News Details:
It's Time for "ZENKAI Ultra Space-Time Rush"!
Start Time: 2026-01-07 14:30:00 (JST) ~ End Time: 2030-01-01 00:00:00 (JST)
Take on the ZENKAI Ultra Space-Time Rush and get awesome rewards!
Updates
- Added Super Vegeta (DBL68-01S)'s Awakening Z Power to the exchange lineup.
2026/01/14 15:00 Update
- Planned addition of Super Baby 2 (DBL69-01S)'s Awakening Z Power to the exchange lineup.
2026/01/28 15:00 Update
- Planned addition of Super Saiyan Goku (Mini) (DBL78-01S)'s Awakening Z Power to the exchange lineup.
About ZENKAI Ultra Space-Time Rush
Use every fighter at your disposal to take on a series of enemies in this all-out battle of endurance!Get points by defeating enemies and obtain special medals you can trade for fantastic rewards!
How to Play
1. Form your party for battle
Once you use a character in your party, you can't select them again!
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
Think carefully about which characters to battle with and when!
*Characters set only as support will also be unable to be used again.
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2. Get rewards by collecting points!
Earn points for clearing tiers and completing Trials!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!
Exchange these medals at the Ultra Space-Time Rush Exchange Shop for awesome rewards!
Even if you lose a battle, you can now get points for completing Trials as long as you meet the specified conditions!
You'll earn Rush Medals and ZENKAI Rush Medals when you obtain enough points from the floors!


▼
3. Get Awakening Z Power at the Ultra Space-Time Rush Exchange Shop!
Trade the ZENKAI Rush Medals you earn in the Event for LEGENDS LIMITED characters' Awakening Z Powers at the Exchange Shop!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!
Claim victory in the Rush every season and aim for Zenkai Awakening Rank VII!
Strategy Tips
Power up tons of characters!
Once you've had a character in your party, you can't use them again. Bringing lots of strong characters is the key to success!Deploy lower power-leveled characters first so you can save your stronger ones and have the advantage in later battles!
Use Battle Bonus characters!
Characters with certain Tags and Episodes will give you an advantage in ZENKAI Ultra Space-Time Rush battles!For more information, check the ZENKAI Ultra Space-Time Rush Enemy List or Strategy Hints under battle information.
*Strategy Hints will be displayed for stages with Battle Bonus characters.
Some Featured Characters
Super Vegeta

Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeArmored Strike ArtsFast Draw (Multi)Baton PassRising Power
Traits
Ultimate ArtsSpecial Cover Change (Strike)Special Cover Change NullificationUnfavorable Element Factor NullificationUnique GaugeArmored Strike ArtsFast Draw (Multi)Baton PassRising Power
*Traits include abilities and effects at maximum stats, as well as those from before ZENKAI Awakening.
Battle Style
Melee Type
Episode
Cell Saga (Z)
Character Tag
Vegeta ClanSaiyanSuper Saiyan
Ultimate Skill
Final Destruction
Deals massive Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
[If Unique Gauge is full]
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Final Destruction
Massive Damage (Impact)
▼On Activation
・Ultimate damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Ultimate damage +30% (3 counts) (uncancellable)
・Damage Guard Penetration +30% (3 counts) (uncancellable)
▼On Activation
・Ultimate damage +40% (3 counts)
・Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
・Ultimate damage +30% (3 counts) (uncancellable)
・Damage Guard Penetration +30% (3 counts) (uncancellable)
Special Move
Rage Strike *Blast Armor when charging forward
Deals massive Impact damage.
Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 10 timer counts upon activation.
Destroys all of your own cards upon activation.
Applies the following effects to self based on the number of Arts Cards destroyed:
0 Cards: +30% to Special Move damage inflicted for 3 timer counts.
1 Card: +40% to Special Move damage inflicted for 3 timer counts and restores Ki by 30.
2 or more Cards: +60% to Special Move damage inflicted for 3 timer counts and restores Ki by 50.
*Blast Armor when charging forward.
Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 10 timer counts upon activation.
Destroys all of your own cards upon activation.
Applies the following effects to self based on the number of Arts Cards destroyed:
0 Cards: +30% to Special Move damage inflicted for 3 timer counts.
1 Card: +40% to Special Move damage inflicted for 3 timer counts and restores Ki by 30.
2 or more Cards: +60% to Special Move damage inflicted for 3 timer counts and restores Ki by 50.
*Blast Armor when charging forward.
Rage Strike*Blast Armor when charging forward
Massive Damage (Impact)
▼On Activation
・Ki +50
・All enemy Health Restoration -70% (10 counts)
Also, destroy entire hand, then based on cards destroyed:
[0]
・Special Move damage +30% (3 counts)
[1]
・Special Move damage +50% (3 counts)
[2]
・Special Move damage +70% (3 counts)
[3]
・Special Move damage +100% (3 counts)
*Blast Armor when charging forward
▼On Activation
・Ki +50
・All enemy Health Restoration -70% (10 counts)
Also, destroy entire hand, then based on cards destroyed:
[0]
・Special Move damage +30% (3 counts)
[1]
・Special Move damage +50% (3 counts)
[2]
・Special Move damage +70% (3 counts)
[3]
・Special Move damage +100% (3 counts)
*Blast Armor when charging forward
Main Ability
I intend to fight you one-on-one.
Draw the Ultimate Arts Card "Final Destruction" next.
Restores own health by 25% and Ki by 50.
Charges own Unique Gauge by 50%.
Restores own Vanishing Gauge by 100%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1.
Requirements: 25 timer counts must elapse.
Restores own health by 25% and Ki by 50.
Charges own Unique Gauge by 50%.
Restores own Vanishing Gauge by 100%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1.
Requirements: 25 timer counts must elapse.
I intend to fight you one-on-one.
・Draw Ultimate Arts next
・Health +25%
・Ki +50
・Vanishing Gauge +100%
・Unique Gauge +70%
・Nullify Special Cover Changes (10 counts)
・Enemy Dragon Balls -1
*Requirement:
25 timer counts elapsed
・Health +25%
・Ki +50
・Vanishing Gauge +100%
・Unique Gauge +70%
・Nullify Special Cover Changes (10 counts)
・Enemy Dragon Balls -1
*Requirement:
25 timer counts elapsed
Special Skill
Limitless Ki Expansion
Randomly draws 1 new card.
Restores own Ki by 50.
Charges own Unique Gauge by 20%.
+15% to damage inflicted for 15 timer counts.
+15% to own Health Restoration for 15 timer counts.
-15 to the next own Special Move Arts cost (cannot be stacked).
Randomly destroys 2 enemy cards.
Restores own Ki by 50.
Charges own Unique Gauge by 20%.
+15% to damage inflicted for 15 timer counts.
+15% to own Health Restoration for 15 timer counts.
-15 to the next own Special Move Arts cost (cannot be stacked).
Randomly destroys 2 enemy cards.
Limitless Ki Expansion
・Draw 1 card
・Ki +50
・Unique Gauge +30%
・Damage +20% (15 counts)
・Special Move Arts cost -15 (uncancellable) (1 time)
・Health Restoration +15% (15 counts)
・Destroy 2 enemy cards
・Ki +50
・Unique Gauge +30%
・Damage +20% (15 counts)
・Special Move Arts cost -15 (uncancellable) (1 time)
・Health Restoration +15% (15 counts)
・Destroy 2 enemy cards
LIMITED Z Abilities
LIMITED Z Ability I
Increases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
LIMITED Z Ability II Limit Break to ★3 to Enhance
Increases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
LIMITED Z Ability III Limit Break to ★6 to Enhance
Increases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
LIMITED Z Ability IV Limit Break to ★7+ to Enhance
Increases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Z Ability
Z Ability I
If
Vegeta Clan
・Base Strike Attack +22%
・Base Strike Defense +22%
・Base Strike Attack +22%
・Base Strike Defense +22%
Z Ability II Limit Break to ★3 to Enhance
If
Vegeta Clan or
Cell Saga (Z)
・Base Strike Attack +26%
・Base Strike Defense +26%
・Base Strike Attack +26%
・Base Strike Defense +26%
Z Ability III Limit Break to ★6 to Enhance
If
Vegeta Clan,
Cell Saga (Z), or
Saiyan
・Base Strike Attack +30%
・Base Strike Defense +30%
If
Vegeta Clan
・Base Blast Defense +15%
・Base Strike Attack +30%
・Base Strike Defense +30%
If
・Base Blast Defense +15%
Z Ability IV Limit Break to ★7+ to Enhance
If
Vegeta Clan,
Cell Saga (Z), or
Saiyan
・Base Strike Attack +38%
・Base Strike Defense +38%
If
Vegeta Clan
・Base Blast Defense +18%
・Base Strike Attack +38%
・Base Strike Defense +38%
If
・Base Blast Defense +18%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If
&
Vegeta Clan
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +15%
・Base Strike Attack +20%
・Base Blast Attack +20%
・Base Strike Defense +15%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If
&
Vegeta Clan
・Base Strike Attack +25%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +20%
・Base Strike Attack +25%
・Base Blast Attack +25%
・Base Strike Defense +20%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If
&
Vegeta Clan
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +30%
・Base Strike Attack +35%
・Base Blast Attack +35%
・Base Strike Defense +30%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If
&
Vegeta Clan
・Base Strike Attack +40%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +35%
・Base Strike Attack +40%
・Base Blast Attack +40%
・Base Strike Defense +35%
・Base Blast Defense +35%
Unique Ability
Saiyan Pinnacle Beyond Legend
Applies the following effects to self when battle starts:
Charges Unique Gauge by 30%.
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
+50% to the next Strike Arts damage inflicted (cannot be stacked).
Inflicts all enemies with 2 substitution counts.
Also applies the following effects to self if there are 2 defeated battle members:
Restores health by 20%.
Charges Unique Gauge by 50%.
The following effects occur every 3 timer counts while this character is on the battlefield:
Restores own health by 3% and Ki by 20.
+20% to damage inflicted (up to 60%).
Effect resets after character switch.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
+15% to damage inflicted for 10 timer counts.
Shortens allies' substitution counts by 2 (activates five times).
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Charges Unique Gauge by 30%.
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
+50% to the next Strike Arts damage inflicted (cannot be stacked).
Inflicts all enemies with 2 substitution counts.
Also applies the following effects to self if there are 2 defeated battle members:
Restores health by 20%.
Charges Unique Gauge by 50%.
The following effects occur every 3 timer counts while this character is on the battlefield:
Restores own health by 3% and Ki by 20.
+20% to damage inflicted (up to 60%).
Effect resets after character switch.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
+15% to damage inflicted for 10 timer counts.
Shortens allies' substitution counts by 2 (activates five times).
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Prowess Befitting of the Name
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Rapidly charges own Unique Gauge while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Restores own Vanishing Gauge by 100% (activates three times).
Nullifies own unfavorable Element factors for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Seals enemy's Special Move, Ultimate & Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Also applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Resets own Unique Gauge to zero and the following effects occur when this character is switched to standby:
Restores own health by 10%.
Restores ally Ki by 20.
+20% to damage inflicted by allies for 15 timer counts.
Also applies the following effects to self if Unique Gauge had been full:
Restores health by 10%.
Shortens substitution count by 4.
[Comboable Arts]
Special Move Arts
Rapidly charges own Unique Gauge while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Restores own Vanishing Gauge by 100% (activates three times).
Nullifies own unfavorable Element factors for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Seals enemy's Special Move, Ultimate & Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Also applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Resets own Unique Gauge to zero and the following effects occur when this character is switched to standby:
Restores own health by 10%.
Restores ally Ki by 20.
+20% to damage inflicted by allies for 15 timer counts.
Also applies the following effects to self if Unique Gauge had been full:
Restores health by 10%.
Shortens substitution count by 4.
Starter Ability
・Unique Gauge +50%
・Damage +230%
・Damage Guard +180%
・Draw Speed +1
*All uncancellable
・Damage +230%
・Damage Guard +180%
・Draw Speed +1
*All uncancellable
Saiyan Pinnacle Beyond Legend
▼On Battlefield Entry
・Draw Strike Arts next
・Ki +30
・Unique Gauge +20%
・Next activated Strike Arts damage +80% (non-stacking)
・All enemy sub counts +2
Also, if there are 2 defeated battle members:
・Health +20%
・Unique Gauge +50%
▼Every 3 Timer Counts While on Battlefield
・Health +3%
・Ki +20
・Damage +20% (uncancellable) (3 times)
・Enemy damage received +10% (10 counts)
・Enemy Arts costs +3 (10 counts)
▼When on Battlefield and Enemy Switches
・Damage +20% (10 counts)
・Ally sub counts -2 (5 times)
・Enemy Ki -20
・All enemy Strike/Blast Arts power -10% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)
・Draw Strike Arts next
・Ki +30
・Unique Gauge +20%
・Next activated Strike Arts damage +80% (non-stacking)
・All enemy sub counts +2
Also, if there are 2 defeated battle members:
・Health +20%
・Unique Gauge +50%
▼Every 3 Timer Counts While on Battlefield
・Health +3%
・Ki +20
・Damage +20% (uncancellable) (3 times)
・Enemy damage received +10% (10 counts)
・Enemy Arts costs +3 (10 counts)
▼When on Battlefield and Enemy Switches
・Damage +20% (10 counts)
・Ally sub counts -2 (5 times)
・Enemy Ki -20
・All enemy Strike/Blast Arts power -10% (10 counts)
・All enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)
Special Cover Change
[Effective Against]

[Comboable Into]

Unique Gauge
Time Type

▼When Unique Gauge Becomes Full
・Vanishing Gauge +100%
・Nullify Special Cover Changes (10 counts)
・Nullify Element disadvantages (15 counts) (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Special Move/Ultimate/Awakened Arts (5 counts)
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼While Full
・Damage +30% (uncancellable)
・Draw Speed +1 (uncancellable)
▼On Return to Standby With Full Unique Gauge
・Health +10%
・Sub counts -4
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, on return to standby
▼When Unique Gauge Becomes Full
・Vanishing Gauge +100%
・Nullify Special Cover Changes (10 counts)
・Nullify Element disadvantages (15 counts) (uncancellable)
・Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal enemy Special Move/Ultimate/Awakened Arts (5 counts)
・Seal enemy Rising Rush (5 counts)
・Seal all enemy Main Abilities (5 counts)
▼While Full
・Damage +30% (uncancellable)
・Draw Speed +1 (uncancellable)
▼On Return to Standby With Full Unique Gauge
・Health +10%
・Sub counts -4
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, on return to standby
Prowess Befitting of the Name
▼When Hit by Enemy Strike/Blast Arts
・Unique Gauge +10%
・Enemy Draw Speed -1 (3 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch
・Ally sub counts -2
・Destroy 1 enemy card
▼On Return to Standby
・Health +10%
・Ki +20
・Ally damage +20% (15 counts)
・Unique Gauge +10%
・Enemy Draw Speed -1 (3 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch
・Ally sub counts -2
・Destroy 1 enemy card
▼On Return to Standby
・Health +10%
・Ki +20
・Ally damage +20% (15 counts)
Super Vegeta Ascendant
Get with Awakening Rank III ▼On Strike/Blast Arts Use
・Draw Special Arts next (1 time)
・Unique Gauge +15%
Also, if there is at least 1 Special Move Arts in hand (1 time):
*Activations reset on switch
・Draw up to 3 cards if hand has 3 or fewer
・Ki +50
・Draw Special Arts next (1 time)
・Unique Gauge +15%
Also, if there is at least 1 Special Move Arts in hand (1 time):
*Activations reset on switch
・Draw up to 3 cards if hand has 3 or fewer
・Ki +50
Dangerous Pride
Get with Awakening Rank VI ▼When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush
・Health +15%
・Unique Gauge +80%
・Damage Guard +40% (3 counts)
・Ally sub counts -5
・Health +15%
・Unique Gauge +80%
・Damage Guard +40% (3 counts)
・Ally sub counts -5
DBL68-01S
ZENKAI Ultra Space-Time Rush doesn't use up any Energy, so feel free to attempt it as many times as you want! Try and get as many points as you can!
Clear all the battles and Trials to receive more than two times the usual number of ZENKAI Rush Medals! Ultra Space-Time Rush SUPER on now!
Ultra Space-Time Rush Exchange Shop Lineup
Clear all 3 Rushes at Rank Z and trade the ZENKAI Rush Medals you obtain for Awakening Z Powers!
ZENKAI Rush Medal Exchange Items
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
Rush Medal Exchange Items
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*Items listed above are only a portion of those that can be exchanged for. Check the in-game Exchange Shop for details.
"RUSH LIMITED! #2" Summon On Now!

An amazing Summon that includes some LEGENDS LIMITED characters and guarantees one SPARKING character!
Get strong characters by collecting special Summon Tickets from the Ultra Space-Time Rush Exchange Shop!Available LEGENDS LIMITED Characters
Piccolo

DBL22-03S
Goku

DBL15-05S
Super Saiyan 2 Gohan (Youth)

DBL10-06S
God of Destruction Beerus

DBL07-11S
*Z Powers for non-LEGENDS LIMITED characters will also appear in this Summon.
Required Summon Tickets
RUSH LIMITED! #2 Summon Tickets

Spend 10 of these tickets to use the corresponding Summon.
This Summon can only be played with 10 tickets each time and is not available as a single Ticket Summon.
- You can hold up to 20 "RUSH LIMITED! #2 Summon Tickets".
- You won't be able to use the tickets after the lineup for the "RUSH LIMITED! #2" Summon updates.
Exchange Shop
- Items listed above are only a portion of what is available for exchange. Check the in-game Exchange Shop for more details.
- Before they can be Zenkai Awakened, a character's Limit Break must have reached at least ★7.
- Awakening Z Powers can be obtained at the Exchange Shop even if the relevant character's Limit Break is below ★7.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z Medals. *Some Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
- Arts Cores and "RUSH LIMITED! #2 Summon Tickets" have seasonal exchange limits. Check the in-game Exchange Shop for more details on the exchange limits.
- The exchange limits for Ultra Space-Time Rush Exchange Shop lineup Arts Cores and "RUSH LIMITED! #2 Summon Tickets" reset when the season changes.
Important Notes
- Event content, as well as Event start and end dates, may change without prior notice.
- The Event period may be subject to change depending on maintenance duration.
- The character details are for Limit Break ★7+. Zenkai Awakening information is for Awakening Rank VII.
- Limited-time Tags are not shown in this notice.
- Supporters cannot be added to your team in this Event.
- ZENKAI Ultra Space-Time Rush is available after you clear Main Story 2-8-6 on NORMAL difficulty.
- Points are valid only in the season in which they are obtained.
- Points and clear statuses of each Rush will reset at the start of the next season.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team












