News Details:
Zenkai Awaken "Super Vegeta (DBL68-01S)"!
Start Time: 2025-12-17 15:00:00 (JST) ~ End Time: 2026-01-07 15:00:00 (JST)
Super Vegeta can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!
Check the abilities after Zenkai Awakening!
Super Vegeta

Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeArmored Strike ArtsFast Draw (Multi)Baton PassRising Power
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeArmored Strike ArtsFast Draw (Multi)Baton PassRising Power
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Cell Saga (Z)
Character Tag
Vegeta ClanSaiyanSuper Saiyan
Ultimate Skill
Final Destruction
Deals massive Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Final Destruction
Massive Damage (Impact)
▼On Activation
・Ultimate damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Ultimate damage +30% (3 counts) (uncancellable)
・Damage Guard Penetration +30% (3 counts) (uncancellable)
▼On Activation
・Ultimate damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Ultimate damage +30% (3 counts) (uncancellable)
・Damage Guard Penetration +30% (3 counts) (uncancellable)
Special Move
Rage Strike *Blast Armor when charging forward
Deals massive Impact damage.
Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 10 timer counts upon activation.
Destroys all of your own cards upon activation.
Applies the following effects to self based on the number of Arts Cards destroyed:
0 Cards: +30% to Special Move damage inflicted for 3 timer counts.
1 Card: +40% to Special Move damage inflicted for 3 timer counts and restores Ki by 30.
2 or more Cards: +60% to Special Move damage inflicted for 3 timer counts and restores Ki by 50.
*Blast Armor when charging forward.
Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 10 timer counts upon activation.
Destroys all of your own cards upon activation.
Applies the following effects to self based on the number of Arts Cards destroyed:
0 Cards: +30% to Special Move damage inflicted for 3 timer counts.
1 Card: +40% to Special Move damage inflicted for 3 timer counts and restores Ki by 30.
2 or more Cards: +60% to Special Move damage inflicted for 3 timer counts and restores Ki by 50.
*Blast Armor when charging forward.
Rage Strike*Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Ki +50
・All enemy Health Restoration -70% (10 counts)
Also, destroy entire hand, then based on cards destroyed:
[0]
・Special Move damage +30% (3 counts)
[1]
・Special Move damage +50% (3 counts)
[2]
・Special Move damage +70% (3 counts)
[3]
・Special Move damage +100% (3 counts)
*Blast Armor when charging forward
▼On Activation
・Ki +50
・All enemy Health Restoration -70% (10 counts)
Also, destroy entire hand, then based on cards destroyed:
[0]
・Special Move damage +30% (3 counts)
[1]
・Special Move damage +50% (3 counts)
[2]
・Special Move damage +70% (3 counts)
[3]
・Special Move damage +100% (3 counts)
*Blast Armor when charging forward
Main Ability
I intend to fight you one-on-one.
Draw the Ultimate Arts Card "Final Destruction" next.
Restores own health by 25% and Ki by 50.
Charges own Unique Gauge by 50%.
Restores own Vanishing Gauge by 100%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1.
Requirements: 25 timer counts must elapse.
Restores own health by 25% and Ki by 50.
Charges own Unique Gauge by 50%.
Restores own Vanishing Gauge by 100%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1.
Requirements: 25 timer counts must elapse.
I intend to fight you one-on-one.
・Draw Ultimate Arts next
・Health +25%
・Ki +50
・Vanishing Gauge +100%
・Unique Gauge +70%
・Nullify Special Cover Changes (10 counts)
・Enemy Dragon Balls -1
*Requirement:
25 timer counts elapsed
・Health +25%
・Ki +50
・Vanishing Gauge +100%
・Unique Gauge +70%
・Nullify Special Cover Changes (10 counts)
・Enemy Dragon Balls -1
*Requirement:
25 timer counts elapsed
Special Skill
Limitless Ki Expansion
Randomly draws 1 new card.
Restores own Ki by 50.
Charges own Unique Gauge by 20%.
+15% to damage inflicted for 15 timer counts.
+15% to own Health Restoration for 15 timer counts.
-15 to the next own Special Move Arts cost (cannot be stacked).
Randomly destroys 2 enemy cards.
Restores own Ki by 50.
Charges own Unique Gauge by 20%.
+15% to damage inflicted for 15 timer counts.
+15% to own Health Restoration for 15 timer counts.
-15 to the next own Special Move Arts cost (cannot be stacked).
Randomly destroys 2 enemy cards.
Limitless Ki Expansion
・Draw 1 card
・Ki +50
・Unique Gauge +30%
・Damage +20% (15 counts)
・Special Move Arts cost -15 (uncancellable) (1 time)
・Health Restoration +15% (15 counts)
・Destroy 2 enemy cards
・Ki +50
・Unique Gauge +30%
・Damage +20% (15 counts)
・Special Move Arts cost -15 (uncancellable) (1 time)
・Health Restoration +15% (15 counts)
・Destroy 2 enemy cards
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If
Vegeta Clan
・Base Strike Attack +22%
・Base Strike Defense +22%
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If
Vegeta Clan or
Cell Saga (Z)
・Base Strike Attack +26%
・Base Strike Defense +26%
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If
Vegeta Clan,
Cell Saga (Z), or
Saiyan
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Vegeta Clan
・Base Blast Defense +15%
・Base Strike Attack +30%
・Base Strike Defense +30%
If
・Base Blast Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If
Vegeta Clan,
Cell Saga (Z), or
Saiyan
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Vegeta Clan
・Base Blast Defense +18%
・Base Strike Attack +38%
・Base Strike Defense +38%
If
・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If
&
Vegeta Clan
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +15%
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If
&
Vegeta Clan
・Base Strike Attack +25%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +20%
・Base Strike Attack +25%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If
&
Vegeta Clan
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +30%
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If
&
Vegeta Clan
・Base Strike Attack +40%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +35%
・Base Strike Attack +40%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +35%
Unique Ability
Saiyan Pinnacle Beyond Legend
Applies the following effects to self when battle starts:
Charges Unique Gauge by 30%.
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
+50% to the next Strike Arts damage inflicted (cannot be stacked).
Inflicts all enemies with 2 substitution counts.
Also applies the following effects to self if there are 2 defeated battle members:
Restores health by 20%.
Charges Unique Gauge by 50%.
The following effects occur every 3 timer counts while this character is on the battlefield:
Restores own health by 3% and Ki by 20.
+20% to damage inflicted (up to 60%).
Effect resets after character switch.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
+15% to damage inflicted for 10 timer counts.
Shortens allies' substitution counts by 2 (activates five times).
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Charges Unique Gauge by 30%.
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
+50% to the next Strike Arts damage inflicted (cannot be stacked).
Inflicts all enemies with 2 substitution counts.
Also applies the following effects to self if there are 2 defeated battle members:
Restores health by 20%.
Charges Unique Gauge by 50%.
The following effects occur every 3 timer counts while this character is on the battlefield:
Restores own health by 3% and Ki by 20.
+20% to damage inflicted (up to 60%).
Effect resets after character switch.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
+15% to damage inflicted for 10 timer counts.
Shortens allies' substitution counts by 2 (activates five times).
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Prowess Befitting of the Name
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Rapidly charges own Unique Gauge while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Restores own Vanishing Gauge by 100% (activates three times).
Nullifies own unfavorable Element factors for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Seals enemy's Special Move, Ultimate & Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Also applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Resets own Unique Gauge to zero and the following effects occur when this character is switched to standby:
Restores own health by 10%.
Restores ally Ki by 20.
+20% to damage inflicted by allies for 15 timer counts.
Also applies the following effects to self if Unique Gauge had been full:
Restores health by 10%.
Shortens substitution count by 4.
[Comboable Arts]
Special Move Arts
Rapidly charges own Unique Gauge while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Restores own Vanishing Gauge by 100% (activates three times).
Nullifies own unfavorable Element factors for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Seals enemy's Special Move, Ultimate & Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Also applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Resets own Unique Gauge to zero and the following effects occur when this character is switched to standby:
Restores own health by 10%.
Restores ally Ki by 20.
+20% to damage inflicted by allies for 15 timer counts.
Also applies the following effects to self if Unique Gauge had been full:
Restores health by 10%.
Shortens substitution count by 4.
Starter Ability
・Unique Gauge +50%
・Damage +230%
・Damage Guard +180%
・Draw Speed +1
*All uncancellable
・Damage +230%
・Damage Guard +180%
・Draw Speed +1
*All uncancellable
Saiyan Pinnacle Beyond Legend
▼On Battlefield Entry
・Draw Strike Arts next
・Ki +30
・Unique Gauge +20%
・Next activated Strike Arts damage +80% (non-stacking)
・All enemy sub counts +2
Also, if there are 2 defeated battle members:
・Health +20%
・Unique Gauge +50%
▼Every 3 Timer Counts While on Battlefield
・Health +3%
・Ki +20
・Damage +20% (uncancellable) (3 times)
・Enemy damage received +10% (10 counts)
・Enemy Arts costs +3 (10 counts)
▼When on Battlefield and Enemy Switches
・Damage +20% (10 counts)
・Ally sub counts -2 (5 times)
・Enemy Ki -20
・All enemy Strike/Blast Arts power -10% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)
・Draw Strike Arts next
・Ki +30
・Unique Gauge +20%
・Next activated Strike Arts damage +80% (non-stacking)
・All enemy sub counts +2
Also, if there are 2 defeated battle members:
・Health +20%
・Unique Gauge +50%
▼Every 3 Timer Counts While on Battlefield
・Health +3%
・Ki +20
・Damage +20% (uncancellable) (3 times)
・Enemy damage received +10% (10 counts)
・Enemy Arts costs +3 (10 counts)
▼When on Battlefield and Enemy Switches
・Damage +20% (10 counts)
・Ally sub counts -2 (5 times)
・Enemy Ki -20
・All enemy Strike/Blast Arts power -10% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)
Special Cover Change
[Effective Against]

[Comboable Into]

Unique Gauge
Time Type

▼When Unique Gauge Becomes Full
・Vanishing Gauge +100%
・Nullify Special Cover Changes (10 counts)
・Nullify Element disadvantages (15 counts) (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Special Move/Ultimate/Awakened Arts (5 counts)
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼While Full
・Damage +30% (uncancellable)
・Draw Speed +1 (uncancellable)
▼On Return to Standby With Full Unique Gauge
・Health +10%
・Sub counts -4
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, on return to standby
▼When Unique Gauge Becomes Full
・Vanishing Gauge +100%
・Nullify Special Cover Changes (10 counts)
・Nullify Element disadvantages (15 counts) (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Special Move/Ultimate/Awakened Arts (5 counts)
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼While Full
・Damage +30% (uncancellable)
・Draw Speed +1 (uncancellable)
▼On Return to Standby With Full Unique Gauge
・Health +10%
・Sub counts -4
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, on return to standby
Prowess Befitting of the Name
▼When Hit by Enemy Strike/Blast Arts
・Unique Gauge +10%
・Enemy Draw Speed -1 (3 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch
・Ally sub counts -2
・Destroy 1 enemy card
▼On Return to Standby
・Health +10%
・Ki +20
・Ally damage +20% (15 counts)
・Unique Gauge +10%
・Enemy Draw Speed -1 (3 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch
・Ally sub counts -2
・Destroy 1 enemy card
▼On Return to Standby
・Health +10%
・Ki +20
・Ally damage +20% (15 counts)
Super Vegeta Ascendant
Get with Awakening Rank III ▼On Strike/Blast Arts Use
・Draw Special Arts next (1 time)
・Unique Gauge +15%
Also, if there is at least 1 Special Move Arts in hand (1 time):
*Activations reset on switch
・Draw up to 3 cards if hand has 3 or fewer
・Ki +50
・Draw Special Arts next (1 time)
・Unique Gauge +15%
Also, if there is at least 1 Special Move Arts in hand (1 time):
*Activations reset on switch
・Draw up to 3 cards if hand has 3 or fewer
・Ki +50
Dangerous Pride
Get with Awakening Rank VI ▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Health +15%
・Unique Gauge +80%
・Damage Guard +40% (3 counts)
・Ally sub counts -5
・Health +15%
・Unique Gauge +80%
・Damage Guard +40% (3 counts)
・Ally sub counts -5
DBL68-01S
Content and Obtainable Items
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*Will be added to the ZENKAI Rush Medal Exchange on 2026/01/07 15:00.
Content Info
[Super Vegeta (DBL68-01S)] Awakening Z Power Missions
2025/12/17 15:00 ~ 2026/01/07 15:00
Complete all the Missions to get a total of 4000 Awakening Z Power for Super Vegeta!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Super Vegeta and other "Episode: Cell Saga (Z)" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Super Vegeta -
2025/12/17 15:00 ~ 2025/12/31 15:00
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
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Awakening Z Power [Super Vegeta] ×3000 |
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Chrono Crystal ×300 |
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Slot Remover ×50 |
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Rush Medal ×20000 |
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Check the box on the battle prep screen before entering battle!

*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!
Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Super Vegeta (DBL68-01S) -
Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!
Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!
Important Info: "ZENKAI AWAKENING" Summons
- This Summon becomes available when you have raised the specified character to at least ★7.
- The amount of Awakening Z Power that drops from these Summons is random.
- The freebie is not included in Single Summons.
- Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
- The Summon will not appear if the character's Awakening Rank is at the VII limit.
- Please restart the app if this Summon does not appear even after its scheduled start time.
- This Summon can be used by consuming Chrono Crystals.
- For details, please check the in-game Summon screen > Awakening Z Power List.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Notes
- The character details are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Limited-time Tags are not shown in this notice.
- Z Abilities can be upgraded by reaching a certain Limit Break level. Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
- Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
- You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
- ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
- The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
- Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals. *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
*Check Menu > Other > Help > Characters for more details.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team




