counts)
*Blast Armor when charging forward
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Strike [Health Restoration DOWN] - Enemy Health Restoration -20% on hit (15 counts)
Blast [Special Move Damage UP] - Special Move damage +20% on use (5 counts)Signs of Further Evolution
・Draw Special Arts next
・Ki +40
・Enemy Dragon Balls -1
Also, if there is a defeated battle member:
・Unique Gauge +100%
*Requirement:
20 timer counts elapsed
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Special Move damage +30% (15 counts)
・Nullify Element disadvantages (3 counts)
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Overflowing Energy
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Nullify damage received Element disadvantage (5 counts)
▼On Arts Use or When Hit by Enemy Arts
・Damage +25% (15 counts)
・Enemy Ki -15
▼On Cover Change
・Destroy 1 enemy card
・Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
・Health +15%
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Damage Guard +30% (3 counts)
・Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
・Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
・Cancel enemy Buff Effects
Special Cover Change
[Effective Against]
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Unique Gauge
Counter Type
▼When Unique Gauge Becomes Full
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Rising Rush (15 counts)
・Seal all enemy Main Abilities (15 counts)
*Charges:
While on the battlefield
Each time when hit by enemy Arts
*Consumed:
Entirely, on Autocounter activation
Autocounter
Autocounter Type A
▼When Unique Gauge Is Full and Hit by Counterable Attack
・Transform into "Broly: Full Power"
・Destroy 1 card, then draw Special Move Arts next
・Health +40%
・Ki +100
・Unique Gauge +100%
・Damage +30% (uncancellable)
・Remove Special Move Arts seal
[Counterable Attacks]
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Strike [Health Restoration DOWN] - Enemy Health Restoration -20% on hit (15 counts)
Blast [Special Move Damage UP] - Special Move damage +20% on use (5 counts)
Strike (Restore Health)Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast (Restore Health)Blast (Impact)
On activation, health +3%
Gigantic Press▼On Activation
・Health +10%
・Ki +50
・Unique Gauge +20%
・All enemy damage received +30% (20 counts)
▼On Hit
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
[Comboable Into]
*Blast Armor when charging forward
Special Arts Card
Eraser CannonMassive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
▼On Hit
・Destroy entire enemy hand
・Seal enemy Special Arts (10 counts)
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Strike [Health Restoration DOWN] - Enemy Health Restoration -20% on hit (15 counts)
Blast [Special Move Damage UP] - Special Move damage +20% on use (5 counts)















































































































































