Transmission Decoded

It's Time for "ZENKAI Ultra Space-Time Rush"!

▸ START: 2026/09/09 14:30 JST ~ END: 2030/01/01 00:00 JST

Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!

Updates
  • Added Hit (DBL15-08S)'s Awakening Z Power to the exchange lineup.
  • Added the "I have the power of nature inside!" Memory to the exchange lineup.
  • The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
  • All Rush clear statuses have been reset.
  • *Rewards can be earned again by collecting points.
    *Rush progress has not been reset.
2026/09/23 15:00 JST Update
  • Planned addition of Mecha Frieza (DBL50-02S)'s Awakening Z Power to the exchange lineup.

About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!
Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!

How to Play


1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!

You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!

Strategy Tips


Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!
Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!

Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!
For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.

Some Featured Characters


Hit
Traits
Endurance NullificationCounter
Traits
Endurance NullificationCounter
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
God of Destruction Champa Saga (S)
Character Tag
Universe 6Powerful OpponentRival UniverseUniverse Rep
Ultimate Skill
Time Skip/Molotov
Deals massive Impact damage.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 5 timer counts.
Time Skip/Molotov
Massive Damage (Impact)

▼On Activation
・Damage Guard Penetration +100% (5 counts)

▼On Hit
・Overdrive Gauge +30%
・Destroy entire enemy hand
Special Move
Assassin Strike
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts cost" for 15 timer counts on hit.
Assassin Strike
Massive Damage (Impact)

▼On Activation
・Special Move damage +30% (3 counts)

▼On Hit
・Overdrive Gauge +20%
・Enemy Health Restoration -30% (15 counts)
・Enemy Strike/Blast Arts costs +10 (15 counts)
Main Ability
My time skip is unbeatable.
Draw the Ultimate Arts Card "Time Skip/Molotov" next.
Restores own Ki by 30.
Cancels enemy's Buff Effects.

Requirements: 25 timer counts must elapse.
My time skip is unbeatable.
・Draw Ultimate Arts next
・Health +20%
・Ki +50
・Cancel enemy Buff Effects

*Requirement:
25 timer counts elapsed
Special Skill
Time Skip
Counter will activate upon enemy's Tap Actions, Strike Arts, or Blast Arts while in fighting pose.
+30% to own Critical Rate for 15 timer counts when countered successfully.
Reduces enemy's Dragon Balls by 1 when countered successfully.

[Comboable Arts]
Special Move Arts
Time Skip
Counter-Type Special Arts
Counter certain attacks while in stance

▼On Counter Activation
・Draw Special Move Arts next (2 times)
・Ki +50
・Next activated Special Move damage +30% (non-stacking)
・Critical Rate +30% (15 counts)
・Enemy Dragon Balls -1

[Counterable Attacks]
・Tap Actions
・Strike Arts
・Blast Arts

[Comboable Into]
Z Ability
Z Ability I
If
・Base Strike Attack +24%
Z Ability I
If
・Base Strike Attack +24%
Z Ability II Limit Break to ★3 to Enhance
If or
・Base Strike Attack +26%
Z Ability II Limit Break to ★3 to Enhance
If or
・Base Strike Attack +26%
Z Ability III Limit Break to ★6 to Enhance
If or
・Base Strike Attack +33%
・Base Strike Defense +33%
Z Ability III Limit Break to ★6 to Enhance
If , , or Universe Rep
・Base Strike Attack +33%
・Base Strike Defense +33%

If Universe Rep
・Base Blast Defense +9%
Z Ability IV Limit Break to ★7+ to Enhance
If or
・Base Strike Attack +35%
・Base Strike Defense +35%
Z Ability IV Limit Break to ★7+ to Enhance
If , , or Universe Rep
・Base Strike Attack +35%
・Base Strike Defense +35%

If Universe Rep
・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & Universe Rep
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & Universe Rep
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & Universe Rep
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & Universe Rep
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
I continue to advance.
The following effects occur according to the number of timer counts elapsed from battle start:

10 counts elapsed: +25% to damage inflicted and -5 to own Strike Arts cost (cannot be cancelled).
15 counts elapsed: +25% to damage inflicted and -5 to own Blast Arts cost (cannot be cancelled).
20 counts elapsed: +30% to Strike damage inflicted and increases Arts Card Draw Speed by 1 level (cannot be cancelled).
30 counts elapsed: +60% to Ultimate damage inflicted (cannot be cancelled).
The Living Legend of Universe 6
+30% to own Critical Rate and +20% to Critical damage inflicted (cannot be cancelled).
Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks (cannot be cancelled).
The following effects occur per "Element: YEL", "Element: BLU", or "Element: GRN" battle member other than this character:

+10% to damage inflicted (cannot be cancelled).
+10% to Critical damage inflicted (cannot be cancelled).
Starter Ability
・Damage +240%
・Damage Guard +260%
・Critical Rate +30%
・Critical damage +40%
・Ki Recovery +50%
・Nullify Endurance

▼When 2 Other Ally Battle Members Are Universe Rep
・Damage +30%
・Damage Guard +20%

*All uncancellable
I continue to advance.
▼Based on Timer Counts Elapsed
[10 elapsed]
・Damage +50% (uncancellable)
・Strike/Blast Arts costs -5 (uncancellable)
[20 elapsed]
・Damage +30% (uncancellable)
・Draw Speed +1 (uncancellable)
[30 elapsed]
・Ultimate damage +60% (uncancellable)
・Overdrive Gauge charge rate +20% (uncancellable)
The Living Legend of Universe 6
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +10%
・Ki +50
・Nullify damage received Element disadvantage (5 counts)
Chancing Upon the Strong
Get with Awakening Rank III
▼When on Battlefield and Enemy Switches
・Damage +20% (15 counts)
・Enemy Ki -30
・Seal enemy Special Move Arts (5 counts) (1 time)
*Activations reset on switch

▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Overdrive Gauge +30% (2 times)
・Ally sub counts -5
・Cancel enemy Attribute Upgrades (2 times)
Never-Miss Assassin
Get with Awakening Rank VI
▼Based on Strike/Blast Arts Uses
*Uses reset on switch or Special Move Arts use
[1st]
・Draw Strike Arts next
・Nullify Special Cover Changes (5 counts)
[1st and on]
・Damage +20% (15 counts)
[3rd]
・Draw Special Move Arts next
・Ki +50
DBL15-08S

ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!

Ultra Space-Time Rush Exchange Shop Lineup


Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!

ZENKAI Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Rush Medal Exchange Items
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Introducing Awakened Equipment


Check out the abilities of the Awakened Equipment you can create with the new Memory!

NEW!
[Awakened] I have the power of nature inside!
Slot 1
Base Strike Defense +8.00~+15.00%
Base Blast Defense +8.00~+15.00%
Slot 2
Base Strike Defense +8.00~+15.00%
+5.00~+10.00% to own Strike Defense per "Battle Style: Ranged Type" battle member.
Slot 3
Base Blast Defense +8.00~+15.00%
+5.00~+10.00% to own Blast Defense per "Battle Style: Melee Type" battle member.
Equip Conditions
Goku & Sagas From the Movies

"RUSH LIMITED! #2" Summon On Now!


An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!

Available LEGENDS LIMITED Characters


Piccolo
DBL22-03S

Goku
DBL15-05S

Super Saiyan 2 Gohan (Youth)
DBL10-06S

God of Destruction Beerus
DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.

Required Summon Tickets


RUSH LIMITED! #2 Summon Tickets
Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
  • You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
  • You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.


Exchange Shop
  • Items listed above are only a portion of what is available for exchange.
  • Check the in-game Exchange Shop for more details.
  • Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
  • Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
  • *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
  • Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits.
  • Check the in-game Exchange Shop for more details on the exchange limits.
  • The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.

Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The Event period may be subject to change depending on maintenance duration.
  • Supporters cannot be added to your team in this Event.
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
  • Points are valid only in the season in which they are obtained.
  • Points and clear statuses of each Rush will reset at the start of the next season.

We hope you continue to enjoy Dragon Ball Legends.

Dragon Ball Legends Management Team