News Details:
Zenkai Awaken "Super Saiyan Gohan (DBL31-01S)"!
Start Time: 2025-10-22 15:00:00 (JST) ~ End Time: 2025-11-12 15:00:00 (JST)

Super Saiyan Gohan can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!
Check the abilities after Zenkai Awakening!


Super Saiyan Gohan






Traits
Ultimate ArtsSpecial Cover Change (Blast)Unfavorable Element Factor NullificationEnduranceStrike Back
Traits
Ultimate ArtsSpecial Cover Change (Blast)Special Cover Change NullificationUnfavorable Element Factor NullificationEnduranceHealerFast Draw (Multi)RageStrike BackAssault
*Traits include abilities and effects at maximum stats.
Battle Style
Melee Type
Episode
Androids Saga (Z)
Character Tag
Son FamilyHybrid SaiyanSuper SaiyanFuture
Ultimate Skill
Explosive Dance *Blast Armor when charging forward
Deals massive Impact damage.
The following effects occur upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores own health when it reaches 0" effect when this character attacks for 3 timer counts.
Additional +20% to Ultimate damage inflicted for 3 timer counts if own remaining health is 50% or below.
*Blast Armor when charging forward.
The following effects occur upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores own health when it reaches 0" effect when this character attacks for 3 timer counts.
Additional +20% to Ultimate damage inflicted for 3 timer counts if own remaining health is 50% or below.
*Blast Armor when charging forward.
Explosive Dance*Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, if health is 50% or lower:
・Ultimate damage +30% (3 counts) (uncancellable)
*Blast Armor when charging forward
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, if health is 50% or lower:
・Ultimate damage +30% (3 counts) (uncancellable)
*Blast Armor when charging forward
Special Move
Kamehameha
Deals massive Impact damage.
+20% to damage inflicted for 15 timer counts upon activation.
Seals enemy's Strike Arts on hit. The sealed Arts cannot be used for 5 timer counts.
+20% to damage inflicted for 15 timer counts upon activation.
Seals enemy's Strike Arts on hit. The sealed Arts cannot be used for 5 timer counts.
Kamehameha
Massive Damage (Impact)
▼On Activation
・Damage +20% (15 counts)
・Cancel Attribute Downgrades
▼On Hit
・Ally health +5%
・Seal enemy Strike Arts (5 counts)
▼On Activation
・Damage +20% (15 counts)
・Cancel Attribute Downgrades
▼On Hit
・Ally health +5%
・Seal enemy Strike Arts (5 counts)
Main Ability
Resilient Warrior
Draw the Ultimate Arts Card "Explosive Dance" next.
Restores own Ki by 50.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.
Seals enemy's Special Move and Special Arts. The sealed Arts cannot be used for 10 timer counts.
Requirements: 25 timer counts must elapse.
Restores own Ki by 50.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.
Seals enemy's Special Move and Special Arts. The sealed Arts cannot be used for 10 timer counts.
Requirements: 25 timer counts must elapse.
Resilient Warrior
・Draw Ultimate Arts next
・Ki +50
・Damage Guard Penetration +100% (10 counts)
・Seal enemy Special/Special Move Arts (10 counts)
・Cancel enemy Attribute Upgrades/Buff Effects
*Requirement:
25 timer counts elapsed
・Ki +50
・Damage Guard Penetration +100% (10 counts)
・Seal enemy Special/Special Move Arts (10 counts)
・Cancel enemy Attribute Upgrades/Buff Effects
*Requirement:
25 timer counts elapsed
Special Skill
Final Will to Fight
Restores own Ki by 50.
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Reduces next damage sustained by 30% (cannot be stacked). This applies until enemy combo is finished.
+20% to damage inflicted for 20 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.
Reduces next damage sustained by 30% (cannot be stacked). This applies until enemy combo is finished.
+20% to damage inflicted for 20 timer counts.
Final Will to Fight
・Health +10%
・Ki +50
・Damage +20% (20 counts)
・During next combo received, Damage Guard +30% (non-stacking)
・Draw Speed +1 (15 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts)
・Ki +50
・Damage +20% (20 counts)
・During next combo received, Damage Guard +30% (non-stacking)
・Draw Speed +1 (15 counts) (non-stacking)
・Nullify Special Cover Changes (5 counts)
・Nullify Attribute Downgrades/Abnormal Conditions (20 counts)
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If
Future
・Base Strike Attack +22%
・Base Strike Defense +22%

・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If
Future or
Hybrid Saiyan
・Base Strike Attack +28%
・Base Strike Defense +28%


・Base Strike Attack +28%
・Base Strike Defense +28%
Z Ability III Limit Break to ★6 to Enhance
If
Future or
Hybrid Saiyan
・Base Strike Attack +32%
・Base Strike Defense +32%
If
Future &
Hybrid Saiyan
・Base Blast Defense +15%


・Base Strike Attack +32%
・Base Strike Defense +32%
If


・Base Blast Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If
Future or
Hybrid Saiyan
・Base Strike Attack +37%
・Base Strike Defense +37%
If
Future &
Hybrid Saiyan
・Base Blast Defense +18%


・Base Strike Attack +37%
・Base Strike Defense +37%
If


・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If
&
Future
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%


・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If
&
Future
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%


・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If
&
Future
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%


・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If
&
Future
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%


・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
Battle for Hope
The following effects occur when this character enters the battlefield:
+25% to damage inflicted by allies for 15 timer counts.
+45% to damage inflicted (cannot be cancelled) (up to 90%).
Increases own Arts Card Draw Speed by 1 level (cannot be stacked).
Also applies the following effects to self if there is a defeated battle member:
Draw a Special Arts Card next (activates twice).
Nullifies unfavorable Element factors for 15 timer counts (activates twice).
+25% to damage inflicted by allies for 15 timer counts.
+45% to damage inflicted (cannot be cancelled) (up to 90%).
Increases own Arts Card Draw Speed by 1 level (cannot be stacked).
Also applies the following effects to self if there is a defeated battle member:
Draw a Special Arts Card next (activates twice).
Nullifies unfavorable Element factors for 15 timer counts (activates twice).
Unbreakable Will
The following effects occur when changing cover:
Nullifies enemy's Blast Arts attack (activates during assists).
Randomly destroys two enemy cards.
The following effects occur after enemy attack is over:
+25% to damage inflicted by allies for 20 timer counts.
Reduces damage received by 30% (cannot be cancelled) (activates once).
Restores own health by 40% only once when it reaches 0.
Nullifies enemy's Blast Arts attack (activates during assists).
Randomly destroys two enemy cards.
The following effects occur after enemy attack is over:
+25% to damage inflicted by allies for 20 timer counts.
Reduces damage received by 30% (cannot be cancelled) (activates once).
Restores own health by 40% only once when it reaches 0.
Starter Ability
・Damage +150%
・Damage Guard +120%
・Ki Recovery +50%
・Draw Speed +1
・Endurance (40% recovery)
*All uncancellable
・Damage Guard +120%
・Ki Recovery +50%
・Draw Speed +1
・Endurance (40% recovery)
*All uncancellable
Battle for Hope
▼On Battlefield Entry
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Damage +45% (uncancellable) (2 times)
・Nullify Special Cover Changes (5 counts)
・Ally damage +25% (15 counts)
Also, if there is a defeated battle member (2 times):
・Draw Special Arts next
・Damage +15% (uncancellable)
・Nullify Element disadvantages (15 counts)
・Draw up to 2 cards if hand has 3 or fewer
・Ki +30
・Damage +45% (uncancellable) (2 times)
・Nullify Special Cover Changes (5 counts)
・Ally damage +25% (15 counts)
Also, if there is a defeated battle member (2 times):
・Draw Special Arts next
・Damage +15% (uncancellable)
・Nullify Element disadvantages (15 counts)
Special Cover Change

Unbreakable Will
▼On Cover Change
・Destroy 2 enemy cards
・Enemy Ki -30
▼When Enemy Attack Ends
・Damage Guard +30% (uncancellable) (1 time)
・Ally damage +25% (20 counts)
・Destroy 2 enemy cards
・Enemy Ki -30
▼When Enemy Attack Ends
・Damage Guard +30% (uncancellable) (1 time)
・Ally damage +25% (20 counts)
Entrusted the Future
Get with Awakening Rank III ▼On Strike/Blast Arts Use
・Ki +10
・Strike damage +10% (15 counts)
▼When on Standby and Ally Is Hit by Enemy Strike/Blast Arts (1 Time)
*Activations reset on battlefield entry
・Sub counts -2
・Cancel enemy Buff Effects
・Ki +10
・Strike damage +10% (15 counts)
▼When on Standby and Ally Is Hit by Enemy Strike/Blast Arts (1 Time)
*Activations reset on battlefield entry
・Sub counts -2
・Cancel enemy Buff Effects
Strength to Escape Danger
Get with Awakening Rank VI ▼On Endurance Activation
・Damage Guard +20% (uncancellable)
・All Arts costs -5 (uncancellable)
・Destroy entire enemy hand
▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush (3 Times)
・Sub counts -6
・All enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
・Damage Guard +20% (uncancellable)
・All Arts costs -5 (uncancellable)
・Destroy entire enemy hand
▼When on Standby and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush (3 Times)
・Sub counts -6
・All enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
DBL31-01S






Battle Style
Melee Type
Episode
Androids Saga (Z)
Character Tag
Son FamilyHybrid SaiyanSuper SaiyanFuture
Ultimate Skill
Explosive Dance
Deals massive damage.
Explosive Dance
Deals massive damage.
Special Move
Kamehameha
Deals massive damage.
Kamehameha
Deals massive damage.
[Tournament of Power] Abilities
Battle for Hope



























[Start of turn / Self]
・+40% to damage inflicted (cannot be cancelled) (activates twice).
・+50 to Ki Recovery for 1 turn.
[Start of turn / If there is a defeated ally / Self]
・+40% to Strike damage inflicted for 1 turn.
・+40% to damage inflicted (cannot be cancelled) (activates twice).
・+50 to Ki Recovery for 1 turn.
[Start of turn / If there is a defeated ally / Self]
・+40% to Strike damage inflicted for 1 turn.
Unbreakable Will



























[Before receiving a Blast Arts attack / Health is 30% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[After receiving an attack / Multi-target]
・-25% to own damage received (cannot be cancelled) (activates once).
・+20% to damage inflicted by allies in range for 1 turn.
・Performs a cover change and nullifies attack (activates once).
[After receiving an attack / Multi-target]
・-25% to own damage received (cannot be cancelled) (activates once).
・+20% to damage inflicted by allies in range for 1 turn.
Battle for Hope



























[Start of turn / Self]
・+40% to damage inflicted (cannot be cancelled) (activates twice).
・+50 to Ki Recovery for 1 turn.
[Start of turn / If there is a defeated ally / Self]
・+40% to Strike damage inflicted for 1 turn.
・+40% to damage inflicted (cannot be cancelled) (activates twice).
・+50 to Ki Recovery for 1 turn.
[Start of turn / If there is a defeated ally / Self]
・+40% to Strike damage inflicted for 1 turn.
Unbreakable Will



























[Before receiving a Blast Arts attack / Health is 30% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[After receiving an attack / Multi-target]
・-25% to own damage received (cannot be cancelled) (activates once).
・+20% to damage inflicted by allies in range for 1 turn.
・Performs a cover change and nullifies attack (activates once).
[After receiving an attack / Multi-target]
・-25% to own damage received (cannot be cancelled) (activates once).
・+20% to damage inflicted by allies in range for 1 turn.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+22% to "Tag: Future" base Strike Attack & Defense during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+28% to "Tag: Future" or "Tag: Hybrid Saiyan" base Strike Attack & Defense during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+32% to "Tag: Future" or "Tag: Hybrid Saiyan" base Strike Attack & Defense and +15% to characters that are both "Tag: Future" and "Tag: Hybrid Saiyan" base Blast Defense during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+37% to "Tag: Future" or "Tag: Hybrid Saiyan" base Strike Attack & Defense and +18% to characters that are both "Tag: Future" and "Tag: Hybrid Saiyan" base Blast Defense during battle.
DBL31-01S
Content and Obtainable Items
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![]() ×3000 |
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*Will be added to the ZENKAI Rush Medal Exchange on 2025/11/12 15:00.
Content Info
[Super Saiyan Gohan (DBL31-01S)] Awakening Z Power Missions

2025/10/22 15:00 ~ 2025/11/12 15:00
Complete all the Missions to get a total of 4000 Awakening Z Power for Super Saiyan Gohan!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Super Saiyan Gohan and other "Episode: Androids Saga (Z)" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Super Saiyan Gohan -

2025/10/22 15:00 ~ 2025/11/05 15:00
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
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Awakening Z Power [Gohan] ×3000 |
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Chrono Crystal ×300 |
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Slot Remover ×50 |
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Rush Medal ×20000 |
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Check the box on the battle prep screen before entering battle!

*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!






Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Super Saiyan Gohan (DBL31-01S) -

Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!

Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!
Important Info: "ZENKAI AWAKENING" Summons
- This Summon becomes available when you have raised the specified character to at least ★7.
- The amount of Awakening Z Power that drops from these Summons is random.
- The freebie is not included in Single Summons.
- Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
- The Summon will not appear if the character's Awakening Rank is at the VII limit.
- Please restart the app if this Summon does not appear even after its scheduled start time.
- This Summon can be used by consuming Chrono Crystals.
- For details, please check the in-game Summon screen > Awakening Z Power List.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Notes
- You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
- The character details are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Limited-time Tags are not shown in this notice.
- Z Abilities can be upgraded by reaching a certain Limit Break level. Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
- Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
- You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
- ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
- The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
- Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals. *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
Tournament of Power Z Abilities can be upgraded by reaching a certain Limit Break level.
*Check Menu > Other > Help > Characters for more details.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team