News Details:
Zenkai Awaken "Wasteland Bandit Yamcha (DBL31-03S)"!
Start Time: 2025-04-09 15:00:00 (JST) ~ End Time: 2025-04-30 15:00:00 (JST)

Wasteland Bandit Yamcha can now be Zenkai Awakened!
Clear Events and Missions to get Awakening Z Power!
Play and Awaken to the maximum rank!
Check the abilities after Zenkai Awakening!


Wasteland Bandit Yamcha





Traits
Ultimate ArtsNo Switching
Traits
Ultimate ArtsSpecial Cover Change NullificationUnfavorable Element Factor NullificationNo SwitchingStrike BackCover ChangeAssault
*Traits include abilities and effects at maximum stats.
Battle Style
Melee Type
Episode
Dragon Ball Saga
Character Tag
DBWeapon Wielder
Ultimate Skill
Panzer Faust
Deals massive Explode damage.
The following effects occur on hit:
Restores own health by 25%.
Reduces enemy Ki by 70.
Inflicts enemy with Attribute Downgrade "-150% to Ki Recovery" for 5 timer counts.
*Blast Armor when charging forward.
The following effects occur on hit:
Restores own health by 25%.
Reduces enemy Ki by 70.
Inflicts enemy with Attribute Downgrade "-150% to Ki Recovery" for 5 timer counts.
*Blast Armor when charging forward.
Panzer Faust
Massive Damage (Explode)
▼On Activation
・Ultimate damage +20% (3 counts)
▼On Hit
・Health +30%
・Enemy Ki -70
・Enemy Ki Recovery -150% (5 counts)
・Enemy Dragon Balls -1
*Blast Armor when charging forward
▼On Activation
・Ultimate damage +20% (3 counts)
▼On Hit
・Health +30%
・Enemy Ki -70
・Enemy Ki Recovery -150% (5 counts)
・Enemy Dragon Balls -1
*Blast Armor when charging forward
Special Move
Wolf Fang Fist
Deals major Slice damage.
The following effects occur on hit:
Draw a Special Arts Card next.
100% chance to inflict Heavy Bleed.
The following effects occur on hit:
Draw a Special Arts Card next.
100% chance to inflict Heavy Bleed.
Wolf Fang Fist
Massive Damage (Slice)
▼On Hit
・Draw Special Arts next
・Inflict enemy with Heavy Bleed
・Seal enemy card slot (10 counts)
・Steal 1 enemy Dragon Ball (30% chance)
*Blast Armor when charging forward
▼On Hit
・Draw Special Arts next
・Inflict enemy with Heavy Bleed
・Seal enemy card slot (10 counts)
・Steal 1 enemy Dragon Ball (30% chance)
*Blast Armor when charging forward
Main Ability
You're not the only one with special powers, kid!
Draw the Ultimate Arts Card "Panzer Faust" next.
Restores own Ki by 40.
+30% to damage inflicted (cannot be cancelled).
Restores own Vanishing Gauge by 100%.
Requirements: 25 timer counts must elapse.
Restores own Ki by 40.
+30% to damage inflicted (cannot be cancelled).
Restores own Vanishing Gauge by 100%.
Requirements: 25 timer counts must elapse.
You're not the only one with special powers, kid!
・Draw Ultimate Arts next
・Ki +40
・Vanishing Gauge +100%
・Damage +30% (uncancellable)
・Cancel Attribute Downgrades
*Requirement
25 timer counts elapsed
・Ki +40
・Vanishing Gauge +100%
・Damage +30% (uncancellable)
・Cancel Attribute Downgrades
*Requirement
25 timer counts elapsed
Special Skill
Mr. Handsome
Restores own Ki by 40.
Cancels own Attribute Downgrades.
Reduces enemy Ki by 40.
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
Cancels own Attribute Downgrades.
Reduces enemy Ki by 40.
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
Mr. Handsome
・Health +15%
・Ki +40
・Cancel Attribute Downgrades
・Sub counts on switch -1 (non-stacking)
*Effect resets on switch
・Enemy Ki -40
・All enemy damage received +20% (15 counts)
・All enemy Health Restoration -20% (15 counts)
・Ki +40
・Cancel Attribute Downgrades
・Sub counts on switch -1 (non-stacking)
*Effect resets on switch
・Enemy Ki -40
・All enemy damage received +20% (15 counts)
・All enemy Health Restoration -20% (15 counts)
Z Ability
Z Ability I
If "Element: GRN"
・Base Strike Attack +25%
・Base Strike Defense +25%
・Base Strike Attack +25%
・Base Strike Defense +25%
Z Ability II Limit Break to ★3 to Enhance
If "Element: GRN"
・Base Strike Attack +30%
・Base Strike Defense +30%
・Base Strike Attack +30%
・Base Strike Defense +30%
Z Ability III Limit Break to ★6 to Enhance
If "Element: GRN", "Element: YEL", or "Episode: Dragon Ball Saga"
・Base Strike Attack +40%
・Base Strike Defense +40%
・Base Strike Attack +40%
・Base Strike Defense +40%
Z Ability IV Limit Break to ★7+ to Enhance
If "Element: GRN", "Element: YEL", or "Episode: Dragon Ball Saga"
・Base Strike Attack +45%
・Base Strike Defense +45%
・Base Strike Attack +45%
・Base Strike Defense +45%
Zenkai Ability
Zenkai Ability I Unlock with Awakening Rank I
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
Zenkai Ability II Upgrade with Awakening Rank III
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
Zenkai Ability III Upgrade with Awakening Rank V
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
Zenkai Ability IV Upgrade with Awakening Rank VII
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
Unique Ability
Infamous Bandit
The following effects occur when this character enters the battlefield:
+60% to damage inflicted (cannot be stacked).
+30% to own Critical Rate (cannot be stacked).
+30% to Critical damage inflicted (cannot be stacked).
Randomly draws 1 new card when you have 3 or fewer cards.
Randomly destroys 1 enemy card.
+60% to damage inflicted (cannot be stacked).
+30% to own Critical Rate (cannot be stacked).
+30% to Critical damage inflicted (cannot be stacked).
Randomly draws 1 new card when you have 3 or fewer cards.
Randomly destroys 1 enemy card.
Cunning Payback
Reduces damage received by 20% when battle starts (cannot be cancelled).
The following effects occur after enemy attack is over:
Reduces enemy's Dragon Balls by 1 (activates twice).
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts (activates three times).
Reduces damage received by 20% (cannot be cancelled) (activates once).
The following effects occur after enemy attack is over:
Reduces enemy's Dragon Balls by 1 (activates twice).
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
Inflicts all enemies with "No Switching" for 3 timer counts (activates three times).
Reduces damage received by 20% (cannot be cancelled) (activates once).
Infamous Bandit
▼On Battle Start
・Damage +180% (uncancellable)
・Damage Guard +80% (uncancellable)
・Critical Rate +30% (uncancellable)
・Critical damage +30% (uncancellable)
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Destroy 1 enemy card
▼On Strike/Blast Arts Hit
・Ki +5
・Ally sub counts -1 (3 times)
*Activations reset on switch
・Damage +180% (uncancellable)
・Damage Guard +80% (uncancellable)
・Critical Rate +30% (uncancellable)
・Critical damage +30% (uncancellable)
▼On Battlefield Entry
・Draw 1 card if hand has 3 or fewer
・Destroy 1 enemy card
▼On Strike/Blast Arts Hit
・Ki +5
・Ally sub counts -1 (3 times)
*Activations reset on switch
Cunning Payback
▼On Strike/Blast Arts Critical Hit
・Draw 1 card (1 time)
*Activations reset on switch
・Damage +30% (10 counts) (non-stacking)
・Draw Speed +1 (non-stacking)
・Nullify Special Cover Changes (5 counts)
▼When Enemy Attack Ends
・Draw up to 2 cards if hand has 3 or fewer
・Next activated Special Move/Ultimate damage +10% (up to 30%)
・Nullify Element disadvantages (5 counts)
・Enemy Dragon Balls -1 (2 times)
・All enemy damage received +20% (15 counts)
・Prevent all enemy switching (3 counts)
・Draw 1 card (1 time)
*Activations reset on switch
・Damage +30% (10 counts) (non-stacking)
・Draw Speed +1 (non-stacking)
・Nullify Special Cover Changes (5 counts)
▼When Enemy Attack Ends
・Draw up to 2 cards if hand has 3 or fewer
・Next activated Special Move/Ultimate damage +10% (up to 30%)
・Nullify Element disadvantages (5 counts)
・Enemy Dragon Balls -1 (2 times)
・All enemy damage received +20% (15 counts)
・Prevent all enemy switching (3 counts)
Dragon Ball Chaser Get with Adept Class Awakening Panel
▼When on Battlefield and Enemy Gains 1 Dragon Ball
・Health +10%
・Ki +20
・Damage +20% (uncancellable) (2 times)
・Health Restoration +10% (uncancellable) (2 times)
▼When Hit by Enemy Arts
・Damage +10% (20 counts) (up to 30%)
・Strike/Blast Arts cost -5 (15 counts) (non-stacking)
・Health +10%
・Ki +20
・Damage +20% (uncancellable) (2 times)
・Health Restoration +10% (uncancellable) (2 times)
▼When Hit by Enemy Arts
・Damage +10% (20 counts) (up to 30%)
・Strike/Blast Arts cost -5 (15 counts) (non-stacking)
First Mark in a Long While Get with Powerful Class Awakening Panel
▼On Cover Change
・Impact/Explode Damage Guard +10% (10 counts)
・Enemy Ki -30
▼On Enemy Character Confrontation
・Ki +30
・Strike damage +10% (10 counts)
・Special Move damage +20% (10 counts)
・Impact/Explode Damage Guard +10% (10 counts)
・Enemy Ki -30
▼On Enemy Character Confrontation
・Ki +30
・Strike damage +10% (10 counts)
・Special Move damage +20% (10 counts)
Ultimate Skill
Panzer Faust
Deals massive damage.
Panzer Faust
Deals massive damage.
Special Move
Wolf Fang Fist
Deals major damage.
Wolf Fang Fist
Deals massive damage.
[Tournament of Power] Abilities
Infamous Bandit 





















































[Start of turn / Self]
・+50% to damage inflicted for 1 turn.
・+30% to Critical Rate for 1 turn.
・+30% to Critical damage inflicted for 1 turn.
[On Strike Arts attack / Self]
・+30% to Critical Rate for 1 turn.
[On Strike Arts hit / Enemy]
・Inflicts Heavy Bleed for 1 turn.
・+50% to damage inflicted for 1 turn.
・+30% to Critical Rate for 1 turn.
・+30% to Critical damage inflicted for 1 turn.
[On Strike Arts attack / Self]
・+30% to Critical Rate for 1 turn.
[On Strike Arts hit / Enemy]
・Inflicts Heavy Bleed for 1 turn.
Cunning Payback 


















































[Start of 2nd turn / Activate Special Action / Multi-target]
・+40 to own Ki Recovery for 2 turns.
・Inflicts enemies in range with Attribute Downgrade "-40 to Ki Recovery" for 1 turn.
[After receiving an attack / Multi-target]
・-20% to own damage received (cannot be cancelled) (activates once).
・Inflicts enemies in range with Attribute Downgrade "+20% to damage received" for 1 turn.
・+40 to own Ki Recovery for 2 turns.
・Inflicts enemies in range with Attribute Downgrade "-40 to Ki Recovery" for 1 turn.
[After receiving an attack / Multi-target]
・-20% to own damage received (cannot be cancelled) (activates once).
・Inflicts enemies in range with Attribute Downgrade "+20% to damage received" for 1 turn.
Infamous Bandit 





















































[Start of turn / Self]
・+60% to damage inflicted (cannot be cancelled) (activates once).
・+15% to Ki Recovery (cannot be cancelled) (activates once).
・+30% to Critical Rate for 1 turn.
・+30% to Critical damage inflicted for 1 turn.
[On Strike Arts attack / Self]
・+5% to Strike damage inflicted for 1 turn.
・+30% to Critical Rate for 1 turn.
・+10% to Special Move Gauge.
[On Strike Arts hit / Enemy]
・Inflicts Heavy Bleed for 1 turn.
・+60% to damage inflicted (cannot be cancelled) (activates once).
・+15% to Ki Recovery (cannot be cancelled) (activates once).
・+30% to Critical Rate for 1 turn.
・+30% to Critical damage inflicted for 1 turn.
[On Strike Arts attack / Self]
・+5% to Strike damage inflicted for 1 turn.
・+30% to Critical Rate for 1 turn.
・+10% to Special Move Gauge.
[On Strike Arts hit / Enemy]
・Inflicts Heavy Bleed for 1 turn.
Cunning Payback 


















































[Start of 2nd turn / Activate Special Action / Multi-target]
・Inflicts enemies in range with Attribute Downgrade "-40 to Ki Recovery" for 1 turn.
・+50 to own Ki Recovery for 2 turns.
[After receiving an attack / Multi-target]
・Inflicts enemies in range with Attribute Downgrade "+30% to damage received" for 2 turns.
・Inflicts enemies in range with Attribute Downgrade "-30% to Health Restoration" for 2 turns.
・+10% to own Special Move damage inflicted (cannot be cancelled) (activates twice).
・+10% to own Ultimate damage inflicted (cannot be cancelled) (activates twice).
・-20% to own damage received (cannot be cancelled) (activates once).
・Inflicts enemies in range with Attribute Downgrade "-40 to Ki Recovery" for 1 turn.
・+50 to own Ki Recovery for 2 turns.
[After receiving an attack / Multi-target]
・Inflicts enemies in range with Attribute Downgrade "+30% to damage received" for 2 turns.
・Inflicts enemies in range with Attribute Downgrade "-30% to Health Restoration" for 2 turns.
・+10% to own Special Move damage inflicted (cannot be cancelled) (activates twice).
・+10% to own Ultimate damage inflicted (cannot be cancelled) (activates twice).
・-20% to own damage received (cannot be cancelled) (activates once).
[Tournament of Power] Z Abilities
[Tournament of Power] Z Ability I
If "Element: GRN"
・Base Strike Attack +25%
・Base Strike Defense +25%
・Base Strike Attack +25%
・Base Strike Defense +25%
[Tournament of Power] Z Ability II Limit Break to ★3 to Enhance
If "Element: GRN"
・Base Strike Attack +30%
・Base Strike Defense +30%
・Base Strike Attack +30%
・Base Strike Defense +30%
[Tournament of Power] Z Ability III Limit Break to ★6 to Enhance
If "Element: GRN", "Element: YEL", or "Episode: Dragon Ball Saga"
・Base Strike Attack +40%
・Base Strike Defense +40%
・Base Strike Attack +40%
・Base Strike Defense +40%
[Tournament of Power] Z Ability IV Limit Break to ★7+ to Enhance
If "Element: GRN", "Element: YEL", or "Episode: Dragon Ball Saga"
・Base Strike Attack +45%
・Base Strike Defense +45%
・Base Strike Attack +45%
・Base Strike Defense +45%
Tournament of Power Zenkai Ability
[Tournament of Power] Zenkai Ability I Unlock with Awakening Rank I
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
・Base Strike Attack +20%
・Base Blast Attack +15%
・Base Strike Defense +20%
・Base Blast Defense +15%
[Tournament of Power] Zenkai Ability II Upgrade with Awakening Rank III
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
・Base Strike Attack +25%
・Base Blast Attack +20%
・Base Strike Defense +25%
・Base Blast Defense +20%
[Tournament of Power] Zenkai Ability III Upgrade with Awakening Rank V
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
・Base Strike Attack +35%
・Base Blast Attack +30%
・Base Strike Defense +35%
・Base Blast Defense +30%
[Tournament of Power] Zenkai Ability IV Upgrade with Awakening Rank VII
If "Element: GRN" & "Tag: DB"
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
・Base Strike Attack +40%
・Base Blast Attack +35%
・Base Strike Defense +40%
・Base Blast Defense +35%
DBL31-03S
DBL31-03S
Content and Obtainable Items
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*Will be added to the ZENKAI Rush Medal Exchange on 2025/04/30 15:00.
Content Info
[Wasteland Bandit Yamcha (DBL31-03S)] Awakening Z Power Missions

2025/04/09 15:00 ~ 2025/04/30 15:00
Complete all the Missions to get a total of 4000 Awakening Z Power for Wasteland Bandit Yamcha!
Take on Daily Missions!
Complete the Daily Missions and collect the rewards to clear Awakening Z Power Missions!
Log in every day and take on the Missions!
Log in every day and take on the Missions!
Battle with the specified characters!
Seize victory with Wasteland Bandit Yamcha and other "Episode: Dragon Ball Saga" characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
Missions will be cleared based on the number of wins!
You can also clear Missions based on the number of times you K.O. characters!
ZENKAI Rush Battle - Wasteland Bandit Yamcha -

2025/04/09 15:00 ~ 2025/04/23 15:00
Clear all 30 floors!
*Clear Rewards are automatically distributed.
Rewards (Total)
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Awakening Z Power [Yamcha] × 3000 |
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Chrono Crystal ×300 |
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Slot Remover ×50 |
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Rush Medal ×20000 |
Use Quick Battle to blast through floors!
Quick Battle is a feature that allows you to skip battles if you're stronger than the enemy and the difference in power is too great!
Check the box on the battle prep screen before entering battle!
*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Check the box on the battle prep screen before entering battle!

*Quick Battle cannot be used after reaching floor 25.
*You can earn battle rewards even when using Quick Battle.
*Energy will be consumed as usual.
Make use of Battle Bonus characters!






Battle Bonus characters will have useful effects, like stat increases, during battle!
Strengthen these characters and put them into battle!
Strengthen these characters and put them into battle!
ZENKAI AWAKENING - Wasteland Bandit Yamcha (DBL31-03S) -

Play a discounted Single Summon once a day!
Plus, get 100 Awakening Z Power for this character as a freebie from Consecutive Summons!
ZENKAI Awakening Booster [Wasteland Bandit Yamcha (DBL31-03S)]

2025/04/09 15:00 ~ 2025/04/19 15:00
Use Chrono Crystals to unlock the Missions and aim to clear them all!
Even if you don't have the character, you can get them, Limit Break them to ★7, and reach Awakening Rank I!
Mission Rewards (Total)
- Z Power [Yamcha] × 3000
- Awakening Z Power [Yamcha] × 1200
- Zenkai Soul 1 [Green] × 500
- Zenkai Soul 1 [Blue] × 200
- Rising Soul 1 to 7 [Green] x 700
- Super Soul 1 to 6 [Green] x 15
- Skip Ticket × 50
- Slot Remover × 10
Unlock Cost
Chrono Crystal × 2000
Get Awakening Z Power from the ZENKAI Ultra Space-Time Rush!

Play the ZENKAI Ultra Space-Time Rush now and collect ZENKAI Rush Medals!
Important Info: "ZENKAI AWAKENING" Summons
- This Summon becomes available when you have raised the specified character to at least ★7.
- The amount of Awakening Z Power that drops from these Summons is random.
- The freebie is not included in Single Summons.
- Please note that these Summons will drop specific characters' Awakening Z Powers, not the characters themselves nor their Z Powers.
- The Summon will not appear if the character's Awakening Rank is at the VII limit.
- Please restart the app if this Summon does not appear even after its scheduled start time.
- This Summon can be used by consuming Chrono Crystals.
- For details, please check the in-game Summon screen > Awakening Z Power List.
- The max amount of a character's Awakening Z Power you can hold is 7000.
- Awakening Z Powers that go over your limit are automatically exchanged to Z2 Medals.
Important Info: ZENKAI Awakening Booster
- You must meet the following conditions to unlock these Missions:
- All Beginner Missions cleared
- Conditions met within the unlocking time limit *The Missions will not expire after they are unlocked.
*The Mission counts will start from the moment the Missions are unlocked.
Important Notes
- You can switch between Regular Stats and Tournament of Power Stats using the tabs above character details.
- The character details are for Limit Break ★7+ and Godly Class. Zenkai Awakening information is for Awakening Rank VII.
- Tags exclusive to LEGENDS BATTLE ROYAL are not listed in this notice.
- Z Abilities can be upgraded by reaching a certain Limit Break level. Zenkai Abilities can be upgraded by reaching a certain Awakening Rank.
- Event content, as well as Event start and end dates, may change without prior notice.
- The time listed in the News may be adjusted depending on the timing of the maintenance on that day.
- You can play ZENKAI Rush Battle after clearing Main Story 2-8-6 (NORMAL).
- ZENKAI Rush Battle is based on the same system as Battle Gauntlet.
- The max amount of a character's Z Power you can hold is 9999. The max amount of Awakening Z Power is 7000.
- Z Power and Awakening Z Power from Events and Missions that go over the limit are automatically converted to Z Medals. *Some Z Power and Awakening Z Power, such as those for Event-exclusive characters with card numbers containing "EVT", will not be converted to Z Medals even if they exceed the limit.
Tournament of Power Z Abilities can be upgraded by reaching a certain Limit Break level.
*Check Menu > Other > Help > Characters for more details.
We hope you continue to enjoy Dragon Ball Legends.
Dragon Ball Legends Management Team