Recommended Characters based on Z Ability IV
Gasha Banners

HP: 26705
Strike ATK: 2766
Strike DEF: 1774
Blast ATK: 2389
Blast DEF: 1739
Pierce Resist: 100
Slice Resist: 100
Impact Resist: 100
Explode Resist: 100
Critical Rate: 14.09%
Ki Recover: 23.29%
Vanish Recover: 20.00%
Change CD: 10s
I'm not going to sit around and wait for the show!
・Destroy 1 card, then draw Ultimate Arts next
・Health +30%
・Ki +50
・Cancel Attribute Downgrades/Abnormal Conditions
・Seal all enemy Main Abilities (10 counts)
Also, if there are 2 defeated battle members:
・Nullify Element disadvantages (10 counts) (uncancellable)
・Enemy Vanishing Gauge -100%
*Requirement:
25 timer counts elapsed
[Activation Area]
・Low Area
▼On LEGEND Action Activation
・Ki +50
・Cancel enemy Buff Effects
Also, if there is a defeated battle member:
・Draw Special Move Arts next
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Starter Ability
・Damage +340%
・Damage Guard +290%
・Ki Recovery +70%
・Draw Speed +1
・Other ally ![]()
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*All uncancellable
Ardent Saiyan Soul
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Health +15%
・Ki +40
・Destroy 1 enemy card
▼On Strike/Blast Arts Use
・Draw Special Arts next (1 time)
*Activations reset when ally is defeated
・Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
・Critical Rate +25% (10 counts) (up to 50%)
▼When Hit by Enemy Arts or on Area Change
・Damage +30% (15 counts)
・All enemy Arts costs +10 (5 counts)
▼When Ally Is Defeated
・Unique Gauge +100%
・Damage +40% (uncancellable)
・Unique Gauge charge rate +15% (uncancellable)
▼While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
・Unique Gauge +30% (3 times)
・Ally sub counts -3
・All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)
Special Cover Change
[Effective Against]
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Unique Gauge
Sustained Damage Type ⇔ Release Type
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*Starts as Sustained Damage Type
*Starts with 50% charge
▼[Sustained Damage Type] When Unique Gauge Becomes Full
・Switch to Release Type
・Cancel Attribute Downgrades/Abnormal Conditions
・Ally sub counts -3
▼While Release Type
・Indestructible state (uncancellable)
・Damage +70% (uncancellable)
・Nullify damage received Element disadvantage (uncancellable)
・Nullify Abnormal Conditions (uncancellable)
▼[Release Type] When Unique Gauge Reaches 0%
・Switch to Sustained Damage Type
・Health +20% (fixed healing)
・Damage +50% (15 counts) (uncancellable)
*[Sustained Damage Type] Charges:
Slightly, when hit by enemy Arts
When other ally is hit by enemy Arts
*[Release Type] Decreases:
When on battlefield
Strike [High Area: Reduce Ki] - Enemy Ki -50 on hit
Blast - No additional effects
Strike (Damage Guard Penetration)Strike (Impact)
On activation, Damage Guard Penetration +20% (10 counts)
*Blast Armor when charging forward
Blast (Damage Guard Penetration)Blast (Impact)
On activation, Damage Guard Penetration +20% (10 counts)
Fighting Spirit of the Defier・Draw 1 card
・Health +10%
・Ki +50
・Damage +20% (10 counts)
・Nullify Special Cover Changes (5 counts)
Also, per defeated battle member:
・Draw 1 card if hand has 3 or fewer
・Damage +20% (10 counts)
Final RevengerMassive Damage (Impact)
▼On Activation
・Special Move damage +50% (3 counts)
Also, per defeated battle member:
・Special Move damage +40% (3 counts) (uncancellable)
▼On Hit
・Enemy Dragon Balls -1 (2 times)
*Blast Armor when charging forward
Ultimate Arts Card
Revenge AssaultSupreme Damage (Impact)
▼On Activation
・Ultimate damage +50% (3 counts)
・Nullify Endurance (3 counts)
Also, per defeated battle member:
・Unique Gauge +25%
・Critical damage +15% (3 counts)
*Blast Armor when charging forward
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Strike [High Area: Reduce Ki] - Enemy Ki -50 on hit
Blast - No additional effects
























































