Zenkai Awaken "Pan: Trunks & Giru (Assist) (DBL67-02S)"!

2026/11/11 15:00 JST – 2026/12/02 15:00 JST

Pan: Trunks & Giru (Assist) can now be Zenkai Awakened!

Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!

Check the abilities after Zenkai Awakening!


Pan: Trunks & Giru (Assist)
Traits
Special Cover Change (Strike)
Traits
Special Cover Change (Strike)
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Black Star Dragon Ball Saga (GT)
Character Tag
Son FamilyVegeta ClanGirlsHybrid SaiyanGT
Ultimate Skill
Trinity Combo *Blast Armor when charging forward
Deals massive Impact damage.
Applies the following effects to self upon activation:

+40% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

The following effects occur on hit:

Reduces enemy Ki by 70.
Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 20 timer counts.

*Blast Armor when charging forward.
Trinity Combo *Blast Armor when charging forward
Massive Damage (Impact)

▼On Activation
・Ultimate damage +40% (3 counts)
・Damage Guard Penetration +20% (3 counts)
・Cancel enemy Attribute Upgrades/Buff Effects

▼On Hit
・Enemy Ki -100
・All enemy damage received +30% (20 counts)

*Blast Armor when charging forward
Special Move
Unified Shot *Blast Armor when charging forward
Deals massive Impact damage.
The following effects occur upon activation:

+40% to Special Move damage inflicted for 3 timer counts.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts.

Seals enemy's Blast Arts on hit.
The sealed Arts cannot be used for 5 timer counts.

*Blast Armor when charging forward.
Unified Shot *Blast Armor when charging forward
Massive Damage (Impact)

▼On Activation
・Special Move damage +50% (3 counts)
・Enemy damage received +30% (20 counts)

▼On Hit
・Seal enemy Blast Arts (5 counts)
・All enemy Health Restoration -50% (10 counts)

*Blast Armor when charging forward
Main Ability
Aw, come on, is that all you got?!
Draw the Ultimate Arts Card "Trinity Combo" next.
Randomly draws at most 2 new cards when you have 3 or fewer cards.
Restores own health by 30% and Ki by 50.
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.

Requirements: 25 timer counts must elapse.
Aw, come on, is that all you got?!
・Draw Ultimate Arts next
・Draw up to 2 cards if hand has 3 or fewer
・Health +30%
・Ki +50
・Protect Dragon Balls (20 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts)

*Requirement:
25 timer counts elapsed
Special Skill
Budding Friendship at Adventure's End
Randomly draws 1 new card.
Restores own Ki by 50.
+50% to the next Arts damage inflicted (cannot be stacked).
Increases own Dragon Balls by 1 (activates once).
Applies Attribute Upgrade "Shortens substitution count by 3" to self for 15 timer counts (cannot be stacked).
+20% to damage inflicted by allies for 20 timer counts.
Budding Friendship at Adventure's End
・Draw 1 card
・Ki +50
・Dragon Balls +1 (1 time)
・Next activated Arts damage +50% (non-stacking)
・Sub counts on switch -3 (15 counts) (non-stacking)
・Ally damage +20% (20 counts)
Z Ability
Z Ability I
If GT
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability I
If GT
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If GT or Hybrid Saiyan
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability II Limit Break to ★3 to Enhance
If GT or Hybrid Saiyan
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability III Limit Break to ★6 to Enhance
If GT, Hybrid Saiyan, or Son Family
・Base Strike Attack +30%
・Base Blast Attack +30%

If GT
・Base Strike Defense +15%
Z Ability III Limit Break to ★6 to Enhance
If GT, Hybrid Saiyan, or Son Family
・Base Strike Attack +30%
・Base Blast Attack +30%

If GT
・Base Strike Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If GT, Hybrid Saiyan, or Son Family
・Base Strike Attack +35%
・Base Blast Attack +35%

If GT
・Base Strike Defense +18%
Z Ability IV Limit Break to ★7+ to Enhance
If GT, Hybrid Saiyan, or Son Family
・Base Strike Attack +35%
・Base Blast Attack +35%

If GT
・Base Strike Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Son Family
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & Son Family
・Base Strike Attack +25%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & Son Family
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Son Family
・Base Strike Attack +40%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +35%
Unique Ability
A Hasty, Troublemaking Girl
Applies the following effects to self when battle starts:

+90% to damage inflicted (cannot be cancelled).
+30% to Special Move damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:

Draw a Special Arts Card next (activates twice).
Restores Ki by 30.
+90% to damage inflicted (cannot be stacked) (cannot be cancelled).
+20% to Ki Recovery for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts (activates once).

The following effects also occur if there are 3 battle members remaining:

Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-15% to Strike & Blast Arts Power" for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 15 timer counts.

The following effects occur every time when faced with an enemy:

Restores own Ki by 15.
+20% to damage inflicted for 10 timer counts.
-3 to own Strike Arts cost for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+10 to Strike & Blast Arts costs" for 5 timer counts.
Burgeoning Inquisitive Spirit
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

The following effects occur when this character is switched to standby:

Randomly draws 1 new card when you have 3 or fewer cards (activates three times).
*Times where 4 cards are held are also counted as activations.
Restores own health by 15% (activates five times).
Shortens own substitution count by 2 (activates twice).
Restores ally Ki by 20.
Reduces enemy's Dragon Balls by 1 (activates once).

Applies the following effects to self after enemy attack is over:

Restores health by 10% (activates five times).
+20% to damage inflicted for 15 timer counts.

Applies the following effects to allies when this character is defeated:

Restores health by 10%.
+25% to damage inflicted (cannot be cancelled).
+25% to Ki Recovery (cannot be cancelled).

Nullifies own unfavorable Element factors for damage sustained for 5 timer counts every time the enemy uses a Special Move, Ultimate, or Awakened Arts Card while this character is on the battlefield (activates three times).
Starter Ability
・Damage +320%
・Special Move damage +30%
・Damage Guard +290%
・Ki Recovery +70%
・Draw Speed +1

*All uncancellable
A Hasty, Troublemaking Girl
▼On Battlefield Entry
・Draw Special Arts next (2 times)
・Ki +30
・Draw Speed +1 (15 counts) (2 times)

Also, if there are 3 battle members remaining:
・Nullify Special Cover Changes (10 counts)
・All enemy Strike/Blast Arts power -15% (15 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -30% (15 counts)

▼On Enemy Character Confrontation
・Ki +15
・Damage +20% (10 counts)
・Strike Arts cost -3 (10 counts)
・All enemy Arts costs +15 (5 counts)
Special Cover Change
[Effective Against]


[Comboable Into]
Burgeoning Inquisitive Spirit
▼On Return to Standby
・Draw 1 card if hand has 3 or fewer
・Health +15% (5 times)
・Ki +20
・Sub counts -2 (2 times)
・Enemy Dragon Balls -1 (1 time)

▼When Enemy Attack Ends
・Health +10% (5 times)
・Damage +20% (15 counts)

▼When Defeated
・Ally health +20%
・Ally damage +40% (uncancellable)
・Ally Ki Recovery +25% (uncancellable)

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts (3 Times)
・Nullify damage received Element disadvantage (5 counts)

▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
Fearless Valor
Get with Awakening Rank III
▼On Strike Arts Use
・Draw 1 card (1 time)
*Activations reset on switch
・Overdrive Gauge +10%

▼After Strike/Blast Arts Use if Ki Is 30 or More
・Next activated Special Move damage +25% (up to 50%)
・Damage Guard Penetration +30% (5 counts)
Innocent Space Traveler
Get with Awakening Rank VI
▼When on Battlefield and Enemy Activates Blast Arts
・Damage Guard +10% (10 counts)

▼On Vanishing Step
・Vanishing Gauge +70% (2 time)
・Damage +20% (10 counts)
・Ally sub counts -2
DBL67-02S

Content and Obtainable Items
×4000
×3000
×3000
×1200
*Will be added to the ZENKAI Rush Medal Exchange on 2026/12/02 15:00 JST.

Content Info


[Pan: Trunks & Giru (Assist) (DBL67-02S)] Awakening Z Power Missions
2026/11/11 15:00 JST ~ 2026/12/02 15:00 JST
Complete all the Missions to get a total of 4000 Awakening Z Power for Pan: Trunks & Giru (Assist)!

Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!

Battle with the specified characters!
Seize victory with Pan: Trunks & Giru (Assist) and other "Tag: GT" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!


ZENKAI Rush Battle - Pan: Trunks & Giru (Assist) -
2026/11/11 15:00 JST ~ 2026/11/25 15:00 JST
Get Clear Rewards by clearing the Boss stages that appear every five floors!
Clear all 30 floors!
*Clear Rewards are automatically distributed.

Rewards (Total)
Awakening Z Power [Pan: Trunks & Giru (Assist)] ×3000
Chrono Crystal ×300
Slot Remover ×50
Rush Medal ×20000

Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!

*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.

Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!


ZENKAI AWAKENING - Pan: Trunks & Giru (Assist) (DBL67-02S) -
This Summon exclusively drops Awakening Z Power for the specified character!

Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!


ZENKAI Awakening Booster [Pan: Trunks & Giru (Assist) (DBL67-02S)]
2026/11/11 15:00 JST ~ 2026/11/21 15:00 JST
Missions to help power up "Pan: Trunks & Giru (Assist)" are here for a limited time!

Use Chrono Crystals to unlock the Missions and aim to clear them all!
Even if you don't have the character, you can get them, Limit Break them to ★7, and reach Awakening Rank I!

Mission Rewards (Total)
  • Z Power [Pan: Trunks & Giru (Assist)] × 3000
  • Awakening Z Power [Pan: Trunks & Giru (Assist)] × 1200
  • Boost Soul 1 [YEL] × 2000
  • Boost Soul 2 [YEL] × 2000
  • Boost Soul 3 [YEL] × 2000
  • Skip Ticket × 50
  • Slot Remover × 50
Unlock Cost
Chrono Crystal × 2000


Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Starting 2026/12/02 15:00 JST, you'll be able to trade ZENKAI Rush Medals for Pan: Trunks & Giru (Assist) (DBL67-02S)'s Awakening Z Power!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!



Important Info: "ZENKAI AWAKENING" Summons
  • This Summon becomes available when you have raised the specified character to at least ★7.
  • The amount of Awakening Z Power that drops from these Summons is random.
  • The freebie is not included in Single Summons.
  • Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
  • The Summon will not appear if the character's Awakening Rank is at the VII limit.
  • Please restart the app if this Summon does not appear even after its scheduled start time.
  • This Summon can be used by consuming Chrono Crystals.
  • For details, please check the in-game Summon screen > Awakening Z Power List.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.

Important Info: ZENKAI Awakening Booster
  • You must meet the following conditions to unlock these Missions:
    • All Beginner Missions cleared
    • Conditions met within the unlocking time limit
    • *The Missions will not expire after they are unlocked.
      *The Mission counts will start from the moment the Missions are unlocked.

Important Notes
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Z Abilities can be upgraded by reaching a certain Limit Break level.
  • Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
    *Check Menu > Other > Help > Characters for more details.
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
  • You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
  • ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
  • The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
  • Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals.
  • *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.


We hope you continue to enjoy Dragon Ball Legends.

Dragon Ball Legends Management Team