News Details:
"LEGENDS STEP-UP - AWAKENING TO SUPER SAIYAN 4 -" Is On!
Start Time: 2025-03-26 15:00:00 (JST) ~ End Time: 2025-05-29 15:00:00 (JST)
LEGENDS LIMITED Super Saiyan 4 Goku joins the fight!
Fill up the Unique Gauge in order to use overwhelming combo abilities and a deadly one shot!
Use Arts to fill up the Unique Gauge to the max to utilize different attack abilities depending on the Arts used!Using a Strike or Blast Arts when your Unique Gauge is maxed out will add a buff effect that nullifies the enemy’s Special Cover Changes and Destroy Card effects for every two Arts cards drawn! What a crazy combo!
Using a Special Move Arts when your Unique Gauge is maxed out will deliver a powerful one shot by greatly restoring the Vanishing Gauge while nullifying unfavorable Element factors and greatly increasing Special Move damage inflicted.
Plus, the Indestructible effect gets applied if you choose two Tag: DAIMA characters other than this character as battle members.
It activates when your health reaches zero. Instead of being only for a lone hit, you'll endure until the attacking enemy's combo is done!
Plus, SPARKING Majin Duu enters the fray!
Toy with your opponent by using their actions against them!
Various effects will activate when the enemy uses a huge attack or depending on the number of Arts attacks you receive from them!Restore own health by 25% when the enemy activates Ultimate, Awakened Arts, or Rising Rush, and 15% when the enemy uses Special Move Arts. Reduce Impact damage received upon taking the first hit from the enemy! On the second hit, Obscure activates! The enemy’s Arts Cards will be shuffled and remain facedown for the duration of the effect!
On the third hit, the enemy’s Ki will be reduced!
Restore 30% of own health once and inflict Paralyze on all enemies when health reaches 0!
*See character details for more information about the abilities.
New Characters


Super Saiyan 4 Goku




Traits
IndestructibleUltimate ArtsSpecial Cover Change (Strike/Blast)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingArmored Strike ArtsHealerFast Draw (Multi)Slow StarterAssault
Traits
IndestructibleUltimate ArtsSpecial Cover Change (Strike/Blast)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeNo SwitchingArmored Strike ArtsHealerFast Draw (Multi)Slow StarterAssault
*Traits include abilities and effects at maximum stats.
Battle Style
Melee Type
Episode
DAIMA Saga
Character Tag
Son FamilySaiyanSuper Saiyan 4DAIMA
Ultimate Skill
True Divine Dragon Strike
Deals supreme Impact damage.
The following effects occur upon activation:
+50% to Ultimate damage inflicted (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Nullifies own unfavorable Element factors for 3 timer counts.
Cancels enemy's Attribute Upgrades & Buff Effects.
*Nullifies Blast Arts when charging forward.
The following effects occur upon activation:
+50% to Ultimate damage inflicted (cannot be cancelled).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Nullifies own unfavorable Element factors for 3 timer counts.
Cancels enemy's Attribute Upgrades & Buff Effects.
*Nullifies Blast Arts when charging forward.
Special Move
Sonic Chase
Deals massive Impact damage.
*Nullifies Blast Arts when charging forward.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
Restores Vanishing Gauge by 70%.
+80% to Special Move damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 3 timer counts.
[If Unique Gauge is not full]
+40% to Special Move damage inflicted for 3 timer counts upon activation.
*Nullifies Blast Arts when charging forward.
[If Unique Gauge is full]
Resets own Unique Gauge to zero and applies the following effects to self upon activation:
Restores Vanishing Gauge by 70%.
+80% to Special Move damage inflicted for 3 timer counts.
Nullifies unfavorable Element factors for 3 timer counts.
[If Unique Gauge is not full]
+40% to Special Move damage inflicted for 3 timer counts upon activation.
Main Ability
This...is Super Saiyan 4!!
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next.
Restores own health by 30% and Ki by 50.
Restores own Vanishing Gauge by 100%.
+40% to Strike damage inflicted for 20 timer counts.
+60% to own Ki Recovery for 20 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Requirements: 25 timer counts must elapse.
Restores own health by 30% and Ki by 50.
Restores own Vanishing Gauge by 100%.
+40% to Strike damage inflicted for 20 timer counts.
+60% to own Ki Recovery for 20 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Requirements: 25 timer counts must elapse.
Special Skill
Giant Swing
Applies the following effects to self upon activation:
Randomly draws 1 new card.
Restores health by 15% and Ki by 40.
Charges Unique Gauge by 20%.
+20% to damage inflicted for 15 timer counts.
Inflicts all enemies with 3 substitution counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
*Blast Armor when charging forward.
Randomly draws 1 new card.
Restores health by 15% and Ki by 40.
Charges Unique Gauge by 20%.
+20% to damage inflicted for 15 timer counts.
Inflicts all enemies with 3 substitution counts on hit.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
*Blast Armor when charging forward.
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
+22% to "Tag: DAIMA" base Strike Attack & Defense during battle.
Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense during battle.
Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +12% to "Tag: DAIMA" max base Health during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+38% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +13% to "Tag: DAIMA" max base Health during battle.
Unique Ability
Awakening of New Potential
The following effects occur when battle starts:
+280% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact, Explode & Pierce damage received by 20% (cannot be cancelled).
+40% to own Ki Recovery (cannot be cancelled).
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to own Arts costs (cannot be cancelled).
+50% to own Unique Gauge charge rate (cannot be cancelled).
Nullifies own unfavorable Element factors for damage sustained for 90 timer counts (cannot be cancelled).
Applies Attribute Upgrade "Shortens substitution count by 1" to "Tag: DAIMA" allies (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 15% and Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1 (activates 3 times).
Seals all enemies' Main Abilities for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
The following effects also occur if there are 2 defeated battle members:
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next.
Restores own health by 50%.
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Nullifies own unfavorable Element factors for damage sustained (cannot be cancelled).
Reduces enemy Vanishing Gauge to 0%.
Inflicts all enemies with "No Switching" for 10 timer counts.
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Shortens allies' substitution counts by 1 (activates four times).
Activation count resets after character switch.
Seals 1 enemy card slot randomly (up to 1 slot simultaneously).
The sealed card slot cannot be used for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Ki Recovery" for 10 timer counts.
The following effects occur when an ally is hit with an enemy's Arts attack while this character is on standby (activates once):
Cancels enemy's Buff Effects.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 3 timer counts.
*Activation count resets when this character enters the battlefield.
Seals enemy's Special Move Arts when enemy activates an autocounter or Evade Action while this character is on the battlefield.
The sealed Arts cannot be used for 5 timer counts (activates twice).
+280% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact, Explode & Pierce damage received by 20% (cannot be cancelled).
+40% to own Ki Recovery (cannot be cancelled).
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to own Arts costs (cannot be cancelled).
+50% to own Unique Gauge charge rate (cannot be cancelled).
Nullifies own unfavorable Element factors for damage sustained for 90 timer counts (cannot be cancelled).
Applies Attribute Upgrade "Shortens substitution count by 1" to "Tag: DAIMA" allies (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 15% and Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1 (activates 3 times).
Seals all enemies' Main Abilities for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
The following effects also occur if there are 2 defeated battle members:
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next.
Restores own health by 50%.
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.
Nullifies own unfavorable Element factors for damage sustained (cannot be cancelled).
Reduces enemy Vanishing Gauge to 0%.
Inflicts all enemies with "No Switching" for 10 timer counts.
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Shortens allies' substitution counts by 1 (activates four times).
Activation count resets after character switch.
Seals 1 enemy card slot randomly (up to 1 slot simultaneously).
The sealed card slot cannot be used for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Ki Recovery" for 10 timer counts.
The following effects occur when an ally is hit with an enemy's Arts attack while this character is on standby (activates once):
Cancels enemy's Buff Effects.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 3 timer counts.
*Activation count resets when this character enters the battlefield.
Seals enemy's Special Move Arts when enemy activates an autocounter or Evade Action while this character is on the battlefield.
The sealed Arts cannot be used for 5 timer counts (activates twice).
Demon Realm-Shaking Super Power
Knocks enemy back to long range if a cover change is performed against their Strike or Blast Arts attack (activates three times) (activates during assists).
*Cover changes performed against attacks other than Strike or Blast Arts are also counted as activations.
*Nullified activations are not counted.
[Comboable Arts]
Special Move Arts
Applies the following effects to allies when an ally is inflicted with "No Switching" while this character is not defeated (activates once):
Restores health by 10%.
Restores "Tag: DAIMA" health by 15%.
Applies the following effects to self every 30 timer counts elapsed from battle start (activates twice):
+10% to Special Move damage inflicted (cannot be cancelled).
-5 to Special Move Arts cost (cannot be cancelled).
+10% to Critical Rate (cannot be cancelled).
+25% to Unique Gauge charge rate (cannot be cancelled).
Slightly charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Draw a Special Move Arts Card next (activates once).
Activation count resets after character switch.
Restores health by 20% and Ki by 50.
Cancels Attribute Downgrades and Abnormal Conditions.
Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike or Blast Arts when the Unique Gauge is full:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
Restores Ki by 40.
+30% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 10 timer counts.
The following effects occur on receiving an attack that reduces own health to 0 if there are 2 "Tag: DAIMA" battle members other than this character in the party (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Destroys all of your enemy's cards.
Restores own health by 50% after effect "Cannot be defeated" has ended.
*Cover changes performed against attacks other than Strike or Blast Arts are also counted as activations.
*Nullified activations are not counted.
[Comboable Arts]
Special Move Arts
Applies the following effects to allies when an ally is inflicted with "No Switching" while this character is not defeated (activates once):
Restores health by 10%.
Restores "Tag: DAIMA" health by 15%.
Applies the following effects to self every 30 timer counts elapsed from battle start (activates twice):
+10% to Special Move damage inflicted (cannot be cancelled).
-5 to Special Move Arts cost (cannot be cancelled).
+10% to Critical Rate (cannot be cancelled).
+25% to Unique Gauge charge rate (cannot be cancelled).
Slightly charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Applies the following effects to self once Unique Gauge is full:
Draw a Special Move Arts Card next (activates once).
Activation count resets after character switch.
Restores health by 20% and Ki by 50.
Cancels Attribute Downgrades and Abnormal Conditions.
Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike or Blast Arts when the Unique Gauge is full:
Randomly draws at most 2 new cards when you have 3 or fewer cards.
Restores Ki by 40.
+30% to damage inflicted for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 10 timer counts.
The following effects occur on receiving an attack that reduces own health to 0 if there are 2 "Tag: DAIMA" battle members other than this character in the party (activates once):
Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Destroys all of your enemy's cards.
Restores own health by 50% after effect "Cannot be defeated" has ended.
Ultimate Skill
True Divine Dragon Strike
Deals supreme damage.
Special Move
Sonic Chase
Deals massive damage.
[Tournament of Power] Abilities
Awakening of New Potential 





















































[Start of battle / Self]
・+100% to damage inflicted (cannot be cancelled).
・+20% to Strike damage inflicted (cannot be cancelled).
・-20% to damage received (cannot be cancelled).
・+20% to Ki Recovery (cannot be cancelled).
[Start of 1st turn / Self]
・+10% to Ki Recovery (cannot be cancelled).
・+10% to Special Move Gauge.
[Start of 2nd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
・+10% to Special Move Gauge.
[Start of 3rd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・Upgrades Special Move Arts.
・+100% to damage inflicted (cannot be cancelled).
・+20% to Strike damage inflicted (cannot be cancelled).
・-20% to damage received (cannot be cancelled).
・+20% to Ki Recovery (cannot be cancelled).
[Start of 1st turn / Self]
・+10% to Ki Recovery (cannot be cancelled).
・+10% to Special Move Gauge.
[Start of 2nd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
・+10% to Special Move Gauge.
[Start of 3rd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・Upgrades Special Move Arts.
Demon Realm-Shaking Super Power 





















































[Before receiving a Strike or Blast Arts attack / Health is 50% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[On Strike Arts attack / Self]
・Restores health by 1%.(activates twice).
・+10% to damage inflicted for 2 turns.
・+10% to Special Move Gauge.
[On Special Move or Ultimate Arts activation / Self]
・Restores health by 3%.
・+30% to damage inflicted for 1 turn (cannot be cancelled).
・+30% to Critical Rate for 1 turn (cannot be cancelled).
・Cancels Attribute Downgrades and Abnormal Conditions.
・Performs a cover change and nullifies attack (activates once).
[On Strike Arts attack / Self]
・Restores health by 1%.(activates twice).
・+10% to damage inflicted for 2 turns.
・+10% to Special Move Gauge.
[On Special Move or Ultimate Arts activation / Self]
・Restores health by 3%.
・+30% to damage inflicted for 1 turn (cannot be cancelled).
・+30% to Critical Rate for 1 turn (cannot be cancelled).
・Cancels Attribute Downgrades and Abnormal Conditions.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+22% to "Tag: DAIMA" base Strike Attack & Defense during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +12% to "Tag: DAIMA" max base Health during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+38% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +13% to "Tag: DAIMA" max base Health during battle.
DBL81-04S
DBL81-04S


Majin Duu



Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationEnduranceArmored Strike ArtsHealerFast Draw (Multi)Rising Power
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationEnduranceArmored Strike ArtsHealerFast Draw (Multi)Rising Power
*Traits include abilities and effects at maximum stats.
Battle Style
Ranged Type
Episode
DAIMA Saga
Character Tag
DAIMA
Ultimate Skill
Sphere Attack Rush
Deals massive Explode damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects occur on hit:
+20% to Ultimate damage inflicted (cannot be cancelled) (activates once).
Randomly destroys 3 enemy cards.
Inflicts all enemies with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 10 timer counts.
*Blast Armor when charging forward.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
The following effects occur on hit:
+20% to Ultimate damage inflicted (cannot be cancelled) (activates once).
Randomly destroys 3 enemy cards.
Inflicts all enemies with Attribute Downgrade "-2 Arts Card Draw Speed levels" for 10 timer counts.
*Blast Armor when charging forward.
Special Move
Double-Shot Breath
Deals massive Explode damage.
Applies the following effects to self upon activation:
Restores Ki by 30.
+20% to Special Move damage inflicted for 3 timer counts.
The following effects occur on hit:
+20% to Special Move damage inflicted (cannot be cancelled) (activates once).
Reduces enemy Ki by 80.
Inflicts enemy with Attribute Downgrade "-80% to Ki Recovery" for 10 timer counts.
Applies the following effects to self upon activation:
Restores Ki by 30.
+20% to Special Move damage inflicted for 3 timer counts.
The following effects occur on hit:
+20% to Special Move damage inflicted (cannot be cancelled) (activates once).
Reduces enemy Ki by 80.
Inflicts enemy with Attribute Downgrade "-80% to Ki Recovery" for 10 timer counts.
Main Ability
GYAOOOOOH!!
Draw the Ultimate Arts Card "Sphere Attack Rush" next.
Increases own Dragon Balls by 1.
Restores ally health by 20% and Ki by 30.
+25% to damage inflicted by allied "Tag: DAIMA" (cannot be cancelled).
Shortens allies' substitution counts by 5.
Requirements: 25 timer counts must elapse.
Increases own Dragon Balls by 1.
Restores ally health by 20% and Ki by 30.
+25% to damage inflicted by allied "Tag: DAIMA" (cannot be cancelled).
Shortens allies' substitution counts by 5.
Requirements: 25 timer counts must elapse.
Special Skill
Power Shout
Randomly draws 1 new card.
Restores own health by 10% and Ki by 40.
Increases own Arts Card Draw Speed by 1 level for 15 timer counts (cannot be stacked).
Also randomly applies 1-3 of the following effects to self:
+20% to damage inflicted for 15 timer counts.
+20% to damage inflicted for 15 timer counts.
+20% to damage inflicted for 15 timer counts.
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Sphere Attack Rush" next if 60 timer counts have elapsed from battle start (activates once).
Restores own health by 10% and Ki by 40.
Increases own Arts Card Draw Speed by 1 level for 15 timer counts (cannot be stacked).
Also randomly applies 1-3 of the following effects to self:
+20% to damage inflicted for 15 timer counts.
+20% to damage inflicted for 15 timer counts.
+20% to damage inflicted for 15 timer counts.
Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Sphere Attack Rush" next if 60 timer counts have elapsed from battle start (activates once).
Z Ability
Z Ability I
+22% to "Tag: DAIMA" base Strike & Blast Defense during battle.
Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: DAIMA" or "Element: PUR" or "Element: BLU" base Strike & Blast Defense during battle.
Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: DAIMA" or "Element: PUR" or "Element: BLU" base Strike & Blast Defense and +15% to "Tag: DAIMA" base Blast Defense during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: DAIMA" or "Element: PUR" or "Element: BLU" base Strike & Blast Defense and +18% to "Tag: DAIMA" base Blast Defense during battle.
Unique Ability
Last Hope Majin
The following effects occur when battle starts:
+210% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact & Explode damage received by 15% (cannot be cancelled).
+50% to own Ki Recovery (cannot be cancelled).
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
-15 to own Special Move Arts cost (cannot be cancelled).
+20% to allied "Tag: DAIMA" Health Restoration (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Shortens allied "Tag: DAIMA" substitution counts by 1.
Randomly destroys 1 enemy card.
Applies the following effects to self every 3 timer counts while this character is on the battlefield:
Restores health by 3% and Ki by 15.
+10% to damage inflicted (cannot be cancelled) (activates five times).
-3 to Strike & Blast Arts costs for 15 timer counts.
+10% to Critical Rate (cannot be cancelled) (activates five times).
Applies the following effects to self when this character performs a Vanishing Step:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 80% (activates once).
+20% to damage inflicted for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
+210% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Reduces Impact & Explode damage received by 15% (cannot be cancelled).
+50% to own Ki Recovery (cannot be cancelled).
Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).
-15 to own Special Move Arts cost (cannot be cancelled).
+20% to allied "Tag: DAIMA" Health Restoration (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 30.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Shortens allied "Tag: DAIMA" substitution counts by 1.
Randomly destroys 1 enemy card.
Applies the following effects to self every 3 timer counts while this character is on the battlefield:
Restores health by 3% and Ki by 15.
+10% to damage inflicted (cannot be cancelled) (activates five times).
-3 to Strike & Blast Arts costs for 15 timer counts.
+10% to Critical Rate (cannot be cancelled) (activates five times).
Applies the following effects to self when this character performs a Vanishing Step:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores Vanishing Gauge by 80% (activates once).
+20% to damage inflicted for 15 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.
Developing Battle Sense
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
The following effects occur when an enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is not defeated:
Restores own health by 25%.
Cancels own Attribute Downgrades and Abnormal Conditions (activates once).
Shortens allies' substitution counts by 3.
Cancels enemy Buff Effects (activates once).
Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 5 timer counts.
The following effects occur every time the enemy uses a Special Move Arts Card while this character is on the battlefield:
Restores own health by 15%.
Cancels own Attribute Downgrades and Abnormal Conditions (activates three times).
Cancels enemy Buff Effects (activates three times).
Inflicts enemy with Attribute Downgrade "-40% to Special Move Arts Power" for 5 timer counts.
The following effects occur based on the number of times this character is hit by enemy Arts attacks while on the battlefield:
1 time: Reduces Impact damage received by 10% for 5 timer counts.
2 times: Obscures all enemy cards for 5 timer counts.
All cards are turned face down for the effect duration and their positions are shuffled.
3 times: Reduces enemy Ki by 40.
Hit count resets after character switch.
The following effects occur when own health reaches 0 (activates once):
Restores own health by 30%.
Shortens allies' substitution counts by 5.
100% chance to inflict all enemies with Paralyze.
[Comboable Arts]
Special Move Arts
The following effects occur when an enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is not defeated:
Restores own health by 25%.
Cancels own Attribute Downgrades and Abnormal Conditions (activates once).
Shortens allies' substitution counts by 3.
Cancels enemy Buff Effects (activates once).
Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 5 timer counts.
The following effects occur every time the enemy uses a Special Move Arts Card while this character is on the battlefield:
Restores own health by 15%.
Cancels own Attribute Downgrades and Abnormal Conditions (activates three times).
Cancels enemy Buff Effects (activates three times).
Inflicts enemy with Attribute Downgrade "-40% to Special Move Arts Power" for 5 timer counts.
The following effects occur based on the number of times this character is hit by enemy Arts attacks while on the battlefield:
1 time: Reduces Impact damage received by 10% for 5 timer counts.
2 times: Obscures all enemy cards for 5 timer counts.
All cards are turned face down for the effect duration and their positions are shuffled.
3 times: Reduces enemy Ki by 40.
Hit count resets after character switch.
The following effects occur when own health reaches 0 (activates once):
Restores own health by 30%.
Shortens allies' substitution counts by 5.
100% chance to inflict all enemies with Paralyze.
Ultimate Skill
Sphere Attack Rush
Deals massive damage.
Special Move
Double-Shot Breath
Deals massive damage.
[Tournament of Power] Abilities
Last Hope Majin 





















































[Start of battle / Self]
・+70% to damage inflicted (cannot be cancelled).
・-20% to damage received (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
[On Strike or Blast Arts attack / Multi-target]
・+10% to own damage inflicted for 2 turns.
・Inflicts enemy with Attribute Downgrade "-10% to damage inflicted" for 2 turns.
・Inflicts enemy with Attribute Downgrade "-10% to Health Restoration" for 2 turns.
[On receiving an attack / Self]
・Restores own health by 5% (activates once).
・+10% to own Special Move damage inflicted for 2 turns.
・+15% to own Ultimate damage inflicted for 2 turns.
・+15% to own Special Move Gauge.
*This effect will activate even if an ally performs a cover change.
・+70% to damage inflicted (cannot be cancelled).
・-20% to damage received (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
[On Strike or Blast Arts attack / Multi-target]
・+10% to own damage inflicted for 2 turns.
・Inflicts enemy with Attribute Downgrade "-10% to damage inflicted" for 2 turns.
・Inflicts enemy with Attribute Downgrade "-10% to Health Restoration" for 2 turns.
[On receiving an attack / Self]
・Restores own health by 5% (activates once).
・+10% to own Special Move damage inflicted for 2 turns.
・+15% to own Ultimate damage inflicted for 2 turns.
・+15% to own Special Move Gauge.
*This effect will activate even if an ally performs a cover change.
Developing Battle Sense 





















































[Before receiving a Strike Arts attack / Health is 30% or lower / Allies in range]
・Performs a cover change and nullifies attack (activates once).
[Start of 2nd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
・Applies Buff Effect "Nullifies Attribute Downgrades twice".
[Start of 3rd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
・+30% to own Special Move Gauge.
・Cancels Attribute Downgrades and Abnormal Conditions.
[On Special Move Arts hit / Multi-target]
・+15% to own Ultimate damage inflicted (cannot be cancelled).
・Upgrades own Special Move Arts (activates once).
・Inflicts enemy with Attribute Downgrade "-10% to Special Move Gauge charge rate" for 2 turns.
・Performs a cover change and nullifies attack (activates once).
[Start of 2nd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
・Applies Buff Effect "Nullifies Attribute Downgrades twice".
[Start of 3rd turn / Self]
・+10% to damage inflicted (cannot be cancelled).
・+10% to Ki Recovery (cannot be cancelled).
・+30% to own Special Move Gauge.
・Cancels Attribute Downgrades and Abnormal Conditions.
[On Special Move Arts hit / Multi-target]
・+15% to own Ultimate damage inflicted (cannot be cancelled).
・Upgrades own Special Move Arts (activates once).
・Inflicts enemy with Attribute Downgrade "-10% to Special Move Gauge charge rate" for 2 turns.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+22% to "Tag: DAIMA" base Strike & Blast Defense during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: DAIMA" or "Element: PUR" or "Element: BLU" base Strike & Blast Defense during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: DAIMA" or "Element: PUR" or "Element: BLU" base Strike & Blast Defense and +15% to "Tag: DAIMA" base Blast Defense during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: DAIMA" or "Element: PUR" or "Element: BLU" base Strike & Blast Defense and +18% to "Tag: DAIMA" base Blast Defense during battle.
DBL81-05S
DBL81-05S
*As of 2025/03/25 15:00, only the Japanese voices for Super Saiyan 4 Goku (DBL81-04S) and Majin Duu (DBL81-05S) are available.
The English voices are planned to be added in a future update.
Step Info
To celebrate Super Saiyan 4 Goku's appearance in Dragon Ball DAIMA, we're holding a special Step Summon!
Z Powers are doubled and SP rates are set to 20% for all Steps and event periods this time!
Steps 1 to 5 come with [AWAKENING TO SUPER SAIYAN 4] Summon Coin freebies!
Step 6 is a free Consecutive Summon!
Step | Items Required | No. of Summons | Perks |
---|---|---|---|
1 | ![]() ×300 |
3 | |
2 | ![]() ×500 |
5 | |
3 | ![]() ×700 |
7 | |
4 | ![]() ×1000 |
10 | ![]() |
5 | ![]() ×1000 |
10 | |
6 | ![]() |
10 |
Important Notes
- You will return to Step 2 after Step 6.
Exchange Summon Coins for amazing items!
Collect Summon Coins and trade them for awesome items, such as the new LEGENDS LIMITED character's Z Power, available at the designated Exchange Shop![AWAKENING TO SUPER SAIYAN 4] Summon Coin

Obtainable as a freebie from the "LEGENDS STEP-UP - AWAKENING TO SUPER SAIYAN 4 -" Summon.
This exchange is available until 2025/05/28 15:00.
Please note that you will not be able to use these Summon Coins after the exchange period ends.
▼
Summon Coin Exchange Shop Lineup
![]() ×50 ▲
![]() ×600 |
Super Saiyan 4 Goku (DBL81-04S)'s Z Power |
![]() ×50 ▲
![]() ×600 |
Majin Duu (DBL81-05S)'s Z Power |
![]() ×14 ▲
![]() ×3 |
[New LL 5%/1,200 Z Power] AWAKENING TO SUPER SAIYAN 4 SP Guaranteed Summon Ticket
A Ticket for a Summon that drops 1200 Z Power.
|
![]() ×5 ▲
![]() ×1 |
[New LL 5%/1,200 Z Power] AWAKENING TO SUPER SAIYAN 4 SP Guaranteed Summon Ticket
A Ticket for a Summon that drops 1200 Z Power.
|
![]() ×30 ▲
![]() ×1 |
Multi-Z Power 600 (LEGENDS LIMITED/SPARKING) One Time Only
|
![]() ×15 ▲
![]() ×1 |
Multi-Z Power 200 (LEGENDS LIMITED/SPARKING) One Time Only
|
![]() ×20 ▲
![]() ×1 |
Multi-Z Power 200 (LEGENDS LIMITED/SPARKING) One Time Only
|
![]() ×25 ▲
![]() ×1 |
Multi-Z Power 200 (LEGENDS LIMITED/SPARKING) One Time Only
|
![]() ×1 ▲
![]() ×20 |
Legends Tickets Legends Tickets will be added to the Exchange Shop once the Summon ends.
|
Exchange Period 2025/05/21 15:00 ~ 2025/05/28 15:00 |
Returning LEGENDS LIMITED characters
6 LEGENDS LIMITED characters are back!
Ultimate Gohan




DBL72-02S
Vegeta & Goku

Vegeta
Goku




DBL71-01S
Super Saiyan 4 Goku & Vegeta

Goku
Vegeta



DBL53-01S
Super Saiyan 4 Goku






DBL34-01S
Goku







DBL15-05S
Super Saiyan 2 Gohan (Youth)






DBL10-06S
New LL Z Power 5% and SP Guaranteed Ticket Summons Are Here!
The drop rate for the new LL character's Z Power is 5% and get a SPARKING character guaranteed from this deluxe Ticket Summon!
Plus, characters in this Summon will drop with 1,200 Z Power!
Required Summon Ticket
[New LL 5%/1,200 Z Power] AWAKENING TO SUPER SAIYAN 4 SP Guaranteed Summon Ticket
5% drop rate for the new LL character's Z Power! Get 1200 Z Power!!

A ticket with which you can play the corresponding Summon.
These tickets will no longer be available once the corresponding Summons have ended.
Availability
2025/03/26 15:00 ~ 2025/05/28 15:00
Where to Get
Summon Coin Exchange Shop
Regarding Multi-Z Power
- Cannot be used on characters you haven't acquired yet.
- Multi-Z Powers with any of the following conditions can only be used on the characters they apply to:
- LEGENDS LIMITED
- ULTRA
- Event-exclusive character with a card number containing "EVT"
- Shallot
- Characters with card numbers starting with DBL00
- There are a variety of conditions that must be met to use each type of Multi-Z Power. They can only be used on characters that fulfill all the conditions.
- If using a Multi-Z Power would cause a character's Z Power to exceed its maximum value, the surplus portion will be lost and will not be converted into Z Medals or Z2 Medals.
- Excess Multi-Z Powers will be sent to your Gift Box. (Expires in 7 days)
- The maximum amount of Multi-Z Power you can hold varies by type. (Check details for more information)
- For more details on Multi-Z Power, see Menu > Other > Help > Items > Multi-Z Power.
Multi-Z Powers also cannot be used on the following characters:
Important Notes
- You can switch between Normal Stats and Tournament of Power Stats with the tabs at the top of the character information.
- The character details are for Limit Break ★7+ and Godly Class. Zenkai Awakening information is for Awakening Rank VII.
- Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
- Characters in this Summon may return in the future.
- Check the in-game help for more information on Tag Characters.
- Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
- Please restart the app if this Summon does not appear after its scheduled start time.
- Character Z Power can be acquired through this Summon. Please note that characters will not appear directly.
- It's possible to receive duplicate Z Powers, or Z Powers of characters other than Featured Characters from this Summon.
For details, please check the in-game Summon screen > Z Power List.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team