News Details:

It's Time for "ZENKAI Ultra Space-Time Rush"!

Start Time: 2025-04-09 14:30:00 (JST) ~ End Time: 2030-01-01 00:00:00 (JST)

Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!

Updates
  • Added Goku (Mini) (DBL76-01S)'s Awakening Z Power to the exchange lineup.
  • Added "You're Up Against Me!" Memory to the exchange lineup.
  • The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
  • All Rush clear statuses have been reset.
  • *Rewards can be earned again by collecting points.
    *Rush progress has not been reset.
2025/04/30 15:00 Update
  • Planned addition of Wasteland Bandit Yamcha (DBL31-03S)'s Awakening Z Power to the exchange lineup.

About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!
Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!

How to Play


1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!

You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!

Strategy Tips


Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!
Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!

Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!
For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.

Some Featured Characters


Goku (Mini)
Traits
Special Cover Change (Strike)Special Cover Change NullificationHealerBaton PassAssault
Traits
Special Cover Change (Strike)Special Cover Change NullificationHealerBaton PassBestow PowerAssault
*Traits include abilities and effects at maximum stats.
Battle Style
Melee Type
Episode
DAIMA Saga
Character Tag
Son FamilySaiyanKidsDAIMAWeapon Wielder
Special Move
Power Pole Rush
Deals massive Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Cancels enemy Attribute Upgrades on hit.

*Blast Armor when charging forward.
Power Pole Rush
Deals massive Impact damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Cancels enemy Attribute Upgrades on hit.

*Blast Armor when charging forward.
Main Ability
Adapting to an Unfamiliar Body
Draw a Special Arts Card next.
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
+40% to damage inflicted (cannot be cancelled).
-5 to own Strike & Blast Arts costs (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts (cannot be cancelled).

Requirements: 5 timer counts must elapse.
Adapting to an Unfamiliar Body
Draw a Special Arts Card next.
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 50.
+40% to damage inflicted (cannot be cancelled).
-5 to own Strike & Blast Arts costs (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts (cannot be cancelled).

Requirements: 5 timer counts must elapse.
Special Skill
Fighting Style From Days Past
Draw a Strike Arts Card next.
Restores own health by 15% and Ki by 50.
+40% to damage inflicted (cannot be cancelled) (activates once).
Increases own Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 5 timer counts.
Fighting Style From Days Past
Draw a Strike Arts Card next.
Restores own health by 15% and Ki by 50.
+40% to damage inflicted (cannot be cancelled) (activates once).
Increases own Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 5 timer counts.
Z Ability
Z Ability I
+22% to "Tag: Saiyan" base Strike & Blast Attack during battle.
Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Saiyan" or "Tag: DAIMA" base Strike & Blast Attack during battle.
Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +15% to "Tag: DAIMA" base Strike Defense during battle.
Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +18% to "Tag: DAIMA" base Strike Defense during battle.
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
Unique Ability
Start of a Great Adventure
Applies the following effects to self when battle starts:

+100% to damage inflicted (cannot be cancelled).
+30% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+60% to Ki Recovery (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:

Restores Ki by 30.
+80% to damage inflicted (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.
+10% to Health Restoration for 10 timer counts.

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

Randomly draws 1 card (activates twice).
Activation count resets after character switch.
Restores health by 3% and Ki by 5.
+10% to damage inflicted for 10 timer counts.

The following effects occur upon landing a Strike or Blast Arts hit:

-3 to own Special Move Arts cost for 15 timer counts.
Inflicts all enemies with 2 substitution counts (activates once).
Activation count resets after character switch.

The following effects occur when this character performs a Vanishing Step:

Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 20.
Increases own Dragon Balls by 1 (activates once).
+10% to damage inflicted by allies (cannot be cancelled) (activates once).
Shortens allies' substitution counts by 2.
Fighting Veteran Instincts
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

The following effects occur when changing cover:

Increases own Dragon Balls by 1 (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.

Applies the following effects to self when performing a special cover change (activates during assists) (activates once):

Randomly destroys one of your own cards and draws a Special Move Arts Card next.
Restores Ki by 20.

The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:

Restores own health by 3%.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once).
Activation count resets after character switch.
Shortens allies' substitution counts by 2 (activates once).
Activation count resets after character switch.

The following effects also occur if own remaining health is 50% or below (activates once):

Restores own health by 25%.
Destroys all of your enemy's cards.

The following effects occur when this character is switched to standby:

Increases own Dragon Balls by 1 (activates once).
Restores ally health by 5%.
+15% to damage inflicted by allies for 20 timer counts.
Start of a Great Adventure
Applies the following effects to self when battle starts:

+100% to damage inflicted (cannot be cancelled).
+30% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+60% to Ki Recovery (cannot be cancelled).

Applies the following effects to self when this character enters the battlefield:

Restores Ki by 40.
+80% to damage inflicted (cannot be cancelled) (activates once).
Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.
+10% to Health Restoration for 10 timer counts.

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

Randomly draws 1 new card (activates twice).
Activation count resets after character switch.
Restores health by 3% and Ki by 5.
+10% to damage inflicted for 10 timer counts.

The following effects occur upon landing a Strike or Blast Arts hit:

-3 to own Special Move Arts cost for 15 timer counts. 
Inflicts all enemies with 2 substitution counts (activates once).
Activation count resets after character switch.

The following effects occur when this character performs a Vanishing Step:

Randomly draws 1 new card when you have 3 or fewer cards.
Restores own Ki by 20.
Increases own Dragon Balls by 1 (activates once).
+10% to damage inflicted by allies (cannot be cancelled) (activates once).
Shortens allies' substitution counts by 2.
Fighting Veteran Instincts
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

The following effects occur when changing cover:

Increases own Dragon Balls by 1 (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.

Applies the following effects to self when performing a special cover change (activates during assists) (activates once):

Randomly destroys one of your own cards and draws a Special Move Arts Card next.
Restores Ki by 20.

The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:

Restores own health by 3%.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once).
Activation count resets after character switch.
Shortens allies' substitution counts by 2 (activates once).
Activation count resets after character switch.

The following effects also occur if own remaining health is 50% or below (activates once):

Restores own health by 30%.
Destroys all of your enemy's cards.
Cancels enemy's Buff Effects.

The following effects occur when this character is switched to standby:

Increases own Dragon Balls by 1 (activates once).
Restores ally health by 5%.
+15% to damage inflicted by allies for 20 timer counts.
Dragon Ball Pursuer Get with Adept Class Awakening Panel
Applies the following effects to self according to how many Dragon Balls you possess when this character enters the battlefield:

1-2: +15% to Strike damage inflicted for 15 timer counts.
3-6: +20% to Strike damage inflicted for 15 timer counts.
7: Draw a Strike Arts Card next and +30% to Strike damage inflicted for 15 timer counts.

The following effects occur when an ally activates Rising Rush:

+30% to own Critical Rate for 3 timer counts (cannot be cancelled).
+30% to Rising Rush damage inflicted by allies for 3 timer counts (cannot be cancelled).
Fighting with a Wish at Stake Get with Powerful Class Awakening Panel
Applies the following effects to self when enemy switches characters while this character is on the battlefield:

Randomly draws 1 new card when you have 3 or fewer cards.
Restores Ki by 20.
Cancels Attribute Downgrades.

The following effects occur when this character is defeated:

Restores ally health by 10%.
+20% to damage inflicted by allies (cannot be cancelled).
Reduces enemy's Dragon Balls by 2.
Special Move
Power Pole Rush
Deals massive damage.
Power Pole Rush
Deals massive damage.
[Tournament of Power] Abilities
Start of a Great Adventure





[Start of battle / Self]
+80% to damage inflicted (cannot be cancelled).
-15% to damage received (cannot be cancelled).

[Start of turn / Self]
・Restores health by 1% (activates twice).
+10% to damage inflicted for 1 turn.
+15% to Ki Recovery for 1 turn.

[On Strike or Blast Arts attack / Self]
+15% to damage inflicted for 1 turn.
Fighting Veteran Instincts





[On receiving a Strike or Blast Arts attack / Self]
・Restores health by 1% (activates twice).
・Cancels Attribute Downgrades and Abnormal Conditions.
*This effect will activate even if an ally performs a cover change.

[According to battle turn / Allies in range]
1st turn: +10% to Ki Recovery (cannot be cancelled).
2nd turn: +15% to damage inflicted (cannot be cancelled).
3rd turn: +10% to Special Move Gauge.
Start of a Great Adventure





[Start of battle / Self]
+80% to damage inflicted (cannot be cancelled).
-15% to damage received (cannot be cancelled).

[Start of turn / Self]
・Restores health by 1% (activates twice).
+10% to damage inflicted for 1 turn.
+15% to Ki Recovery for 1 turn.

[On attack / Self]
+15% to damage inflicted for 1 turn.
+20% to Special Move Gauge charge rate for 1 turn.
Fighting Veteran Instincts





[On receiving a Strike or Blast Arts attack / Self]
・Restores health by 1% (activates three times).
・Cancels Attribute Downgrades and Abnormal Conditions.
*This effect will activate even if an ally performs a cover change.

[According to battle turn / Allies in range]
1st turn: +10% to Ki Recovery (cannot be cancelled).
2nd turn: +20% to damage inflicted (cannot be cancelled).
3rd turn: +10% to Special Move Gauge.
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
+22% to "Tag: Saiyan" base Strike & Blast Attack during battle.
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
+26% to "Tag: Saiyan" or "Tag: DAIMA" base Strike & Blast Attack during battle.
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
+30% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +15% to "Tag: DAIMA" base Strike Defense during battle.
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
+35% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +18% to "Tag: DAIMA" base Strike Defense during battle.
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
DBL76-01S
DBL76-01S

ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!

Ultra Space-Time Rush Exchange Shop Lineup


Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!

ZENKAI Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Rush Medal Exchange Items
NEW!
*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.

Introducing Awakened Equipment


Check out the abilities of the Awakened Equipment you can create with the new Memory!

NEW!
[Awakened] You're Up Against Me!
Slot 1
Base Strike Defense +8.00~+15.00%
Base Blast Defense +8.00~+15.00%
Slot 2
Base Strike Attack +8.00~+25.00%
Slot 3
+6.00~+10.00% to own Strike Defense for each "Tag: DB" battle member.
Equip Conditions
DB

"RUSH LIMITED! #2" Summon On Now!


An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!

Available LEGENDS LIMITED Characters


Piccolo
DBL22-03S

Goku
DBL15-05S

Super Saiyan 2 Gohan (Youth)
DBL10-06S

God of Destruction Beerus
DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.

Required Summon Tickets


RUSH LIMITED! #2 Summon Tickets
Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
  • You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
  • You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.


Exchange Shop
  • Items listed above are only a portion of what is available for exchange.
  • Check the in-game Exchange Shop for more details.
  • Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
  • Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
  • The max amount of a character's Awakening Z Power you can hold is 7000.
  • Awakening Z Powers that go over your limit are automatically exchanged to Z Medals.
  • Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits.
  • Check the in-game Exchange Shop for more details on the exchange limits.
  • The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.

Important Notes
  • Event content, as well as Event start and end dates, may change without prior notice.
  • The Event period may be subject to change depending on maintenance duration.
  • You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
  • The character details are for Limit Break ★7+ and Godly Class.
  • Zenkai Awakening information is for Awakening Rank VII.
  • Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
  • ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
  • Points are valid only in the season in which they are obtained.
  • Points and clear statuses of each Rush will reset at the start of the next season.

We hope you continue to enjoy Dragon Ball Legends.

Dragon Ball Legends Management Team