News Details:

It's Time for "ZENKAI Ultra Space-Time Rush"!

Start Time: 2025-10-08 14:30:00 (JST) ~ End Time: 2030-01-01 00:00:00 (JST)

Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!

Updates
  • Added Nuova Shenron (DBL35-04S)'s Awakening Z Power to the exchange lineup.
  • The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
  • All Rush clear statuses have been reset.
  • *Rewards can be earned again by collecting points.
    *Rush progress has not been reset.
2025/10/29 15:00 Update
  • Planned addition of Zamasu: Goku Black (Assist) (DBL41-04S)'s Awakening Z Power to the exchange lineup.

About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!
Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!

How to Play


1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!

You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!

Strategy Tips


Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!
Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!

Some Featured Characters


Nuova Shenron
Traits
No SwitchingBarrierFast Draw (Multi)Rising Power
Traits
Special Cover Change NullificationUnfavorable Element Factor NullificationNo SwitchingBarrierFast Draw (Multi)Strike BackRising Power
*Traits include abilities and effects at maximum stats.
Battle Style
Melee Type
Episode
Shadow Dragon Saga (GT)
Character Tag
GTTwinsShadow Dragon
Special Move
Burst Attack
Deals massive Explode damage.
Applies the following effects to self upon activation:

+25% to Special Move damage inflicted for 5 timer counts.
Cancels Abnormal Conditions.
Burst Attack
Massive Damage (Explode)

▼On Activation
・Special Move damage +30% (5 counts)
・Cancel Abnormal Conditions

▼On Hit
・Draw up to 3 cards if hand has 3 or fewer
・Cancel enemy Attribute Upgrades
Main Ability
Face-Off
Inflicts all allies and enemies with "No Switching" for 10 timer counts.
Destroys all of your own and enemy's cards.
+20% to damage inflicted for 20 timer counts.
Restores own Vanishing Gauge by 100%.
Increases own Arts Card Draw Speed by 1 level for 10 timer counts.

Requirements: 20 timer counts must elapse.
Face-Off
・Draw Special Arts next
・Ki +50
・Vanishing Gauge +100%
・Damage +20% (20 counts)
・Draw Speed +1 (10 counts)
・Prevent ally switching (5 counts)
・Destroy entire enemy hand
・Prevent all enemy switching (10 counts)

*Requirement:
20 timer counts elapsed
Special Skill
Barrier
Nullifies enemy attacks, excluding certain moves like Rising Rush.
The following effects occur if attacks are nullified:

Knocks enemy back to long range if they are at close range.
Restores own Ki by 30.
+30% to Strike damage inflicted for 15 timer counts.

[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Barrier
Nullify enemy attack
*Excluding certain attacks

▼On Nullification
*Comboable if enemy is at close range
・Draw Special Move Arts next
・Ki +50
・Damage +30% (15 counts)
・Next activated Special Move damage +30% (non-stacking) (uncancellable)

[Comboable Into]
Z Ability
Z Ability I
If GT
・Base Strike Attack +19%
Z Ability II Limit Break to ★3 to Enhance
If GT
・Base Strike Attack +22%
・Base Strike Defense +22%

If Shadow Dragon
・Base Blast Defense +10%
Z Ability III Limit Break to ★6 to Enhance
If GT
・Base Strike Attack +30%
・Base Strike Defense +30%

If Shadow Dragon
・Base Blast Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If GT
・Base Strike Attack +35%
・Base Strike Defense +35%

If Shadow Dragon
・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If & GT
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If & GT
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If & GT
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If & GT
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
I couldn't agree more...
Applies the following effects to self when this character enters the battlefield:

+70% to damage inflicted (cannot be stacked).
Reduces damage received by 25% (cannot be stacked).

Additional +10% to Strike damage inflicted per Dragon Ball you possess for 15 timer counts.

Also applies the following effects if a "Tag: GT" other than this character is a battle member:

+50% to Ki Recovery for 15 timer counts.
+30% to Vanishing Gauge Recovery for 15 timer counts.
Combat Discipline
Applies the following effects to self according to the number of timer counts elapsed with current character:

3 counts elapsed: +20% to damage inflicted.
5 counts elapsed: Increases Arts Card Draw Speed by 1 level.
8 counts elapsed: Restores Ki by 50.

Effect resets after character switch.
Starter Ability
・Damage +150%
・Damage Guard +130%
・Ki Recovery +40%
・Protect Dragon Balls (40 counts)

*All uncancellable
I couldn't agree more...
▼On Battlefield Entry
・Health +10%
・Ki +30

Also, per Dragon Ball:
・Damage +20% (15 counts) (up to 80%)
・Damage Guard +10% (15 counts) (up to 40%)
・Strike Arts cost -1 (15 counts)

Also, if at least 1 other ally battle member is GT:
・Ki Recovery +50% (15 counts)
・Vanishing Gauge Recovery +30% (15 counts)
・Nullify Special Cover Changes (5 counts)
Combat Discipline
▼Based on Timer Counts While on Battlefield
*Effects reset on switch
[2 elapsed]
・Damage +30% (uncancellable)
[4 elapsed]
・Draw Speed +1 (uncancellable)
[7 elapsed]
・Ki +50
・Strike damage +40% (uncancellable)
6,000 Degree Threat
Get with Awakening Rank III
▼On Strike Arts Hit
・Draw Strike Arts next (1 time)
*Activations reset on switch
・Dragon Balls +1 (1 time)
・Enemy damage received +15% (15 counts)
・Enemy Health Restoration -20% (15 counts)

▼When Hit by Enemy Strike/Blast Arts
・Next activated Special Move damage +10% (up to 50%)
・Enemy Strike/Blast Arts power -15% (20 counts) (1 time)
*Activations reset on switch
Latent Power of the Shadow Dragons
Get with Awakening Rank VI
▼On Battlefield Entry With 7 Dragon Balls (3 Times)
・Draw up to 4 cards if hand has 3 or fewer
・Health +10%
・Ki +70
・Remove Rising Rush seal

▼On Rising Rush Activation
・Dragon Balls +1
・Nullify Element disadvantages (3 counts)
・Cancel Attribute Downgrades/Abnormal Conditions
DBL35-04S
Battle Style
Melee Type
Episode
Shadow Dragon Saga (GT)
Character Tag
GTTwinsShadow Dragon
Special Move
Burst Attack
Deals massive damage.
Burst Attack
Deals massive damage.
[Tournament of Power] Abilities
I couldn't agree more...





[Start of turn / Self]
+60% to damage inflicted for 1 turn.
-10% to damage received for 1 turn.

[Start of turn / If there is another allied "Tag: GT" remaining / Self]
・+30 to Ki Recovery for 1 turn.
Combat Discipline





[Before receiving a Strike or Blast Arts attack / Self]
・Activates Special Action and nullifies attack (activates once).

[Start of 2nd turn / Self]
+30% to damage inflicted (cannot be cancelled).

[Start of 3rd turn / Self]
・+30 to Ki Recovery (cannot be cancelled).

I couldn't agree more...





[Start of turn / Self]
+60% to damage inflicted for 1 turn.
-20% to damage received for 1 turn.

[Start of turn / If there is another allied "Tag: GT" remaining / Self]
+20% to Strike damage inflicted for 1 turn.
・+30 to Ki Recovery for 1 turn.

[On receiving an attack / Enemy]
・Inflicts Attribute Downgrade "-10% to damage inflicted" for 2 turns.
・Inflicts Attribute Downgrade "+10% to damage received" for 2 turns.
・Cancels Attribute Upgrades.
*This effect will activate even if an ally performs a cover change.
Combat Discipline





[Before receiving a Strike or Blast Arts attack / Self]
・Activates Special Action and nullifies attack (activates once).

[Start of 2nd turn / Self]
+30% to damage inflicted (cannot be cancelled).
+20% to Special Move damage inflicted for 2 turns.
+30% to Special Move Gauge.

[Start of 3rd turn / Self]
・Restores health by 2%.
+30% to Ki Recovery (cannot be cancelled).
・Cancels Attribute Downgrades.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
If "Tag: GT"
・Base Strike Attack +19%
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
If "Tag: GT"
・Base Strike Attack +22%
・Base Strike Defense +22%

If "Tag: Shadow Dragon"
・Base Blast Defense +10%
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
If "Tag: GT"
・Base Strike Attack +30%
・Base Strike Defense +30%

If "Tag: Shadow Dragon"
・Base Blast Defense +15%
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
If "Tag: GT"
・Base Strike Attack +35%
・Base Strike Defense +35%

If "Tag: Shadow Dragon"
・Base Blast Defense +18%
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
If "Element: YEL" & "Tag: GT"
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
If "Element: YEL" & "Tag: GT"
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
If "Element: YEL" & "Tag: GT"
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
If "Element: YEL" & "Tag: GT"
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
DBL35-04S

Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!
For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.

ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!

Ultra Space-Time Rush Exchange Shop Lineup


Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!

ZENKAI Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Rush Medal Exchange Items
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

"RUSH LIMITED! #2" Summon On Now!


An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!

Available LEGENDS LIMITED Characters


Piccolo
DBL22-03S

Goku
DBL15-05S

Super Saiyan 2 Gohan (Youth)
DBL10-06S

God of Destruction Beerus
DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.

Required Summon Tickets


RUSH LIMITED! #2 Summon Tickets
Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
  • You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
  • You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.


Exchange Shop
  • Items listed above are only a portion of what is available for exchange.
  • Check the in-game Exchange Shop for more details.
  • Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
  • Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
  • *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
  • Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits.
  • Check the in-game Exchange Shop for more details on the exchange limits.
  • The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.

Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The Event period may be subject to change depending on maintenance duration.
  • You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
  • The character details are for Limit Break ★7+.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Limited-time Tags are not shown in this notice.
  • Supporters cannot be added to your team in this Event.
  • ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
  • Points are valid only in the season in which they are obtained.
  • Points and clear statuses of each Rush will reset at the start of the next season.

We hope you continue to enjoy Dragon Ball Legends.

Dragon Ball Legends Management Team