Transmission Decoded
"LEGEND RISING - ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! -" Is Coming!
▸ START: 2026/09/09 15:00 JST ~ END: 2026/10/10 15:00 JST
LEGEND Goku joins the fight!
Plus, SPARKING "Thouser" and "Doure & Naise" join the battle too!
Guaranteed to receive LEGEND character Z Power with 450 drops!
If LEGEND Goku does not appear by the 450th drop, you are guaranteed to receive the featured Z Power!Even after obtaining the featured Z Power, you'll be guaranteed to get it again with another 450 drops!
*The drop count for this Summon resets to 0 once the featured character's Z Power is obtained.
*Drops from free steps are counted.
*When this Summon returns, the drop count will be reset to 0.
Step Info
All steps are Consecutive Summons! 1 SPARKING rarity or higher, or 1 supporter guaranteed!
SPARKING drops with 1200 Z Power!
Plus, on Step 2, LEGEND drop rates are increased!
Steps 1-3 have Star Tickets as freebies!Step 4 is a free Consecutive Summon!
*Step 1 of this Summon does not include the 3x supporter drop rate boost.| Step | Items Required | Perks |
|---|---|---|
| 1 | ![]() ×1000 |
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| 2 | ![]() ×1000 |
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| 3 | ![]() ×1000 |
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| 4 | ![]() |
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*You will return to Step 1 after Step 4.
Character Introduction
Goku
Traits
Special Cover Change (Strike)ReviveWide-Range Special ArtsArmored Strike Arts
Traits
Special Cover Change (Strike)ReviveWide-Range Special ArtsArmored Strike Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Sagas From the Movies
Character Tag
Son FamilySaiyan
LEGEND Action
[Activation Area]
・High Area
▼On LEGEND Action Activation
・Ki +50
・Vanishing Gauge +60%
Also, if there is a defeated battle member:
・Destroy 1 card, then draw Special Move Arts next
・Prevent all enemy switching (3 counts) (2 times)
[Comboable Into]

・High Area
▼On LEGEND Action Activation
・Ki +50
・Vanishing Gauge +60%
Also, if there is a defeated battle member:
・Destroy 1 card, then draw Special Move Arts next
・Prevent all enemy switching (3 counts) (2 times)
[Comboable Into]
Special Move
Kaioken Kamehameha
*Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Special Move damage +40% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts)
▼On Hit
・Enemy Ki -100
*Blast Armor when charging forward
▼On Activation
・Special Move damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Special Move damage +40% (3 counts) (uncancellable)
・Nullify Element disadvantages (3 counts)
▼On Hit
・Enemy Ki -100
*Blast Armor when charging forward
Main Ability
Then I won't disappoint you!
・Destroy 1 card, then draw Special Arts next
・Health +30%
・Ki +60
・Remove Special Arts seal
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
15 timer counts elapsed
・Health +30%
・Ki +60
・Remove Special Arts seal
・Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
15 timer counts elapsed
Special Skill
Spirit Blast
▼On Activation
・Draw Strike Arts next
・Health +10%
・Ki +40
・Damage Guard Penetration +20% (10 counts)
・Protect hand (5 counts)
▼On Hit
・Nullify Special Cover Changes (5 counts)
[Comboable Into]



・Draw Strike Arts next
・Health +10%
・Ki +40
・Damage Guard Penetration +20% (10 counts)
・Protect hand (5 counts)
▼On Hit
・Nullify Special Cover Changes (5 counts)
[Comboable Into]
Assault Z Ability
Assault Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Assault Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Assault Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Assault Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If
Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Attack +22%
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If
Sagas From the Movies,
Son Family, or
Saiyan
・Base Strike Attack +26%
・Base Blast Attack +26%
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability III Limit Break to ★6 to Enhance
If
Sagas From the Movies,
Son Family, or
Saiyan
・Base Strike Attack +30%
・Base Blast Attack +30%
If
Sagas From the Movies
・Base Strike Defense +15%
・Base Strike Attack +30%
・Base Blast Attack +30%
If
・Base Strike Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If
Sagas From the Movies,
Son Family, or
Saiyan
・Base Strike Attack +38%
・Base Blast Attack +38%
If
Sagas From the Movies
・Base Strike Defense +18%
・Base Strike Attack +38%
・Base Blast Attack +38%
If
・Base Strike Defense +18%
Unique Ability
Starter Ability
・Unique Gauge +100%
・Damage +340%
・Damage Guard +320%
・Ki Recovery +50%
・Draw Speed +1
・Nullify damage received Element disadvantage (30 counts)
・Revive and transform into "Super Saiyan" (70% health)
▼When at Least 1 Other Ally Battle Member Is
Sagas From the Movies
・Damage +20%
*All uncancellable
・Damage +340%
・Damage Guard +320%
・Ki Recovery +50%
・Draw Speed +1
・Nullify damage received Element disadvantage (30 counts)
・Revive and transform into "Super Saiyan" (70% health)
▼When at Least 1 Other Ally Battle Member Is
・Damage +20%
*All uncancellable
Unyielding Fighting Spirit
▼On Enemy Character Confrontation
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Move Arts use
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch or Special Move Arts use
・Ally sub counts -2
・Destroy 1 enemy card
・Enemy Ki -40
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)
Also, if enemy is
Powerful Opponent:
・Damage Guard +50% (3 counts) (uncancellable)
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +30
▼On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Move Arts use
・Nullify Special Cover Changes (5 counts)
・Protect hand (5 counts)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch or Special Move Arts use
・Ally sub counts -2
・Destroy 1 enemy card
・Enemy Ki -40
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)
Also, if enemy is
・Damage Guard +50% (3 counts) (uncancellable)
Special Cover Change
[Effective Against]

[Comboable Into]

[Comboable Into]
Unique Gauge
Attack Type

▼When Unique Gauge Becomes Full
・Ki +40
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Health Restoration -50% (10 counts)
Also, per defeated battle member:
*Effect resets on Unique Gauge consumption
・Damage +50% (uncancellable)
▼While Full
・Strike damage +50% (uncancellable)
・Draw Speed +1 (uncancellable)
*Charges:
Moderately, each time a Strike/Blast/Special Arts is used
*Consumed:
Entirely, when hit by enemy Arts
▼When Unique Gauge Becomes Full
・Ki +40
・Cancel Attribute Downgrades/Abnormal Conditions
・All enemy Health Restoration -50% (10 counts)
Also, per defeated battle member:
*Effect resets on Unique Gauge consumption
・Damage +50% (uncancellable)
▼While Full
・Strike damage +50% (uncancellable)
・Draw Speed +1 (uncancellable)
*Charges:
Moderately, each time a Strike/Blast/Special Arts is used
*Consumed:
Entirely, when hit by enemy Arts
DBL99-01L
A Strike attacker who can revive and use wide-range Special Arts!
While the Attack Type Unique Gauge is full, get a huge boost to damage!
If an ally has been defeated, get an even bigger boost to damage inflicted!
Upon revival, transform into a Super Saiyan, then draw a Special Arts Card next and reduce the enemy's Vanishing Gauge!
Harness a Super Saiyan's rage to unleash an incredible attack!
Thouser
Traits
Special Cover Change (Strike)EnduranceArmored Strike Arts
Traits
Special Cover Change (Strike)EnduranceArmored Strike Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Sagas From the Movies
Character Tag
Cooler's Armored Squadron
Ultimate Skill
Thouser Blade Rush
*Blast Armor when charging forward
Massive Damage (Slice)
▼On Activation
・Ultimate damage +40% (3 counts)
・All enemy Slice damage received +40% (3 counts)
▼On Hit
・Inflict enemy with Extreme Bleed
・Enemy Health Restoration -50% (15 counts)
*Blast Armor when charging forward
▼On Activation
・Ultimate damage +40% (3 counts)
・All enemy Slice damage received +40% (3 counts)
▼On Hit
・Inflict enemy with Extreme Bleed
・Enemy Health Restoration -50% (15 counts)
*Blast Armor when charging forward
Special Move
Diffusing Finger Beam Smash
Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
Also, if 3 or more Strike Arts have been used:
*Uses reset on Special Move Arts use
・Special Move damage +50% (3 counts) (uncancellable)
▼On Hit
・Destroy entire hand, then draw 4 cards
・Destroy entire enemy hand
▼On Activation
・Special Move damage +30% (3 counts)
Also, if 3 or more Strike Arts have been used:
*Uses reset on Special Move Arts use
・Special Move damage +50% (3 counts) (uncancellable)
▼On Hit
・Destroy entire hand, then draw 4 cards
・Destroy entire enemy hand
Main Ability
Kids, they never know their own limits.
・Destroy 1 card, then draw Ultimate Arts next
・Health +20%
・Ki +30
・Cancel Attribute Downgrades/Abnormal Conditions
・Cancel enemy Attribute Upgrades
Also, if 3 or more Strike Arts have been used:
*Uses reset on switch
・Critical damage +25% (3 counts) (uncancellable)
*Requirement:
25 timer counts elapsed
・Health +20%
・Ki +30
・Cancel Attribute Downgrades/Abnormal Conditions
・Cancel enemy Attribute Upgrades
Also, if 3 or more Strike Arts have been used:
*Uses reset on switch
・Critical damage +25% (3 counts) (uncancellable)
*Requirement:
25 timer counts elapsed
Special Skill
Dignity of the Elite
・Draw 1 card
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Ally sub counts -3
Also, if enemy health is 50% or lower:
・Draw 1 card if hand has 3 or fewer
・Vanishing Gauge +100% (2 times)
・Nullify Element disadvantages (5 counts)
・Health +10%
・Ki +40
・Nullify Special Cover Changes (5 counts)
・Ally sub counts -3
Also, if enemy health is 50% or lower:
・Draw 1 card if hand has 3 or fewer
・Vanishing Gauge +100% (2 times)
・Nullify Element disadvantages (5 counts)
Z Ability
Z Ability I
If
Sagas From the Movies
・Base Strike Attack +22%
・Base Blast Defense +22%
・Base Strike Attack +22%
・Base Blast Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If
Sagas From the Movies or
Cooler's Armored Squadron
・Base Strike Attack +26%
・Base Blast Defense +26%
・Base Strike Attack +26%
・Base Blast Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If
Sagas From the Movies or
Cooler's Armored Squadron
・Base Strike Attack +30%
・Base Blast Defense +30%
If
Cooler's Armored Squadron
・Base Strike Defense +19%
・Base Strike Attack +30%
・Base Blast Defense +30%
If
・Base Strike Defense +19%
Z Ability IV Limit Break to ★7+ to Enhance
If
Sagas From the Movies or
Cooler's Armored Squadron
・Base Strike Attack +35%
・Base Blast Defense +35%
If
Cooler's Armored Squadron
・Base Strike Defense +22%
・Base Strike Attack +35%
・Base Blast Defense +35%
If
・Base Strike Defense +22%
Unique Ability
Starter Ability
・Damage +310%
・Damage Guard +300%
・Ki Recovery +80%
・Draw Speed +1
・Ally
Cooler or
Cooler's Armored Squadron damage +15%
▼When at Least 1 Other Ally Battle Member Is
Sagas From the Movies
・Endurance (40% recovery)
▼When at Least 1 Other Ally Battle Member Is
Cooler's Armored Squadron
・Damage +30%
*All uncancellable
・Damage Guard +300%
・Ki Recovery +80%
・Draw Speed +1
・Ally
▼When at Least 1 Other Ally Battle Member Is
・Endurance (40% recovery)
▼When at Least 1 Other Ally Battle Member Is
・Damage +30%
*All uncancellable
Cooler's Armored Squadron's Elite Leader
▼On Battlefield Entry
・Draw Strike Arts next
・Change Blast Arts in hand to Strike Arts
・Ki +30
▼On Strike Arts Use (1 Time)
*Activations reset on switch
・Draw Strike Arts next
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts)
Also, per Strike Arts in hand (1 time):
*Activations reset on switch
・Strike damage +30% (5 counts)
・Critical Rate +10% (5 counts)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Destroy 1 enemy card
・Enemy Ki -30
・All enemy sub counts +2
Also, per Strike Arts in hand (1 time):
*Activations reset on switch
・Ally health +3%
・Damage Guard +5% (10 counts)
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
・Cancel enemy Buff Effects (3 times)
・Draw Strike Arts next
・Change Blast Arts in hand to Strike Arts
・Ki +30
▼On Strike Arts Use (1 Time)
*Activations reset on switch
・Draw Strike Arts next
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts)
Also, per Strike Arts in hand (1 time):
*Activations reset on switch
・Strike damage +30% (5 counts)
・Critical Rate +10% (5 counts)
▼When Hit by Enemy Arts (1 Time)
*Activations reset on switch
・Destroy 1 enemy card
・Enemy Ki -30
・All enemy sub counts +2
Also, per Strike Arts in hand (1 time):
*Activations reset on switch
・Ally health +3%
・Damage Guard +5% (10 counts)
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Sub counts -5
・Cancel enemy Buff Effects (3 times)
Special Cover Change
[Effective Against]

[Comboable Into]

[Comboable Into]
DBL99-02S
The more Strike Arts Cards you have in your hand, the greater the boost to Strike damage and Critical Rate!
They pair perfectly with ULTRA Final Form Cooler, a dominant Strike attacker!
Doure & Naise
Doure
Naise
Traits
Special Cover Change (Strike)EnduranceTagElement SwitchArmored Strike Arts
Traits
Special Cover Change (Strike)EnduranceTagElement SwitchArmored Strike Arts
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Support Type
Episode
Sagas From the Movies
Character Tag
Cooler's Armored Squadron
Special Move
Doure Hold Impact
*Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
▼On Hit
・Destroy 2 enemy cards
・Enemy Draw Speed -2 (10 counts)
*Blast Armor when charging forward
▼On Activation
・Special Move damage +50% (3 counts)
▼On Hit
・Destroy 2 enemy cards
・Enemy Draw Speed -2 (10 counts)
*Blast Armor when charging forward
Switch Ability
Elite Combination
・Tag Switch to "Naise" 
・Health +15%
・Damage +50% (10 counts)
▼When Switch Ability Is Enhanced
・Protect hand (5 counts)
・Nullify Element disadvantages (3 counts)
・All enemy sub counts +2
*Requirement:
Max Switch Gauge
・Health +15%
・Damage +50% (10 counts)
▼When Switch Ability Is Enhanced
・Protect hand (5 counts)
・Nullify Element disadvantages (3 counts)
・All enemy sub counts +2
*Requirement:
Max Switch Gauge
Special Skill
The Pride of Cooler's Armored Squadron
・Draw 1 card
・Ki +50
・Vanishing Gauge +50%
・Switch Gauge +100%
・Nullify Special Cover Changes (5 counts)
・Enhance next activated Switch Ability
・Seal enemy Special Move Arts (5 counts)
Also, if at least 1 remaining battle member is
Thouser:
・Assemble Cooler's Armored Squadron
*Except when
Thouser is sealed or temporarily sealed
・All enemy Strike damage received +30% (15 counts)
・Ki +50
・Vanishing Gauge +50%
・Switch Gauge +100%
・Nullify Special Cover Changes (5 counts)
・Enhance next activated Switch Ability
・Seal enemy Special Move Arts (5 counts)
Also, if at least 1 remaining battle member is
・Assemble Cooler's Armored Squadron
*Except when
・All enemy Strike damage received +30% (15 counts)
Z Ability
Z Ability I
If
Sagas From the Movies
・Base Strike Attack +22%
・Base Strike Defense +22%
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If
Sagas From the Movies or
Cooler's Armored Squadron
・Base Strike Attack +26%
・Base Strike Defense +26%
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If
Sagas From the Movies or
Cooler's Armored Squadron
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Cooler's Armored Squadron
・Base Blast Defense +19%
・Base Strike Attack +30%
・Base Strike Defense +30%
If
・Base Blast Defense +19%
Z Ability IV Limit Break to ★7+ to Enhance
If
Sagas From the Movies or
Cooler's Armored Squadron
・Base Strike Attack +35%
・Base Strike Defense +35%
If
Cooler's Armored Squadron
・Base Blast Defense +22%
・Base Strike Attack +35%
・Base Strike Defense +35%
If
・Base Blast Defense +22%
Unique Ability
Starter Ability
・Damage +290%
・Damage Guard +300%
・Ki Recovery +80%
・Draw Speed +1
・Ally
Cooler or
Cooler's Armored Squadron damage +15%
▼When at Least 1 Other Ally Battle Member Is
Sagas From the Movies
・Endurance (40% recovery)
・Ally damage +30%
・Ally Damage Guard +10%
▼When at Least 1 Other Ally Battle Member Is
Cooler's Armored Squadron
・Damage +30%
*All uncancellable
・Damage Guard +300%
・Ki Recovery +80%
・Draw Speed +1
・Ally
▼When at Least 1 Other Ally Battle Member Is
・Endurance (40% recovery)
・Ally damage +30%
・Ally Damage Guard +10%
▼When at Least 1 Other Ally Battle Member Is
・Damage +30%
*All uncancellable
Mighty Space Wrestler
▼On Tag Switch or Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Destroy 1 enemy card
・All enemy Strike/Blast Arts power -10% (10 counts)
▼On Strike/Blast Arts Use
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
▼When Hit by Enemy Arts (1 Time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
・Damage Guard +20% (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Ally sub counts -2
・All enemy Arts costs +20 (5 counts)
▼After 5 Timer Counts Have Elapsed While on Battlefield (4 Times)
*Activations shared between "Doure" and "Naise"
*Elapsed timer counts reset on Tag Switch
・Draw Special Arts next
・Ki +30
▼On Return to Standby
・Ki +30
・Ally health +10%
・Cancel ally Attribute Downgrades
・Draw 1 card if hand has 3 or fewer
・Ki +30
・Destroy 1 enemy card
・All enemy Strike/Blast Arts power -10% (10 counts)
▼On Strike/Blast Arts Use
・Damage +30% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
▼When Hit by Enemy Arts (1 Time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
・Damage Guard +20% (5 counts)
・Nullify damage received Element disadvantage (5 counts)
・Ally sub counts -2
・All enemy Arts costs +20 (5 counts)
▼After 5 Timer Counts Have Elapsed While on Battlefield (4 Times)
*Activations shared between "Doure" and "Naise"
*Elapsed timer counts reset on Tag Switch
・Draw Special Arts next
・Ki +30
▼On Return to Standby
・Ki +30
・Ally health +10%
・Cancel ally Attribute Downgrades
Special Cover Change
[Effective Against]

[Comboable Into]

[Comboable Into]
DBL99-03S
Using Special Arts greatly powers up the Switch Ability!
The Switch Ability lets you nullify Element disadvantages, protect your hand, and inflict the enemy with substitution counts!
If Salza is a battle member, the Special Arts animation changes, and all three strike a fighting pose together!
It will increase the Strike damage received by all enemies!
*See character details for more information about the abilities.
Featured Lineup
Goku & Vegeta

Goku
Vegeta
DBL89-01S
Android #13

DBL87-02S
Goku & Bardock

Goku
Bardock
DBL66-01S
Super Saiyan Gohan (Youth)

DBL36-01S
Great Ape Tora

DBL-SUP-010
A Ticket Summon is also here!
Check out the Consecutive Ticket Summon too!Collect Summer Fest Premium Medals during LEGENDS SUMMER FEST 2026, then exchange them for Summon Tickets!
Required Summon Ticket
LEGEND RISING - ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! - Consecutive Summon Ticket
LEGEND characters drop with 2000 Z Power!

A ticket with which you can play the corresponding Summon.
These tickets will no longer be available once the corresponding Summons have ended.
Availability
2026/09/09 15:00 JST ~ 2026/09/30 15:00 JST
Where to Get
Summer Fest Premium Medal Exchange Shop
Important Notes
- The character details of characters other than supporters are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Limited-time Tags are not shown in this notice.
- This Summon can be used by consuming Chrono Crystals.
- Drops in this lineup may return in the future.
- Please note that Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
- Please restart the app if this Summon does not appear after its scheduled start time.
- Character Z Powers can be acquired from this Summon. Please note that characters will not appear directly.
- You may receive duplicate drops, or drops other than those in the featured lineup from this Summon. For more details, please check the Drop List from the Summon screen.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team








