News Details:
It's Time for "ZENKAI Ultra Space-Time Rush"!
Start Time: 2025-06-25 14:30:00 (JST) ~ End Time: 2030-01-01 00:00:00 (JST)
Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!
Updates
- Added Super Saiyan God SS Goku (DBL56-01S)'s Awakening Z Power to the exchange lineup.
About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!
How to Play
1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
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2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!


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3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!
Strategy Tips
Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!
Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.
Some Featured Characters


Super Saiyan God SS Goku







Traits
Special Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationReviveRising Power
Traits
Special Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationReviveSynergyRising Power
*Traits include abilities and effects at maximum stats.
Battle Style
Ranged Type
Episode
Universe Survival Saga (S)
Character Tag
Son FamilySaiyanGod KiSuper Saiyan God SSUniverse Rep
Special Move
Azure God Dual Strike
Deals massive Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Inflicts all enemies with 3 substitution counts on hit.
*Blast Armor when charging forward.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Inflicts all enemies with 3 substitution counts on hit.
*Blast Armor when charging forward.
Azure God Dual Strike
Massive Damage (Impact)
▼On Activation
・Special Move damage +30% (3 counts)
▼On Hit
・Cancel enemy Attribute Upgrades
・All enemy sub counts +3
*Blast Armor when charging forward
▼On Activation
・Special Move damage +30% (3 counts)
▼On Hit
・Cancel enemy Attribute Upgrades
・All enemy sub counts +3
*Blast Armor when charging forward
Main Ability
Clash of Champions
Restores own health by 10% and Ki by 50.
Nullifies own unfavorable Element factors for 10 timer counts.
Destroys all of your own cards and randomly draws 4 new ones.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Requirements: 20 timer counts must elapse.
Nullifies own unfavorable Element factors for 10 timer counts.
Destroys all of your own cards and randomly draws 4 new ones.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Requirements: 20 timer counts must elapse.
Clash of Champions
・Destroy entire hand, then draw 4 cards
・Health +10%
・Ki +50
・Damage +15% (uncancellable)
・Nullify Special Cover Changes (10 counts)
・Nullify Element disadvantages (10 counts)
*Requirement:
15 timer counts elapsed
・Health +10%
・Ki +50
・Damage +15% (uncancellable)
・Nullify Special Cover Changes (10 counts)
・Nullify Element disadvantages (10 counts)
*Requirement:
15 timer counts elapsed
Special Skill
Maybe this will do it!
Draw a Blast Arts Card next.
Restores own Ki by 50.
Restores own Vanishing Gauge by 50%.
+20% to damage inflicted for 20 timer counts.
Restores own Ki by 50.
Restores own Vanishing Gauge by 50%.
+20% to damage inflicted for 20 timer counts.
Maybe this will do it!
・Draw Blast Arts next
・Ki +50
・Vanishing Gauge +70%
・Damage +20% (20 counts)
・Ki +50
・Vanishing Gauge +70%
・Damage +20% (20 counts)
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If "Tag: Universe Rep"
・Base Strike Attack +22%
・Base Blast Attack +22%
・Base Strike Attack +22%
・Base Blast Attack +22%
Z Ability II Limit Break to ★3 to Enhance
If "Tag: Universe Rep", "Tag: God Ki", or "Tag: Saiyan"
・Base Strike Attack +26%
・Base Blast Attack +26%
・Base Strike Attack +26%
・Base Blast Attack +26%
Z Ability III Limit Break to ★6 to Enhance
If "Tag: Universe Rep", "Tag: God Ki", or "Tag: Saiyan"
・Base Strike Attack +30%
・Base Blast Attack +30%
If "Tag: Universe Rep"
・Base Blast Defense +15%
・Base Strike Attack +30%
・Base Blast Attack +30%
If "Tag: Universe Rep"
・Base Blast Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If "Tag: Universe Rep", "Tag: God Ki", or "Tag: Saiyan"
・Base Strike Attack +38%
・Base Blast Attack +38%
If "Tag: Universe Rep"
・Base Blast Defense +18%
・Base Strike Attack +38%
・Base Blast Attack +38%
If "Tag: Universe Rep"
・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +20%
・Base Blast Defense +15%
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +25%
・Base Blast Defense +20%
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +35%
・Base Blast Defense +30%
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +40%
・Base Blast Defense +35%
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
A Martial Artist's Full Power
Revive with 80% health and transform into "Ultra Instinct -Sign-" when own health reaches 0.
Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 65% (cannot be cancelled).
+80% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 30.
+30% to damage inflicted (cannot be cancelled) (cannot be stacked).
Cancels Attribute Downgrades.
Applies the following effects to self when battle starts:
+90% to damage inflicted (cannot be cancelled).
Reduces damage received by 65% (cannot be cancelled).
+80% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 30.
+30% to damage inflicted (cannot be cancelled) (cannot be stacked).
Cancels Attribute Downgrades.
Turning the Tide of Battle
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Applies the following effects to self every 3 timer counts while this character is on the battlefield.
+10% to damage inflicted (cannot be cancelled) (activates five times).
*Effect resets after transformation.
-1 to Arts costs (cannot be cancelled) (activates five times).
*Effect resets after transformation.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Draw a Special Arts Card next (activates once).
+20% to damage inflicted for 10 timer counts.
+20% to Ki Recovery for 10 timer counts.
[Comboable Arts]
Special Move Arts
Applies the following effects to self every 3 timer counts while this character is on the battlefield.
+10% to damage inflicted (cannot be cancelled) (activates five times).
*Effect resets after transformation.
-1 to Arts costs (cannot be cancelled) (activates five times).
*Effect resets after transformation.
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Draw a Special Arts Card next (activates once).
+20% to damage inflicted for 10 timer counts.
+20% to Ki Recovery for 10 timer counts.
Starter Ability
・Damage +130%
・Damage Guard +120%
・Ki Recovery +80%
・Draw Speed +1
▼Until Transformation
・Damage +30%
▼If There Are 2 Other "Tag: Universe Rep", or "Tag: God Ki" Ally Battle Members
・Damage +20%
*All uncancellable
・Damage Guard +120%
・Ki Recovery +80%
・Draw Speed +1
▼Until Transformation
・Damage +30%
▼If There Are 2 Other "Tag: Universe Rep", or "Tag: God Ki" Ally Battle Members
・Damage +20%
*All uncancellable
A Martial Artist's Full Power
▼When Health Reaches 0
・Revive and Transform into "Ultra Instinct -Sign-" (80% health)
▼On Battlefield Entry
・Ki +30
・Cancel Attribute Downgrades
・Destroy 1 enemy card
・Revive and Transform into "Ultra Instinct -Sign-" (80% health)
▼On Battlefield Entry
・Ki +30
・Cancel Attribute Downgrades
・Destroy 1 enemy card
Special Cover Change
[Effective Against]
・Strike Arts
[Comboable Into]
・Special Move Arts
・Strike Arts
[Comboable Into]
・Special Move Arts
Turning the Tide of Battle
▼Every 3 Timer Counts While on Battlefield (5 Times)
*Effects reset on transformation
・Damage +10% (uncancellable)
・All Arts costs -1 (uncancellable)
▼When on Battlefield and Enemy Switches
・Draw Special Arts next (1 time)
・Damage +30% (10 counts)
・Ki Recovery +40% (10 counts)
・All enemy sub counts +2
*Effects reset on transformation
・Damage +10% (uncancellable)
・All Arts costs -1 (uncancellable)
▼When on Battlefield and Enemy Switches
・Draw Special Arts next (1 time)
・Damage +30% (10 counts)
・Ki Recovery +40% (10 counts)
・All enemy sub counts +2
To an Even Higher Plane Get with Awakening Rank III
▼On Arts Use (1 Time)
*Activations reset on switch
・Draw 1 card
・Enemy Arts costs +3 (10 counts)
▼On Vanishing Step
・Draw Special Arts next (1 time)
・Health +10%
・Damage +15% (10 counts)
*Activations reset on switch
・Draw 1 card
・Enemy Arts costs +3 (10 counts)
▼On Vanishing Step
・Draw Special Arts next (1 time)
・Health +10%
・Damage +15% (10 counts)
All-Out Offense and Defense Get with Awakening Rank VI
▼When on Standby and Enemy Activates Special Move Arts
・Damage Guard +30% (3 counts)
・Sub counts -3
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Ally Health Restoration +20% (15 counts)
Also, if there are 2 other "Tag: Universe Rep" or "Tag: God Ki" ally battle members:
・Sub counts -7
・Damage Guard +30% (3 counts)
・Sub counts -3
▼When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Ally Health Restoration +20% (15 counts)
Also, if there are 2 other "Tag: Universe Rep" or "Tag: God Ki" ally battle members:
・Sub counts -7
DBL56-01S







Battle Style
Ranged Type
Episode
Universe Survival Saga (S)
Character Tag
Son FamilySaiyanGod KiSuper Saiyan God SSUniverse Rep
Special Move
Azure God Dual Strike
Deals massive damage.
Azure God Dual Strike
Deals massive damage.
[Tournament of Power] Abilities
A Martial Artist's Full Power 





















































[Start of battle / Self]
・+70% to damage inflicted (cannot be cancelled).
・-10% to damage received (cannot be cancelled).
・+10% to Special Move Gauge charge rate (cannot be cancelled).
[When own health reaches 0 / Transform with 80% health / Self]
・+40% to damage inflicted for 2 turns (cannot be cancelled).
・-10% to damage received for 2 turns (cannot be cancelled).
・+25% to Ki Recovery (cannot be cancelled).
・+25% to Special Move damage inflicted (cannot be cancelled).
*Once transformed, the transformation will remain even after the battle ends.
・+70% to damage inflicted (cannot be cancelled).
・-10% to damage received (cannot be cancelled).
・+10% to Special Move Gauge charge rate (cannot be cancelled).
[When own health reaches 0 / Transform with 80% health / Self]
・+40% to damage inflicted for 2 turns (cannot be cancelled).
・-10% to damage received for 2 turns (cannot be cancelled).
・+25% to Ki Recovery (cannot be cancelled).
・+25% to Special Move damage inflicted (cannot be cancelled).
*Once transformed, the transformation will remain even after the battle ends.
Turning the Tide of Battle 





















































[Before receiving a Strike or Blast Arts attack / When transformed / Self]
・Activates Evade Action and evades attack (activates once).
[Start of 1st turn / Activate Special Action / Self]
・+20% to Blast damage inflicted for 2 turns (cannot be cancelled).
・+25% to Special Move Gauge charge rate for 2 turns (cannot be cancelled).
・Applies Buff Effect "Nullifies Abnormal Conditions twice".
・Activates Evade Action and evades attack (activates once).
[Start of 1st turn / Activate Special Action / Self]
・+20% to Blast damage inflicted for 2 turns (cannot be cancelled).
・+25% to Special Move Gauge charge rate for 2 turns (cannot be cancelled).
・Applies Buff Effect "Nullifies Abnormal Conditions twice".
A Martial Artist's Full Power 





















































[Start of battle / Self]
・+70% to damage inflicted (cannot be cancelled).
・+10% to Special Move damage inflicted (cannot be cancelled).
・-10% to damage received (cannot be cancelled).
・+15% to Special Move Gauge charge rate (cannot be cancelled).
[When own health reaches 0 / Transform with 80% health / Self]
・+40% to damage inflicted(cannot be cancelled).
・+30% to Special Move damage inflicted (cannot be cancelled).
・-10% to damage received(cannot be cancelled).
・+25% to Ki Recovery (cannot be cancelled).
*Once transformed, the transformation will remain even after the battle ends.
・+70% to damage inflicted (cannot be cancelled).
・+10% to Special Move damage inflicted (cannot be cancelled).
・-10% to damage received (cannot be cancelled).
・+15% to Special Move Gauge charge rate (cannot be cancelled).
[When own health reaches 0 / Transform with 80% health / Self]
・+40% to damage inflicted(cannot be cancelled).
・+30% to Special Move damage inflicted (cannot be cancelled).
・-10% to damage received(cannot be cancelled).
・+25% to Ki Recovery (cannot be cancelled).
*Once transformed, the transformation will remain even after the battle ends.
Turning the Tide of Battle 





















































[Before receiving a Strike or Blast Arts attack / When transformed / Self]
・Activates Evade Action and evades attack (activates once).
[Start of 1st turn / Activate Special Action / Self]
・+30% to damage inflicted for 2 turns (cannot be cancelled).
・+50% to Special Move Gauge charge rate for 2 turns (cannot be cancelled).
・Applies Buff Effect "Nullifies Abnormal Conditions twice".
[On Blast Arts attack / Self]
・+20% to Ki Recovery for 2 turns.
・+3% to Special Move Gauge.
・Activates Evade Action and evades attack (activates once).
[Start of 1st turn / Activate Special Action / Self]
・+30% to damage inflicted for 2 turns (cannot be cancelled).
・+50% to Special Move Gauge charge rate for 2 turns (cannot be cancelled).
・Applies Buff Effect "Nullifies Abnormal Conditions twice".
[On Blast Arts attack / Self]
・+20% to Ki Recovery for 2 turns.
・+3% to Special Move Gauge.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
If "Tag: Universe Rep"
・Base Strike Attack +22%
・Base Blast Attack +22%
・Base Strike Attack +22%
・Base Blast Attack +22%
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
If "Tag: Universe Rep", "Tag: God Ki", or "Tag: Saiyan"
・Base Strike Attack +26%
・Base Blast Attack +26%
・Base Strike Attack +26%
・Base Blast Attack +26%
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
If "Tag: Universe Rep", "Tag: God Ki", or "Tag: Saiyan"
・Base Strike Attack +30%
・Base Blast Attack +30%
If "Tag: Universe Rep"
・Base Blast Defense +15%
・Base Strike Attack +30%
・Base Blast Attack +30%
If "Tag: Universe Rep"
・Base Blast Defense +15%
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
If "Tag: Universe Rep", "Tag: God Ki", or "Tag: Saiyan"
・Base Strike Attack +38%
・Base Blast Attack +38%
If "Tag: Universe Rep"
・Base Blast Defense +18%
・Base Strike Attack +38%
・Base Blast Attack +38%
If "Tag: Universe Rep"
・Base Blast Defense +18%
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +20%
・Base Blast Defense +15%
・Base Strike Attack +15%
・Base Blast Attack +20%
・Base Strike Defense +20%
・Base Blast Defense +15%
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +25%
・Base Blast Defense +20%
・Base Strike Attack +20%
・Base Blast Attack +25%
・Base Strike Defense +25%
・Base Blast Defense +20%
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +35%
・Base Blast Defense +30%
・Base Strike Attack +30%
・Base Blast Attack +35%
・Base Strike Defense +35%
・Base Blast Defense +30%
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
If "Element: GRN" & "Tag: Universe Rep"
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +40%
・Base Blast Defense +35%
・Base Strike Attack +35%
・Base Blast Attack +40%
・Base Strike Defense +40%
・Base Blast Defense +35%
DBL56-01S
ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!
Clear all the battles and Trials to receive more than two times the usual number of ZENKAI Rush Medals! Ultra Space-Time Rush SUPER on now!
Ultra Space-Time Rush Exchange Shop Lineup
Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!
ZENKAI Rush Medal Exchange Items
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
"RUSH LIMITED! #2" Summon On Now!

An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!Available LEGENDS LIMITED Characters
Piccolo







DBL22-03S
Goku







DBL15-05S
Super Saiyan 2 Gohan (Youth)






DBL10-06S
God of Destruction Beerus






DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.
Required Summon Tickets
RUSH LIMITED! #2 Summon Tickets

Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
- You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
- You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.
Exchange Shop
- Items listed above are only a portion of what is available for exchange. Check the in-game Exchange Shop for more details.
- Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
- Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z Medals. *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
- Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits. Check the in-game Exchange Shop for more details on the exchange limits.
- The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.
Important Notes
- Event content, as well as Event start and end dates, may change without prior notice.
- The Event period may be subject to change depending on maintenance duration.
- You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
- The character details are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
- ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
- Points are valid only in the season in which they are obtained.
- Points and clear statuses of each Rush will reset at the start of the next season.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team