News Details:
It's Time for "ZENKAI Ultra Space-Time Rush"!
Start Time: 2026-04-22 14:30:00 (JST) ~ End Time: 2030-01-01 00:00:00 (JST)
Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!
Updates
- Added the "Your Ki Went Up...Just a Little Bit!" Memory to the exchange lineup.
- The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
- All Rush clear statuses have been reset. *Rewards can be earned again by collecting points.
*Rush progress has not been reset.
2026/05/06 15:00 Update
- Planned addition of Bardock (DBL22-02S)'s Awakening Z Power to the exchange lineup.
Updates
- Added Bardock (DBL22-02S)'s Awakening Z Power to the exchange lineup.
- Added the "A proud warrior!" Memory to the exchange lineup.
- The exchange limits for each Arts Core and for RUSH LIMITED! #2 Summon Tickets have been reset.
- All Rush clear statuses have been reset. *Rewards can be earned again by collecting points.
*Rush progress has not been reset.
2026/05/13 15:00 Update
- Planned addition of Perfect Form Cell (DBL61-03S)'s Awakening Z Power to the exchange lineup.
About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!
How to Play
1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
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2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!


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3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!
Strategy Tips
Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!
Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.
Some Featured Characters
Bardock
Traits
Special Cover Change (Blast)Transform
Traits
Special Cover Change (Blast)Transform
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Anime Original Sagas
Character Tag
SaiyanTeam Bardock
Special Move
Final Spirit Cannon
Deals major Explode damage.
+15% to Special Move damage inflicted for 3 timer counts upon activation.
+15% to Special Move damage inflicted for 3 timer counts upon activation.
Final Spirit Cannon
Massive Damage (Explode)
▼On Activation
・Special Move damage +30% (3 counts)
▼On Hit
・Ki +30
・Destroy 3 enemy cards
▼On Activation
・Special Move damage +30% (3 counts)
▼On Hit
・Ki +30
・Destroy 3 enemy cards
Main Ability
Oath Between Comrades
Transform into "Traitorous Warrior".
Restores own health by 30%.
+50% to damage inflicted (cannot be cancelled).
Requirements: 5 timer counts must elapse.
Restores own health by 30%.
+50% to damage inflicted (cannot be cancelled).
Requirements: 5 timer counts must elapse.
Oath Between Comrades
・Transform into "Traitorous Warrior"
・Health +30%
・Damage +50% (uncancellable)
・Damage Guard +20% (uncancellable)
*Requirement:
5 timer counts elapsed
However, Main Ability is sealed until 1 of the following is met:
・1 ally is defeated
・30 timer counts elapsed
・Health +30%
・Damage +50% (uncancellable)
・Damage Guard +20% (uncancellable)
*Requirement:
5 timer counts elapsed
However, Main Ability is sealed until 1 of the following is met:
・1 ally is defeated
・30 timer counts elapsed
Special Skill
The Fury of All
+20% to damage inflicted for 20 timer counts.
Also applies the following effects to self based on the number of defeated battle members:
1 or more members: Restores health by 10%.
2 members: Increases Arts Card Draw Speed by 1 level for 15 timer counts.
Also applies the following effects to self based on the number of defeated battle members:
1 or more members: Restores health by 10%.
2 members: Increases Arts Card Draw Speed by 1 level for 15 timer counts.
The Fury of All
・Draw up to 2 cards if hand has 3 or fewer
・Health +10%
・Ki +50
・Damage +20% (20 counts)
Also, if there is a defeated battle member:
・Draw Speed +1 (15 counts)
・Health +10%
・Ki +50
・Damage +20% (20 counts)
Also, if there is a defeated battle member:
・Draw Speed +1 (15 counts)
Z Ability
Z Ability I
If
Saiyan
・Base Strike Attack +24%
・Base Strike Attack +24%
Z Ability I
If
Saiyan
・Base Strike Attack +24%
・Base Strike Attack +24%
Z Ability II Limit Break to ★3 to Enhance
If
Saiyan
・Base Strike Attack +28%
・Base Strike Attack +28%
Z Ability II Limit Break to ★3 to Enhance
If
Saiyan
・Base Strike Attack +28%
・Base Strike Attack +28%
Z Ability III Limit Break to ★6 to Enhance
If
Saiyan
・Base Strike Attack +32%
If
Team Bardock
・Base Blast Attack +15%
・Base Strike Attack +32%
If
・Base Blast Attack +15%
Z Ability III Limit Break to ★6 to Enhance
If
Saiyan
・Base Strike Attack +32%
・Base Strike Defense +28%
If
Team Bardock
・Base Blast Attack +15%
・Base Strike Attack +32%
・Base Strike Defense +28%
If
・Base Blast Attack +15%
Z Ability IV Limit Break to ★7+ to Enhance
If
Saiyan
・Base Strike Attack +38%
If
Team Bardock
・Base Blast Attack +20%
・Base Strike Attack +38%
If
・Base Blast Attack +20%
Z Ability IV Limit Break to ★7+ to Enhance
If
Saiyan
・Base Strike Attack +38%
・Base Strike Defense +30%
If
Team Bardock
・Base Blast Attack +20%
・Base Strike Attack +38%
・Base Strike Defense +30%
If
・Base Blast Attack +20%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If
&
Saiyan
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If
&
Saiyan
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If
&
Saiyan
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If
&
Saiyan
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
The Beginning of the End
Until one of the following conditions is met, your Main Ability will be sealed from battle start:
1 ally is defeated.
50 timer counts have elapsed.
1 ally is defeated.
50 timer counts have elapsed.
Veteran Saiyan Warrior
+50% to Strike damage inflicted from battle start for 50 timer counts.
Reduces damage received by 50% while inflicted with "No Switching" (cannot be cancelled).
Knocks back enemy to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Reduces damage received by 50% while inflicted with "No Switching" (cannot be cancelled).
Knocks back enemy to long range if a cover change is performed against their Blast Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Starter Ability
・Damage +250%
・Damage Guard +200%
・Ki Recovery +70%
・Other ally
Team Bardock damage +35%
*All uncancellable
・Damage Guard +200%
・Ki Recovery +70%
・Other ally
*All uncancellable
The Beginning of the End
▼When Hit by Enemy Arts, If Health Is 50% or Lower (1 Time)
・Health +30%
・Damage Guard +50% (15 counts) (uncancellable)
・Enemy Ki -50
・All enemy sub counts +2
・Health +30%
・Damage Guard +50% (15 counts) (uncancellable)
・Enemy Ki -50
・All enemy sub counts +2
Special Cover Change
[Effective Against]

[Comboable Into]

Veteran Saiyan Warrior
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Ki +30
▼While Ally Is Prevented from Switching
・Damage Guard +50% (uncancellable)
・Special Move Arts cost -20 (uncancellable)
・Draw 1 card if hand has 3 or fewer
・Ki +30
▼While Ally Is Prevented from Switching
・Damage Guard +50% (uncancellable)
・Special Move Arts cost -20 (uncancellable)
Battle Experience to Escape Danger
Get with Awakening Rank III ▼When Hit by Enemy Strike/Blast Arts
*Activations reset on switch
・Ally sub counts -2 (1 time)
・Destroy 1 enemy card (1 time)
・Enemy Ki -30 (1 time)
・All enemy Arts costs +5 (5 counts)
*Activations reset on switch
・Ally sub counts -2 (1 time)
・Destroy 1 enemy card (1 time)
・Enemy Ki -30 (1 time)
・All enemy Arts costs +5 (5 counts)
Cultivated Combat Techniques
Get with Awakening Rank VI ▼On Strike Arts Use
・Damage +20% (10 counts)
・Health Restoration +10% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
・Damage +20% (10 counts)
・Health Restoration +10% (10 counts)
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
DBL22-02S
ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!
Ultra Space-Time Rush Exchange Shop Lineup
Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!
ZENKAI Rush Medal Exchange Items
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
ZENKAI Rush Medal Exchange Items
NEW!![]() |
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
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NEW! |
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
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NEW! |
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Introducing Awakened Equipment
Check out the abilities of the Awakened Equipment you can create with the new Memory!
NEW!
[Awakened] Your Ki Went Up...Just a Little Bit!
Slot 1
Base Blast Attack +10.00~+20.00%
Slot 2
Base Strike Attack +5.00~+10.00%
Base Blast Attack +8.00~+15.00%
Slot 3
Base Health +6.00~+10.00%
+5.00~+10.00% to own Blast Attack if a "Tag: Powerful Opponent" other than this character is a battle member.
Equip Conditions
Regeneration & Absorption
[Awakened] A proud warrior!
Slot 1
Base Blast Defense +10.00~+20.00%
Slot 2
Base Strike Attack +8.00~+15.00%
Base Blast Defense +8.00~+15.00%
Slot 3
+3.00~+5.00% to own Strike & Blast Defense for each "Tag: God Ki" or "Episode: DRAGON BALL XENOVERSE 2" battle member.
Equip Conditions
God Ki & Future
God Ki & DRAGON BALL XENOVERSE 2
"RUSH LIMITED! #2" Summon On Now!

An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!Available LEGENDS LIMITED Characters
Piccolo







DBL22-03S
Goku







DBL15-05S
Super Saiyan 2 Gohan (Youth)






DBL10-06S
God of Destruction Beerus






DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.
Required Summon Tickets
RUSH LIMITED! #2 Summon Tickets

Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
- You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
- You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.
Exchange Shop
- Items listed above are only a portion of what is available for exchange. Check the in-game Exchange Shop for more details.
- Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
- Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z Medals. *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
- Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits. Check the in-game Exchange Shop for more details on the exchange limits.
- The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.
Important Notes
- Event content, as well as Event start and end dates, may change without prior notice.
- The Event period may be subject to change depending on maintenance duration.
- The character details are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Limited-time Tags are not shown in this notice.
- Supporters cannot be added to your team in this Event.
- ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
- Points are valid only in the season in which they are obtained.
- Points and clear statuses of each Rush will reset at the start of the next season.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team
















