News Details:
About Dynamic Area Battles
Start Time: 2025-06-18 15:00:00 (JST) ~ End Time: 2030-01-01 00:00:00 (JST)
The fight expands with Dynamic Area Battles!

Dynamic Area Battles
Experience battles that take place in both the sky and on the ground (hereafter High Area and Low Area) with the kind of lightning speed you can only get from Dragon Ball!
Dynamic Area Battles feature new battle mechanics in addition to the existing ones! Read on to learn more!Extended Battle Area


The battle will begin in one of these two areas at random.
Area Change Attacks


Hitting your opponent with this attack will switch the battle area.
If you land one while in the High area, you will move to the Low Area.
If you land one while in the Low Area, you will move to the High Area.
Overdrive Mode


The Overdrive Gauge is shared between all party members.
The Overdrive Gauge fills when the following occurs:
- Overcharging
- Landing an Area Change Attack
- An enemy hits you with an Arts attack
- An ally is defeated
Overdrive Mode will grant the following effects:
- Unlimited Ki
- Reduced sustained damage
During Overdrive Mode, the gauge will deplete when the following occurs:
- Time passes
- An ally's Arts attack lands
- An Overdrive Attack is activated, fully consuming the gauge
Overcharging

1. Charge Ki for a set amount of time to switch to Overcharging
2. Charge Ki when your Ki is at 100 to immediately switch to Overcharging
Overcharging is used to charge the Overdrive Gauge.
Overcharging grants the following effects:
- Increases the Overdrive Gauge
- Restores the Vanishing Gauge
- Nullifies enemy Tap Shots
- Automatically defends against enemy Tap Attacks, Quick Attacks, and Tackles
Charge Attacks

This action lets you attack while Overcharging.
You can attack while ignoring the opponent's Tap Actions.
If it lands, you can also follow up with an Arts.
*Follow-up attacks are not possible in every situation.
Overdrive Attacks

This is a very powerful action that is only available during Overdrive Mode.
When an Overdrive Attack is used, the Overdrive Gauge will become 0 and Overdrive Mode will end.

Additional effects are as follows:
- Overdrive Attack damage increase
- Restore own health
The effects and their levels are random.
If you are on the receiving end of an Overdrive Attack, selecting the same combo route as your opponent will prevent additional effects and reduce the damage you take.
The choices you make during an Overdrive Attack may sometimes change the battle animations, so try them out with different characters!
Dynamic Area Battle Icon

Keep an eye out for it before the battle begins.
The following game modes will be Dynamic Area Battles.
- Rating Match
- Treasure Battle
- Training Battle
- Friend Battle
- LEGENDS BATTLE ROYAL
- Tri-Arena
Learn About Dynamic Area Battles
Stages about Dynamic Area Battles have been added to the "Learn With Trunks! Path to Victory Battle Lecture!"*Content is the same as the Dynamic Area Battle tutorial.
*The stages will be added after you view the tutorial.
Additional Stages
- Fighting in Dynamic Area Battle
Important Notes
- Stages that do not support Dynamic Area Battles will be normal battles.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team